From 9b50b35e69b6efb19dfa6ce6935ac70c3c692531 Mon Sep 17 00:00:00 2001 From: jluehrs2 Date: Sun, 3 Feb 2008 00:49:57 -0500 Subject: add .crawlrc --- crawlrc | 580 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 580 insertions(+) create mode 100644 crawlrc (limited to 'crawlrc') diff --git a/crawlrc b/crawlrc new file mode 100644 index 0000000..528a353 --- /dev/null +++ b/crawlrc @@ -0,0 +1,580 @@ +# Section 1: Starting Screen {{{ +name = doy +#remember_name = false +#weapon = random +#book = random +#chaos_knight = random +#death_knight = random +#priest = random +#race = random +#class = random +#random_pick = false +#}}} +# Section 2: File System {{{ +#crawl_dir= +#morgue_dir = +#save_dir = +#sound = : +# }}} +# Section 3: Lua Files {{{ +lua_file = lua/stash.lua +lua_file = lua/wield.lua +lua_file = lua/kills.lua +lua_file = lua/runrest.lua +lua_file = lua/gearset.lua +lua_file = lua/eat.lua +lua_file = lua/pickup.lua +lua_file = lua/trapwalk.lua +# }}} +# Section 4: Interface {{{ +# Section 4-a: Picking up and Dropping {{{ +autopickup = $?!+"/%) +# book autopickup is disabled for trog players in pickup.lua, but books are +# still useful for them (burning, manuals, etc) +autopickup_exceptions = <([Bb]ook|[Mm]anual) +#default_autopickup = true +#safe_autopickup = true +autopickup_no_burden = true +#safe_zero_exp = true +#pickup_thrown = true +#pickup_dropped = false +assign_item_slot = backward +drop_mode = multi +pickup_mode = multi +#drop_filter = +# }}} +# Section 4-b: Targeting {{{ +#target_zero_exp = false +#target_oos = true +#target_los_first = true +#confirm_self_target = true +#default_target = false +target_unshifted_dirs = true +# }}} +# Section 4-c: Passive Sightings {{{ +detected_monster_colour = lightred +detected_item_colour = green +#colour_map = true +#clean_map = false +# }}} +# Section 4-d: Branding {{{ +heap_brand = reverse +friend_brand = hi:yellow +stab_brand = hi:blue +may_stab_brand = hi:green +#stair_item_brand = reverse +trap_item_brand = reverse +# }}} +# Section 4-e: Level Map Functions {{{ +#level_map_cursor_step = 7 +#level_map_title = true +#item_colour = true +# }}} +# Section 4-f: Viewport Display Options {{{ +#view_max_width = 33 +#view_max_height = 17 +#view_lock_x = true +#view_lock_y = true +view_lock = false +#center_on_scroll = false +#symmetric_scroll = true +#scroll_margin_x = 2 +#scroll_margin_y = 2 +scroll_margin = 1 +# }}} +# Section 4-g: Travel and Exploration {{{ +travel_delay = -1 +#travel_avoid_terrain = (shallow water | deep water) ##LUA +#travel_stop_message = # see bottom +explore_greedy = true +#explore_stop = items,stairs,shops,altars,gates +runrest_ignore_message = You feel.*sick +runrest_ignore_message = disappears in a puff of smoke +runrest_ignore_message = engulfed in a cloud of smoke +runrest_ignore_message = safely over a trap +runrest_ignore_poison = 2:30 +runrest_ignore_monster = fish:2 +runrest_ignore_monster = swamp worm:3 +runrest_ignore_monster = butterfly:1 +trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95 +#tc_reachable = blue +#tc_dangerous = cyan +#tc_excluded = lightmagenta +#tc_exclude_circle = red +# }}} +# Section 4-h: Stashes {{{ +#stash_tracking = all +#stash_filter = +annotate_item_class = true +# }}} +# Section 4-i: Command Enhancements {{{ +#auto_list = true +#lowercase_invocations = true +easy_open = true +#easy_butcher = true +easy_unequip = false +#easy_confirm = safe +#easy_quit_item_prompts = true +#easy_exit_menu = true +#default_autoprayer = false +sort_menus = true : equipped,art,ego,glowing,freshness,>qty,basename +# }}} +# Section 4-j: Messages and Display Enhancements {{{ +hp_warning = 40 +#mp_warning = 0 +hp_colour = lightgrey, 99:green, 80:yellow, 40:red +mp_colour = lightgrey, 99:green, 80:yellow, 40:red +#terse_hand = true +delay_message_clear = true +#always_greet = true +#menu_colour = # see bottom +#menu_colour_prefix_id = false +menu_colour_prefix_class = true +#message_colour = # see bottom +#increasing_skill_progress = true +show_inventory_weights = true +show_turns = true +#show_beam = false +item_stack_summary_minimum = 0 +# }}} +# Section 4-k: Missiles {{{ +#fire_items_start = c +#fire_order = launcher, javelin / dart / stone / spear +# }}} +# Section 4-l: Message Channels {{{ +channel.god = lightmagenta +# }}} +# Section 4-m: Inscriptions {{{ +autoinscribe = distortion:!w +autoinscribe = deck:!p +autoinscribe = potion.*mutation:!q +# }}} +# Section 4-n: Macro related Options {{{ +#flush.failure = true +#flush.command = false +#flush.message = false +# }}} +# }}} +# Section 5: Character Dump {{{ +# Section 5-a: Items and Kills {{{ +#kill_map = +#dump_kill_places = single +dump_item_origins = artifacts, ego_arm, ego_weap, jewellery +dump_item_origin_price = 200 +#dump_message_count = 7 +dump_order = header,hiscore,stats,inventory,skills,spells,mutations +dump_order += overview,misc,screenshot,messages,notes,kills,turns_by_place +dump_order += kills_by_place +# }}} +# Section 5-b: Notes {{{ +#use_notes = true +#user_note_prefix = +note_items = rune of,acquirement,Orb +ood_interesting = 5 +note_hp_percent = 5 +#note_skill_levels = +#note_all_skill_levels = false +note_skill_max = true +note_monsters = ^[A-Z],orb of fire,lich +note_messages = [bB]anish.*Abyss +#note_all_spells = true +# }}} +# }}} +# Section 6: Miscellaneous {{{ +# Section 6-a: All OS {{{ +#macro_meta_entry = true +#mouse_input = false +#colour.OLDCOLOUR = NEWCOLOUR +wiz_mode = no +#char_set = ascii +#cset_ascii = +#cset_ibm = +#cset_dec = +#cset_unicode = +#cset_any = +#feature = +mon_glyph = _ : p +mon_glyph = shadow : lightgrey +mon_glyph = oklob plant : lightmagenta +mon_glyph = Xtahua : lightmagenta +mon_glyph = acid blob : lightmagenta +mon_glyph = giant eyeball : cyan +#classic_item_colours = false +# }}} +# Section 6-b: DOS and Windows {{{ +#dos_use_background_intensity = false +# }}} +# Section 6-c: Unix {{{ +#background = BLACK +#use_fake_cursor = false +# }}} +# }}} +# menu_colour {{{ +# Important game items {{{ +menu_colour = lightmagenta:^misc.*rune( of Zot)? +menu_colour = lightmagenta:^orb.*Zot +# }}} +# Artifacts {{{ +# Identified {{{ +menu_colour = magenta:^(weapon|armour|jewellery|staff).*[+-] the +# }}} +# Unidentified {{{ +# Weapons {{{ +menu_colour = magenta:^weapon.* ((brightly|faintly) glowing|smoking|twisted) +menu_colour = magenta:^weapon.* (bloodstained|shimmering|warped|crystal) +menu_colour = magenta:^weapon.* (jewelled|transparent|encrusted|pitted|slimy) +menu_colour = magenta:^weapon.* (polished|fine|crude|ancient|ichor-stained) +menu_colour = magenta:^weapon.* (steaming|shiny|polka-dotted) +menu_colour = magenta:^weapon.* (golden|purple|bone|serpentine|ruby|chunky) +menu_colour = magenta:^weapon.* (thin|green|ivory|ephemeral|blackened) +menu_colour = magenta:^weapon.* (sapphire|rusty|blue|brutal|adamantine|ebony) +menu_colour = magenta:^weapon.* (mangy|mithril|black|very long|steel|tiny) +menu_colour = magenta:^weapon.