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* make sure we are always writing to current.gameHEADmasterJesse Luehrs2014-10-221-3/+5
* need to actually return the message hereJesse Luehrs2014-10-221-0/+1
* state should be able to be used by anyoneJesse Luehrs2014-10-221-4/+5
* add a few special commandsJesse Luehrs2014-10-221-9/+18
* don't fail if we load an ended gameJesse Luehrs2014-10-221-0/+4
* more debuggingJesse Luehrs2014-10-221-0/+3
* don't notify the next player on mateJesse Luehrs2014-10-221-0/+2
* don't die if we can't load the state fileJesse Luehrs2014-10-221-7/+13
* no longer need to put the names at the endJesse Luehrs2014-10-221-4/+0
* need to chompJesse Luehrs2014-10-221-1/+1
* will only ever need to save a single moveJesse Luehrs2014-10-221-6/+5
* got this backwardsJesse Luehrs2014-10-221-1/+1
* typoJesse Luehrs2014-10-221-2/+2
* keep track of the players tooJesse Luehrs2014-10-221-6/+28
* precedenceJesse Luehrs2014-10-221-1/+1
* correct newlinesJesse Luehrs2014-10-221-5/+5
* handle the case of the first turnJesse Luehrs2014-10-221-1/+8
* handle saving and restoring gamesJesse Luehrs2014-10-221-2/+28
* indicate whose move it isJesse Luehrs2014-10-221-2/+12
* reverse the order of the numbersJesse Luehrs2014-10-221-1/+1
* fix undef warningJesse Luehrs2014-10-221-1/+3
* fix players being unable to moveJesse Luehrs2014-10-221-3/+1
* the board already tracks the turnJesse Luehrs2014-10-221-16/+2
* add some debuggingJesse Luehrs2014-10-221-0/+3
* subscribe to streams on startupJesse Luehrs2014-10-221-3/+14
* disallow private messages and players playing against themselvesJesse Luehrs2014-10-221-5/+8
* initial implementationJesse Luehrs2014-10-221-0/+237
* initial commitJesse Luehrs2014-10-221-0/+0