From fef39572a522988c20d2d3ee3ab7c78e6f3342fd Mon Sep 17 00:00:00 2001 From: jluehrs2 Date: Sun, 27 Jul 2008 23:13:58 -0500 Subject: rewrite my crawl config for 0.4.1 --- crawlrc | 730 +++++++++++++++++++--------------------------------------------- 1 file changed, 213 insertions(+), 517 deletions(-) (limited to 'crawlrc') diff --git a/crawlrc b/crawlrc index 7111bc6..985e04c 100644 --- a/crawlrc +++ b/crawlrc @@ -1,20 +1,24 @@ +# Dungeon Crawl Stone Soup 0.4.1 # Section 1: Starting Screen {{{ -name = doy -#remember_name = false -#weapon = random -#book = random -#chaos_knight = random -#death_knight = random -#priest = random -#race = random -#class = random -#random_pick = false -#}}} +name = doy +remember_name = true +#use_old_selection_order = false +#weapon = +#book = +#chaos_knight = +#death_knight = +#priest = +#race = +#class = +#random_pick = false +#good_random = true +# }}} # Section 2: File System {{{ -#crawl_dir= -#morgue_dir = -#save_dir = -#sound = : +#crawl_dir = +#morgue_dir = morgue +#save_dir = saves +#macro_dir = settings/ +#sound = : # }}} # Section 3: Lua Files {{{ lua_file = lua/stash.lua @@ -28,121 +32,175 @@ lua_file = lua/trapwalk.lua # }}} # Section 4: Interface {{{ # Section 4-a: Picking up and Dropping {{{ -autopickup = $?!+"/%) -# book autopickup is disabled for trog players in pickup.lua, but books are -# still useful for them (burning, manuals, etc) -autopickup_exceptions = <([Bb]ook|[Mm]anual) -#default_autopickup = true -#safe_autopickup = true -autopickup_no_burden = true -#safe_zero_exp = true -#pickup_thrown = true -#pickup_dropped = false -assign_item_slot = backward -drop_mode = multi -pickup_mode = multi -#drop_filter = +#autopickup = $?!+"/% +# XXX: hack, since i can't disable ae excludes +#include = autopickup_exceptions.txt +# Contents of autopickup_exceptions.txt {{{ +ae := autopickup_exceptions +ae = +# }}} +#default_autopickup = true +autopickup_no_burden = true +#pickup_thrown = true +#pickup_dropped = false +#chunks_autopickup = true +assign_item_slot = backward +#drop_mode = multi +pickup_mode = multi +# XXX: make this select all non-worn items? +#drop_filter = +default_friendly_pickup = friend # }}} # Section 4-b: Targeting {{{ -#target_zero_exp = false -#target_oos = true -#target_los_first = true -#confirm_self_target = true -#default_target = false -target_unshifted_dirs = true +#target_zero_exp = false +#target_oos = true +#target_los_first = true +#default_target = true +#target_unshifted_dirs = false # }}} # Section 4-c: Passive Sightings {{{ -detected_monster_colour = lightred -detected_item_colour = green -#colour_map = true -#clean_map = false +#detected_monster_colour = lightred +#detected_item_colour = green +#remembered_monster_colour = darkgrey +#colour_map = true +#clean_map = false # }}} # Section 4-d: Branding {{{ -heap_brand = reverse -friend_brand = hi:yellow -stab_brand = hi:blue -may_stab_brand = hi:green -#stair_item_brand = reverse -trap_item_brand = reverse +friend_brand = hi:yellow +neutral_brand = hi:darkgrey +stab_brand = hi:blue +may_stab_brand = hi:green +heap_brand = reverse +feature_item_brand = reverse +trap_item_brand = reverse # }}} # Section 4-e: Level Map Functions {{{ #level_map_cursor_step = 7 -#level_map_title = true -#item_colour = true -# }}} -# Section 4-f: Viewport Display Options {{{ -#view_max_width = 33 -#view_max_height = 17 -#view_lock_x = true -#view_lock_y = true -view_lock = false +#level_map_title = true +#item_colour = true +# }}} +# Section 4-f: Viewport Options {{{ +#view_max_width = 33 +#view_max_height = 21 +view_lock_x = false +view_lock_y = false +#view_lock = true #center_on_scroll = false -#symmetric_scroll = true -#scroll_margin_x = 2 -#scroll_margin_y = 2 -scroll_margin = 1 +symmetric_scroll = false +#scroll_margin_x = 2 +#scroll_margin_y = 2 +#scroll_margin = 2 # }}} # Section 4-g: Travel and Exploration {{{ -travel_delay = -1 -#travel_avoid_terrain = (shallow water | deep water) ##LUA -#travel_stop_message = # see bottom -explore_greedy = true -#explore_stop = items,stairs,shops,altars,gates +travel_delay = -1 +#travel_avoid_terrain = +#explore_greedy = true +explore_stop = glowing_items,artefacts,runes,greedy_pickup +explore_stop += stairs,shops,altars,gates +#explore_improved = false +#tc_reachable = blue +#tc_dangerous = cyan +#tc_disconnected = darkgrey +#tc_excluded = lightmagenta +#tc_exclude_circle = red +include = travel_stoppers.txt +travel_stop_message = duration: +# XXX: catch more 'about to expire' messages here +runrest_ignore_message = pray: runrest_ignore_message = You feel.*sick runrest_ignore_message = disappears in a puff of smoke runrest_ignore_message = engulfed in a cloud of smoke runrest_ignore_message = safely over a trap -runrest_ignore_poison = 2:30 +runrest_ignore_poison = 2:30 runrest_ignore_monster = fish:2 -runrest_ignore_monster = swamp worm:3 runrest_ignore_monster = butterfly:1 +runrest_ignore_monster = swamp worm:3 +#trap_prompt = true trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95 -#tc_reachable = blue -#tc_dangerous = cyan -#tc_excluded = lightmagenta -#tc_exclude_circle = red +#rest_wait_both = false # }}} # Section 4-h: Stashes {{{ -#stash_tracking = all -#stash_filter = -annotate_item_class = true +# XXX: look for other possibilities for this +stash_filter = 14,4:21 +annotate_item_class = true +annotate_item_dropped = true # }}} # Section 4-i: Command Enhancements {{{ -#auto_list = true -#lowercase_invocations = true -easy_open = true -#easy_butcher = true -easy_unequip = false -#easy_confirm = safe +#auto_list = true +#easy_open = true +#easy_unequip = true +#easy_confirm = safe +#allow_self_target = prompt +#easy_butcher = true +#always_confirm_butcher = false +#swap_when_safe = true #easy_quit_item_prompts = true -#easy_exit_menu = true -#default_autoprayer = false -sort_menus = true : equipped,art,ego,glowing,freshness,>qty,basename +#easy_exit_menu = true +sort_menus = true : equipped,identified,curse,art,ego,glowing,freshness,>qty,basename # }}} # Section 4-j: Messages and Display Enhancements {{{ -hp_warning = 40 -#mp_warning = 0 -hp_colour = lightgrey, 99:green, 80:yellow, 40:red -mp_colour = lightgrey, 99:green, 80:yellow, 40:red -#terse_hand = true -delay_message_clear = true -#always_greet = true -#menu_colour = # see bottom -#menu_colour_prefix_id = false -menu_colour_prefix_class = true -#message_colour = # see bottom -#increasing_skill_progress = true -show_inventory_weights = true -show_turns = true -#show_beam = false -item_stack_summary_minimum = 0 -# }}} -# Section 4-k: Missiles {{{ -#fire_items_start = c -#fire_order = launcher, javelin / dart / stone / spear -# }}} -# Section 4-l: Message Channels {{{ -channel.god = lightmagenta +hp_warning = 40 +#mp_warning = 0 +hp_colour = lightgrey,99:green,80:yellow,40:red +mp_colour = lightgrey,99:green,80:yellow,40:red +#status_caption_colour = yellow +delay_message_clear = true +show_inventory_weights = true +show_gold_turns = true +#show_beam = true +item_stack_summary_minimum = 1 +#list_rotten = true +#mlist_min_height = 5 +#msg_max_height = 10 +#mlist_allow_alternate_layout = false +#mlist_targetting = false +#classic_hud = false +menu_colour_prefix_class = true +menu_colour = magenta:artefact +menu_colour = cyan:emergency_item +menu_colour = cyan:potion.*berserk rage +menu_colour = cyan:scroll.