* flaming crossbow +# }}} +# Armour {{{ +menu_colour = lightgrey:^armour.* jewelled helm(et)? +menu_colour = magenta:^armour.* ((brightly|faintly) glowing|smoking|twisted) +menu_colour = magenta:^armour.* (bloodstained|shimmering|warped|heavily runed) +menu_colour = magenta:^armour.* (jewelled|transparent|encrusted|pitted|slimy) +menu_colour = magenta:^armour.* (polished|fine|crude|ancient|ichor-stained) +menu_colour = magenta:^armour.* (steaming|distressingly furry|plaid|tie-dyed) +menu_colour = magenta:^armour.* (dull|golden|silk|tattered|round|bronze) +menu_colour = magenta:^armour.* (fabulously|vibrating|soft|smelly|red|thick) +menu_colour = magenta:^armour.* (weird-looking|blue|black|dirty|paisley) +menu_colour = magenta:^armour.* (chartreuse) +# }}} +# Jewellery {{{ +menu_colour = magenta:^jewellery.* ((brightly|faintly) glowing|smoking) +menu_colour = magenta:^jewellery.* (shimmering|warped|crystal|diamond) +menu_colour = magenta:^jewellery.* (transparent|pitted|slimy|polished|fine) +menu_colour = magenta:^jewellery.* (crude|ancient|steaming|scintillating) +menu_colour = magenta:^jewellery.* (sparkling|flickering|glittering) +menu_colour = magenta:^jewellery.* (black |blood-stained|cast-iron) +menu_colour = magenta:^jewellery.* (phosphorescent) +menu_colour = magenta:^jewellery.* an (encrusted|emerald) (ring|amulet) +menu_colour = magenta:^jewellery.* a (runed|twisted|shiny|ruby) (ring|amulet) +menu_colour = magenta:^jewellery.* a (sapphire) ring +menu_colour = magenta:^jewellery.* a (jade) amulet +# }}} +# }}} +# }}} +# Possible ego items {{{ +menu_colour = lightblue:^weapon.*(runed|glowing) +menu_colour = lightblue:^armour.*(runed|glowing|embroidered|shiny) +# }}} +# Mummies {{{ +: if you.race() == "Mummy" then +menu_colour = darkgrey:^potion +: end +# }}} +# Emergency items {{{ +menu_colour = cyan:^scroll.*(blinking|teleport|fear) +menu_colour = cyan:^wand.*(teleport|healing|hasting) +menu_colour = cyan:^potion.*(heal|berserk|speed|resistance) +menu_colour = cyan:^misc.*[lL]antern +# }}} +# Good items {{{ +menu_colour = magenta:^scroll.*(acquirement) +menu_colour = magenta:^potion.*(gain (strength|dexterity|intelligence)) +menu_colour = magenta:^potion.*(experience|magic) +: if not you_undead() then +menu_colour = magenta:^potion.*(of mutation) +autopickup_exceptions = scroll.*(forgetfulness|torment|curse armour) +menu_colour = lightred:^scroll.*(immolation|curse weapon) +autopickup_exceptions = >scroll.*(immolation|curse weapon) +# autopickup_exceptions for potions and jewellery is handled by pickup.lua +menu_colour = lightred:^potion.*(slowing|degeneration|poison|confusion) +menu_colour = lightred:^potion.*(paralysis|decay) +menu_colour = lightred:^jewellery.*(inaccuracy|hunger) +# }}} +# Useless items {{{ +menu_colour = darkgrey:^scroll.*(random uselessness|paper|noise) +autopickup_exceptions = >scroll.*(random uselessness|paper|noise) +menu_colour = darkgrey:^potion.*(water) +: if you.race() == "Mummy" then +menu_colour = darkgrey:^jewellery.*(sustenance) +: end +: if you_undead() then +menu_colour = darkgrey:^jewellery.*(regeneration|rage) +: end +: if string.find(you.race(), "Draconian", 0, true) then +menu_colour = darkgrey:^jewellery.*(controlled flight) +autopickup_exceptions = >amulet.*(controlled flight) +: end +: if you.race() == "Green Draconian" or you.race() == "Naga" then +menu_colour = darkgrey:^jewellery.*(poison resistance) +autopickup_exceptions = >ring.