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authorJesse Luehrs <doy@tozt.net>2014-10-14 11:36:08 -0400
committerJesse Luehrs <doy@tozt.net>2014-10-14 11:36:08 -0400
commitd7449e4bdf5a0a694f021b376ea7d32af49e8be1 (patch)
tree347f0633a58f72d80f483ab93bf71d295ea57e1b
parent32044b12989cf956462d2dc441dcef66da80fde0 (diff)
downloadblog.tozt.net-d7449e4bdf5a0a694f021b376ea7d32af49e8be1.tar.gz
blog.tozt.net-d7449e4bdf5a0a694f021b376ea7d32af49e8be1.zip
fix formatting
-rw-r--r--posts/writing-an-nes-game-part-1.md2
1 files changed, 2 insertions, 0 deletions
diff --git a/posts/writing-an-nes-game-part-1.md b/posts/writing-an-nes-game-part-1.md
index 57ab227..328a6e2 100644
--- a/posts/writing-an-nes-game-part-1.md
+++ b/posts/writing-an-nes-game-part-1.md
@@ -149,10 +149,12 @@ this code, follow these steps:
data file (which will be included in the output)
* Run `wla-6502 -o test.s` to generate an object file called `test.o`
* Create a file named `linkfile` which is used by the linker, with the contents
+
```
[objects]
test.o
```
+
* Run `wlalink linkfile test.rom` to create the actual ROM
This ROM is not yet in the format required to be run by most NES emulators. To