*fog +menu_colour = yellow:gluggy white potion +menu_colour = magenta:good_item +menu_colour = pickup:magenta:god gift +menu_colour = white:\w \+ +menu_colour = white:\w \# +menu_colour = white:equipped +include = standard_colours.txt +include = food_colouring.txt +include = menu_colours.txt +message_colour = mute:You start (searching|resting) +message_colour = mute:Done searching +include = messages.txt +force_more_message = You are starting to lose your buoyancy +force_more_message = danger: +#msg_condense_repeats = true +# }}} +# Section 4-k: Firing Commands {{{ +#fire_items_start = a +#fire_order = launcher, return +#fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club +#fire_order += inscribed +# }}} +# Section 4-l: Channels {{{ +# XXX: bug report - options_guide.txt claims that channel.multiturn is mute by +#default +#channel.CHANNEL_NAME = # }}} # Section 4-m: Inscriptions {{{ autoinscribe = distortion:!w @@ -150,433 +208,71 @@ autoinscribe = deck:!p autoinscribe = potion.*mutation:!q # }}} # Section 4-n: Macro related Options {{{ -#flush.failure = true -#flush.command = false -#flush.message = false -# }}} -# }}} -# Section 5: Character Dump {{{ -# Section 5-a: Items and Kills {{{ -#kill_map = -#dump_kill_places = single -dump_item_origins = artifacts, ego_arm, ego_weap, jewellery +#flush.failure = true +#flush.command = false +#flush.message = false +macro_meta_entry = false +#additional_macro_file = +#bindkey = +# }}} +# Section 4-o: Tile related Options {{{ +include = tiles_options.txt +# }}} +# }}} +# Section 5: Dump File {{{ +# Section 5-a: Items and Kill List {{{ +#kill_map = +#dump_kill_places = single +dump_item_origins = artifacts,ego_arm,ego_weap,jewellery dump_item_origin_price = 200 -#dump_message_count = 7 -dump_order = header,hiscore,stats,inventory,skills,spells,mutations -dump_order += overview,misc,screenshot,messages,notes,kills,turns_by_place -dump_order += kills_by_place +dump_message_count = 20 +dump_order = header,hiscore,stats,inventory,skills,spells,mutations +dump_order += overview,misc,screenshot,messages,notes,monlist,kills +dump_order += turns_by_place,kills_by_place # }}} # Section 5-b: Notes {{{ -#use_notes = true -#user_note_prefix = -note_items = rune of,acquirement,Orb -ood_interesting = 5 -note_hp_percent = 5 -#note_skill_levels = +user_note_prefix = doy: +note_items = rune of,acquirement,Orb +note_monsters = ^[A-Z],orb of fire,lich +ood_interesting = 5 +rare_interesting = 5 +note_hp_percent = 5 +note_skill_levels = 1,8,15,21,27 #note_all_skill_levels = false -note_skill_max = true -note_monsters = ^[A-Z],orb of fire,lich -note_messages = [bB]anish.*Abyss -#note_all_spells = true +note_skill_max = true +note_all_spells = true +note_messages = You pass through the gate +note_messages = [bB]anish.*Abyss +note_messages = Your scales start +note_messages = protects you from harm +note_messages = You fall through a shaft # }}} # }}} # Section 6: Miscellaneous {{{ # Section 6-a: All OS {{{ -#macro_meta_entry = true -#mouse_input = false -#colour.OLDCOLOUR = NEWCOLOUR -wiz_mode = no -#char_set = ascii -#cset_ascii = -#cset_ibm = -#cset_dec = -#cset_unicode = -#cset_any = -#feature = -mon_glyph = _ : p -mon_glyph = shadow : lightgrey -mon_glyph = oklob plant : lightmagenta -mon_glyph = Xtahua : lightmagenta -mon_glyph = acid blob : lightmagenta -mon_glyph = giant eyeball : cyan +#mouse_input = false +wiz_mode = yes +#char_set = ascii #classic_item_colours = false +#colour.OLDCOLOUR = NEWCOLOUR +#cset_ascii = +#cset_ibm = +#cset_dec = +#cset_unicode = +#cset_any = +#feature = +mon_glyph = _ : p +mon_glyph = shadow : lightgrey +mon_glyph = oklob plant : lightmagenta +mon_glyph = Xtahua : lightmagenta +mon_glyph = acid blob : lightmagenta +mon_glyph = giant eyeball : cyan # }}} # Section 6-b: DOS and Windows {{{ #dos_use_background_intensity = false # }}} # Section 6-c: Unix {{{ -#background = BLACK +#background = BLACK #use_fake_cursor = false # }}} # }}} -# menu_colour {{{ -# Important game items {{{ -menu_colour = lightmagenta:^misc.