*(poison resistance) +: end +< if you.race() == "Naga" or + you.race() == "Spriggan" or + you.race() == "Vampire" then > +menu_colour = darkgrey:^jewellery.*(see invis) +autopickup_exceptions = >ring.*(see invis) +:end +: if you.race() == "Spriggan" then +menu_colour = darkgrey:^jewellery.*(sustenance) +autopickup_exceptions = >ring.*(sustenance) +:end +# need to save and restore after temple if you get trog later +: if you.god() == "Trog" then +menu_colour = darkgrey:^jewellery.*(rage|wizardry) +autopickup_exceptions = >amulet.*(rage) +autopickup_exceptions = >ring.*(wizardry) +: end +# }}} +# Exceptions {{{ +menu_colour = yellow:^potion.*(porridge|gluggy white) +# }}} +# Defaults for normal items {{{ +menu_colour = lightgreen:uncursed.*\(.*(worn|neck|hand|weapon).*\) +menu_colour = lightred:cursed.*\(.*(worn|neck|hand|weapon).*\) +menu_colour = white:\(.*(worn|neck|hand|weapon).*\) +menu_colour = green:uncursed +menu_colour = red:cursed +menu_colour = lightgrey:^(scroll|potion|ring|amulet) +# }}} +# Food {{{ +# Mummies {{{ +: if you.race() == "Mummy" then +menu_colour = darkgrey:^food +: end +# }}} +# Spriggans {{{ +: if you.race() == "Spriggan" then +menu_colour = darkgrey:^food.*chunks? of +menu_colour = yellow:^food.*(bread ration|snozzcumber|slice of pizza) +menu_colour = yellow:^food.*(orange|banana|lemon|pear|apple|apricot) +menu_colour = yellow:^food.*(rambutan|lychee|strawberry|grape|sultana) +: end +# }}} +# Rotten chunk eaters {{{ +: if you.race() == "Ghoul" then +menu_colour = yellow:^food.*rot.*chunks? of +< elseif you.race() == "Ogre" or + you.race() == "Kobold" or + you.race() == "Troll" or + you.race() == "Hill Orc" then > +# color rotten chunks as normal chunks +: else +menu_colour = lightred:^food.*rot.*chunks? of +autopickup_exceptions = >rot.*chunks? of +: end +# }}} +# Carnivores {{{ +: if you.race() == "Kobold" then +menu_colour = darkgrey:^food.*(bread ration|snozzcumber|slice of pizza) +menu_colour = darkgrey:^food.*(orange|banana|lemon|pear|apple|apricot) +menu_colour = darkgrey:^food.*(rambutan|lychee|strawberry|grape|sultana) +menu_colour = yellow:^food.*chunks? of +: end +# }}} +# Dangerous chunk types {{{ +# Undead {{{ +menu_colour = lightred:^food.*chunks? of.*(ghoul|necrophage|death drake) +# }}} +# Mutagen {{{ +menu_colour = magenta:^food.*chunks? of.*(draining|orange brain|great orb) +menu_colour = magenta:^food.*chunks? of.*(guardian naga|shapeshifter|very ugly) +# }}} +# Poison {{{ +menu_colour = lightgreen:^food.*chunks? of.*(ant larva|kobold|beetle) +menu_colour = lightgreen:^food.*chunks? of.*(brain worm|green draconian) +menu_colour = lightgreen:^food.*chunks? of.*((black|brown|yellow) snake) +menu_colour = lightgreen:^food.*chunks? of.*(bee|death yak|slug|amoeba) +menu_colour = lightgreen:^food.*chunks? of.*(centipede|mite|snail|gila|hydra) +menu_colour = lightgreen:^food.*chunks? of.*(iron troll|naga|queen|wasp) +menu_colour = lightgreen:^food.*chunks? of.*(redback|(golden|mottled) dragon) +menu_colour = lightgreen:^food.*chunks? of.*((orange|green) rat) +menu_colour = lightgreen:^food.*chunks? of.*(scorpion|soldier ant|spiny|spider) +# }}} +# Contaminated {{{ +menu_colour = brown:^food.*chunks? of.*(elf|human|drake|blowfly|cockroach) +menu_colour = brown:^food.*chunks? of.*((fire|hill|frost|stone) giant) +menu_colour = brown:^food.*chunks? of.*(mosquito|gnoll|goblin|jackal) +menu_colour = brown:^food.*chunks? of.*(manticore|minotaur|ogre|orc) +menu_colour = brown:^food.