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authorJesse Luehrs <doy@tozt.net>2014-10-15 13:22:53 -0400
committerJesse Luehrs <doy@tozt.net>2014-10-15 13:22:53 -0400
commitfd5e8fd3eb467395b1356910f799db2b466ca42f (patch)
treee7c1b07fb18f899a2572fef16859d85d8a43c776
parentcbaac4361c9d1082a64e9ecd6b8dc1da9a58f4e6 (diff)
downloadblog.tozt.net-fd5e8fd3eb467395b1356910f799db2b466ca42f.tar.gz
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fix link
-rw-r--r--posts/writing-an-nes-game-part-3.md2
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diff --git a/posts/writing-an-nes-game-part-3.md b/posts/writing-an-nes-game-part-3.md
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@@ -90,6 +90,6 @@ but that does require more CPU cycles, especially if not all of the buttons
are important.
In the spirit of continuing with real working code,
-[here]({{urls.media}}/input.nes) is a sample program which changes the
+[here]({{urls.media}}/input.s) is a sample program which changes the
background color every time you press A, rather than every second like last
time. Tomorrow, we'll work on drawing sprites!