*rune( of Zot)? -menu_colour = lightmagenta:^orb.*Zot -# }}} -# Artifacts {{{ -# Identified {{{ -menu_colour = magenta:^(weapon|armour|jewellery|staff).*[+-] the -# }}} -# Unidentified {{{ -# Weapons {{{ -menu_colour = magenta:^weapon.* ((brightly|faintly) glowing|smoking|twisted) -menu_colour = magenta:^weapon.* (bloodstained|shimmering|warped|crystal) -menu_colour = magenta:^weapon.* (jewelled|transparent|encrusted|pitted|slimy) -menu_colour = magenta:^weapon.* (polished|fine|crude|ancient|ichor-stained) -menu_colour = magenta:^weapon.* (steaming|shiny|polka-dotted) -menu_colour = magenta:^weapon.* (golden|purple|bone|serpentine|ruby|chunky) -menu_colour = magenta:^weapon.* (thin|green|ivory|ephemeral|blackened) -menu_colour = magenta:^weapon.* (sapphire|rusty|blue|brutal|adamantine|ebony) -menu_colour = magenta:^weapon.* (mangy|mithril|black|very long|steel|tiny) -menu_colour = magenta:^weapon.* flaming crossbow -# }}} -# Armour {{{ -menu_colour = lightgrey:^armour.* jewelled helm(et)? -menu_colour = magenta:^armour.* ((brightly|faintly) glowing|smoking|twisted) -menu_colour = magenta:^armour.* (bloodstained|shimmering|warped|heavily runed) -menu_colour = magenta:^armour.* (jewelled|transparent|encrusted|pitted|slimy) -menu_colour = magenta:^armour.* (polished|fine|crude|ancient|ichor-stained) -menu_colour = magenta:^armour.* (steaming|distressingly furry|plaid|tie-dyed) -menu_colour = magenta:^armour.* (dull|golden|silk|tattered|round|bronze) -menu_colour = magenta:^armour.* (fabulously|vibrating|soft|smelly|red|thick) -menu_colour = magenta:^armour.* (weird-looking|blue|black|dirty|paisley) -menu_colour = magenta:^armour.* (chartreuse) -# }}} -# Jewellery {{{ -menu_colour = magenta:^jewellery.* ((brightly|faintly) glowing|smoking) -menu_colour = magenta:^jewellery.* (shimmering|warped|crystal|diamond) -menu_colour = magenta:^jewellery.* (transparent|pitted|slimy|polished|fine) -menu_colour = magenta:^jewellery.* (crude|ancient|steaming|scintillating) -menu_colour = magenta:^jewellery.* (sparkling|flickering|glittering) -menu_colour = magenta:^jewellery.* (black |blood-stained|cast-iron) -menu_colour = magenta:^jewellery.* (phosphorescent) -menu_colour = magenta:^jewellery.* an (encrusted|emerald) (ring|amulet) -menu_colour = magenta:^jewellery.* a (runed|twisted|shiny|ruby) (ring|amulet) -menu_colour = magenta:^jewellery.* a (sapphire) ring -menu_colour = magenta:^jewellery.* a (jade) amulet -# }}} -# }}} -# }}} -# Possible ego items {{{ -menu_colour = lightblue:^weapon.*(runed|glowing) -menu_colour = lightblue:^armour.*(runed|glowing|embroidered|shiny) -# }}} -# Mummies {{{ -: if you.race() == "Mummy" then -menu_colour = darkgrey:^potion -: end -# }}} -# Emergency items {{{ -menu_colour = cyan:^scroll.*(blinking|teleport|fear) -menu_colour = cyan:^wand.*(teleport|healing|hasting) -menu_colour = cyan:^potion.*(heal|berserk|speed|resistance) -menu_colour = cyan:^misc.*[lL]antern -# }}} -# Good items {{{ -menu_colour = magenta:^scroll.*(acquirement) -menu_colour = magenta:^potion.*(experience|magic) -: if not you_undead() then -menu_colour = magenta:^potion.*(gain (strength|dexterity|intelligence)) -menu_colour = magenta:^potion.*(of mutation) -autopickup_exceptions = potion.*(gain (strength|dexterity|intelligence)) -: end -# }}} -# Dangerous items {{{ -menu_colour = lightred:^scroll.