*chunks? of.*(war dog|warg|((rock|deep) )?troll) +menu_colour = brown:^food.*chunks? of.*(grey rat|ugly thing|draconian) +menu_colour = brown:^food.*chunks? of.*((quicksilver|iron|swamp|komodo) dragon) +menu_colour = brown:^food.*chunks? of.*(mer(folk|maid)) +# }}} +# }}} +# {{{ Other +menu_colour = lightgrey:^food +# }}} +# }}} +# }}} +# message_colour {{{ +# completely worthless {{{ +message_colour = mute:You start (resting|searching) +# }}} +# mostly worthless {{{ +message_colour = darkgrey:Unknown command +message_colour = darkgrey:disappears in a puff of smoke +# }}} +# danger {{{ +message_colour = lightred:You feel drained +message_colour = lightred:You feel strangely unstable +# }}} +# combat clutter (from b0rsuk) {{{ +message_colour = darkgrey:miss(es)? (the|you|it) +message_colour = darkgrey:but (do no|doesn't do any) damage +# }}} +# corpses {{{ +: if you.race() == "Spriggan" or you.race() == "Mummy" then +message_colour = darkgrey:corpse +message_colour = darkgrey:chunk +: else +# Rotten {{{ +: if you.race() == "Ghoul" then +message_colour = yellow:rot.*chunks? of +message_colour = yellow:rot.*corpse +< elseif you.race() == "Ogre" or + you.race() == "Kobold" or + you.race() == "Troll" or + you.race() == "Hill Orc" then > +# color rotten chunks as normal chunks +: else +message_colour = lightred:rot.*chunks? of +message_colour = lightred:rot.*corpse +: end +# }}} +# Undead {{{ +message_colour = lightred:chunks? of.*(ghoul|necrophage|death drake) +message_colour = lightred:(ghoul|necrophage|death drake).*corpse +# }}} +# Mutagen {{{ +message_colour = magenta:chunks? of.*(draining|orange brain|great orb) +message_colour = magenta:chunks? of.*(guardian naga|shapeshifter|very ugly) +message_colour = magenta:(draining|orange brain|great orb).*corpse +message_colour = magenta:(guardian naga|shapeshifter|very ugly).*corpse +# }}} +# Poison {{{ +message_colour = lightgreen:chunks? of.*(ant larva|kobold|beetle) +message_colour = lightgreen:chunks? of.*(brain worm|green draconian) +message_colour = lightgreen:chunks? of.*((black|brown|yellow) snake) +message_colour = lightgreen:chunks? of.*(bee|death yak|slug|amoeba) +message_colour = lightgreen:chunks? of.*(centipede|mite|snail|gila|hydra) +message_colour = lightgreen:chunks? of.*(iron troll|naga|queen|wasp) +message_colour = lightgreen:chunks? of.*(redback|(golden|mottled) dragon) +message_colour = lightgreen:chunks? of.*((orange|green) rat) +message_colour = lightgreen:chunks? of.*(scorpion|soldier ant|spiny|spider) +message_colour = lightgreen:(ant larva|kobold|beetle).*corpse +message_colour = lightgreen:(brain worm|green draconian).*corpse +message_colour = lightgreen:((black|brown|yellow) snake).*corpse +message_colour = lightgreen:(bee|death yak|slug|amoeba).*corpse +message_colour = lightgreen:(centipede|mite|snail|gila|hydra).*corpse +message_colour = lightgreen:(iron troll|naga|queen|wasp).*corpse +message_colour = lightgreen:(redback|(golden|mottled) dragon).*corpse +message_colour = lightgreen:((orange|green) rat).*corpse +message_colour = lightgreen:(scorpion|soldier ant|spiny|spider).*corpse +# }}} +# Contaminated {{{ +message_colour = brown:chunks? of.*(elf|human|drake|blowfly|cockroach) +message_colour = brown:chunks? of.*((fire|hill|frost|stone) giant) +message_colour = brown:chunks? of.*(mosquito|gnoll|goblin|jackal) +message_colour = brown:chunks? of.*(manticore|minotaur|ogre|orc) +message_colour = brown:chunks? of.