*(forgetfulness|torment|curse armour) -autopickup_exceptions = >scroll.*(forgetfulness|torment|curse armour) -menu_colour = lightred:^scroll.*(immolation|curse weapon) -autopickup_exceptions = >scroll.*(immolation|curse weapon) -# autopickup_exceptions for potions and jewellery is handled by pickup.lua -menu_colour = lightred:^potion.*(slowing|degeneration|poison|confusion) -menu_colour = lightred:^potion.*(paralysis|decay) -menu_colour = lightred:^jewellery.*(inaccuracy|hunger) -# }}} -# Useless items {{{ -menu_colour = darkgrey:^scroll.*(random uselessness|paper|noise) -autopickup_exceptions = >scroll.*(random uselessness|paper|noise) -menu_colour = darkgrey:^potion.*(water) -: if you.race() == "Mummy" then -menu_colour = darkgrey:^jewellery.*(sustenance) -: end -: if you_undead() then -menu_colour = darkgrey:^jewellery.*(regeneration|rage) -: end -: if string.find(you.race(), "Draconian", 0, true) then -menu_colour = darkgrey:^jewellery.*(controlled flight) -autopickup_exceptions = >amulet.*(controlled flight) -: end -: if you.race() == "Green Draconian" or you.race() == "Naga" then -menu_colour = darkgrey:^jewellery.*(poison resistance) -autopickup_exceptions = >ring.*(poison resistance) -: end -< if you.race() == "Naga" or - you.race() == "Spriggan" or - you.race() == "Vampire" then > -menu_colour = darkgrey:^jewellery.*(see invis) -autopickup_exceptions = >ring.*(see invis) -:end -: if you.race() == "Spriggan" then -menu_colour = darkgrey:^jewellery.*(sustenance) -autopickup_exceptions = >ring.*(sustenance) -:end -# need to save and restore after temple if you get trog later -: if you.god() == "Trog" then -menu_colour = darkgrey:^jewellery.*(rage|wizardry) -autopickup_exceptions = >amulet.*(rage) -autopickup_exceptions = >ring.*(wizardry) -: end -# }}} -# Exceptions {{{ -menu_colour = yellow:^potion.*(porridge|gluggy white) -# }}} -# Defaults for normal items {{{ -menu_colour = lightgreen:uncursed.*\(.*(worn|neck|hand|weapon).*\) -menu_colour = lightred:cursed.*\(.*(worn|neck|hand|weapon).*\) -menu_colour = white:\(.*(worn|neck|hand|weapon).*\) -menu_colour = green:uncursed -menu_colour = red:cursed -menu_colour = lightgrey:^(scroll|potion|ring|amulet) -# }}} -# Food {{{ -# Mummies {{{ -: if you.race() == "Mummy" then -menu_colour = darkgrey:^food -: end -# }}} -# Spriggans {{{ -: if you.race() == "Spriggan" then -menu_colour = darkgrey:^food.*chunks? of -menu_colour = yellow:^food.*(bread ration|snozzcumber|slice of pizza) -menu_colour = yellow:^food.*(orange|banana|lemon|pear|apple|apricot) -menu_colour = yellow:^food.*(rambutan|lychee|strawberry|grape|sultana) -: end -# }}} -# Rotten chunk eaters {{{ -: if you.race() == "Ghoul" then -menu_colour = yellow:^food.*rot.*chunks? of -< elseif you.race() == "Ogre" or - you.race() == "Kobold" or - you.race() == "Troll" or - you.race() == "Hill Orc" then > -# color rotten chunks as normal chunks -: else -menu_colour = lightred:^food.*rot.*chunks? of -autopickup_exceptions = >rot.*chunks? of -: end -# }}} -# Carnivores {{{ -: if you.race() == "Kobold" then -menu_colour = darkgrey:^food.*(bread ration|snozzcumber|slice of pizza) -menu_colour = darkgrey:^food.*(orange|banana|lemon|pear|apple|apricot) -menu_colour = darkgrey:^food.*(rambutan|lychee|strawberry|grape|sultana) -menu_colour = yellow:^food.*chunks? of -: end -# }}} -# Dangerous chunk types {{{ -# Undead {{{ -menu_colour = lightred:^food.*chunks? of.*(ghoul|necrophage|death drake) -# }}} -# Mutagen {{{ -menu_colour = magenta:^food.*chunks? of.*(draining|orange brain|great orb) -menu_colour = magenta:^food.*chunks? of.*(guardian naga|shapeshifter|very ugly) -# }}} -# Poison {{{ -menu_colour = lightgreen:^food.