*(war dog|warg|((rock|deep) )?troll) +message_colour = brown:chunks? of.*(grey rat|ugly thing|draconian) +message_colour = brown:chunks? of.*((quicksilver|iron|swamp|komodo) dragon) +message_colour = brown:chunks? of.*(mer(folk|maid)) +message_colour = brown:(elf|human|drake|blowfly|cockroach).*corpse +message_colour = brown:((fire|hill|frost|stone) giant).*corpse +message_colour = brown:(mosquito|gnoll|goblin|jackal).*corpse +message_colour = brown:(manticore|minotaur|ogre|orc).*corpse +message_colour = brown:(war dog|warg|((rock|deep) )?troll).*corpse +message_colour = brown:(grey rat|ugly thing|draconian).*corpse +message_colour = brown:((quicksilver|iron|swamp|komodo) dragon).*corpse +message_colour = brown:(mer(folk|maid)).*corpse +# }}} +: end +# }}} +# }}} +# travel_stop_message {{{ +# Extras for Ghouls {{{ +: if you.race() == "Ghoul" then +travel_stop_message = smell.*(rott(ing|en)|decay) +travel_stop_message = something tasty in your inventory +: end +# }}} +# so you don't leave gifts behind +travel_stop_message = Something appears +# to avoid running up on things with dmsl off +travel_stop_message = You feel less protected from missiles +# }}} +# Lua {{{ +# Pick up a butchering weapon if we don't already have one {{{ +# This requires ) to be in the autopickup option line +< do +local old_ch_autopickup = ch_autopickup or function() return true end +local function can_butcher(it) + if item.name(it):find("distort", 0, true) then + return false + end + local skill = item.weap_skill(it) + -- have to handle polearms separately, since only some of them can butcher + if skill == "Polearms" or skill == "Staves" then + local butcherable_polearms = { + "scythe", "lajatang", "halberd", "bardiche", "glaive" + } + for _, weap in ipairs(butcherable_polearms) do + if item.name(it):find(weap, 0, true) then return true end + end + return false + else + return skill:find("Blades", 0, true) or skill == "Axes" + end +end +function ch_autopickup(it) + if item.class(it, true) == "weapon" then + local need_blade = true + -- Trolls and Ghouls don't need weapons to butcher things, and Mummies + -- and Spriggans can't eat chunks. Ideally, we could detect a player + -- with the claws mutation here too, but that's not currently possible + if you.race() == "Troll" or + you.race() == "Ghoul" or + you.race() == "Mummy" or + you.race() == "Spriggan" then + need_blade = false + else + for _, inv_it in pairs(item.inventory()) do + if item.class(inv_it, true) == "weapon" and + can_butcher(inv_it) then + need_blade = false + end + end + end + return need_blade and not item.cursed(it) and can_butcher(it) + else + return old_ch_autopickup(it) + end +end +end > +# }}} +# Don't autopickup in the Abyss {{{ +< do +local old_ch_autopickup = ch_autopickup or function() return true end +function ch_autopickup(it) + return you.where() ~= "Abyss" and old_ch_autopickup(it) +end +end > +# }}} +# other thoughts - +# - offer to drop bad items once they are identified +# - autobutcher +# - autosacrifice +# - move autopickup_exceptions for scrolls into a function +# - also, pick up worthless (not dangerous) scrolls only if spellcasting +# skill is less than 1, for training +# - autopickup ego/arts if they are the same type as what we are currently +# using +# - don't autopickup duplicate amulets and non-res rings +# - modify runrest stuff to ignore fleeing monsters +# - autoequip and unequip rings of sustenance during interlevel travel +# }}} -- cgit v1.2.3-54-g00ecf