*chunks? of.*(ant larva|kobold|beetle) -menu_colour = lightgreen:^food.*chunks? of.*(brain worm|green draconian) -menu_colour = lightgreen:^food.*chunks? of.*((black|brown|yellow) snake) -menu_colour = lightgreen:^food.*chunks? of.*(bee|death yak|slug|amoeba) -menu_colour = lightgreen:^food.*chunks? of.*(centipede|mite|snail|gila|hydra) -menu_colour = lightgreen:^food.*chunks? of.*(iron troll|naga|queen|wasp) -menu_colour = lightgreen:^food.*chunks? of.*(redback|(golden|mottled) dragon) -menu_colour = lightgreen:^food.*chunks? of.*((orange|green) rat) -menu_colour = lightgreen:^food.*chunks? of.*(scorpion|soldier ant|spiny|spider) -# }}} -# Contaminated {{{ -menu_colour = brown:^food.*chunks? of.*(elf|human|drake|blowfly|cockroach) -menu_colour = brown:^food.*chunks? of.*((fire|hill|frost|stone) giant) -menu_colour = brown:^food.*chunks? of.*(mosquito|gnoll|goblin|jackal) -menu_colour = brown:^food.*chunks? of.*(manticore|minotaur|ogre|orc) -menu_colour = brown:^food.*chunks? of.*(war dog|warg|((rock|deep) )?troll) -menu_colour = brown:^food.*chunks? of.*(grey rat|ugly thing|draconian) -menu_colour = brown:^food.*chunks? of.*((quicksilver|iron|swamp|komodo) dragon) -menu_colour = brown:^food.*chunks? of.*(mer(folk|maid)) -# }}} -# }}} -# {{{ Other -menu_colour = lightgrey:^food -# }}} -# }}} -# }}} -# message_colour {{{ -# completely worthless {{{ -message_colour = mute:You start (resting|searching) -# }}} -# mostly worthless {{{ -message_colour = darkgrey:Unknown command -message_colour = darkgrey:disappears in a puff of smoke -# }}} -# danger {{{ -message_colour = lightred:You feel drained -message_colour = lightred:You feel strangely unstable -# }}} -# combat clutter (from b0rsuk) {{{ -message_colour = darkgrey:miss(es)? (the|you|it) -message_colour = darkgrey:but (do no|doesn't do any) damage -# }}} -# corpses {{{ -: if you.race() == "Spriggan" or you.race() == "Mummy" then -message_colour = darkgrey:corpse -message_colour = darkgrey:chunk -: else -# Rotten {{{ -: if you.race() == "Ghoul" then -message_colour = yellow:rot.*chunks? of -message_colour = yellow:rot.*corpse -< elseif you.race() == "Ogre" or - you.race() == "Kobold" or - you.race() == "Troll" or - you.race() == "Hill Orc" then > -# color rotten chunks as normal chunks -: else -message_colour = lightred:rot.*chunks? of -message_colour = lightred:rot.*corpse -: end -# }}} -# Undead {{{ -message_colour = lightred:chunks? of.*(ghoul|necrophage|death drake) -message_colour = lightred:(ghoul|necrophage|death drake).*corpse -# }}} -# Mutagen {{{ -message_colour = magenta:chunks? of.*(draining|orange brain|great orb) -message_colour = magenta:chunks? of.*(guardian naga|shapeshifter|very ugly) -message_colour = magenta:(draining|orange brain|great orb).*corpse -message_colour = magenta:(guardian naga|shapeshifter|very ugly).*corpse -# }}} -# Poison {{{ -message_colour = lightgreen:chunks? of.*(ant larva|kobold|beetle) -message_colour = lightgreen:chunks? of.*(brain worm|green draconian) -message_colour = lightgreen:chunks? of.*((black|brown|yellow) snake) -message_colour = lightgreen:chunks? of.*(bee|death yak|slug|amoeba) -message_colour = lightgreen:chunks? of.*(centipede|mite|snail|gila|hydra) -message_colour = lightgreen:chunks? of.*(iron troll|naga|queen|wasp) -message_colour = lightgreen:chunks? of.*(redback|(golden|mottled) dragon) -message_colour = lightgreen:chunks? of.*((orange|green) rat) -message_colour = lightgreen:chunks? of.*(scorpion|soldier ant|spiny|spider) -message_colour = lightgreen:(ant larva|kobold|beetle).*corpse -message_colour = lightgreen:(brain worm|green draconian).*corpse -message_colour = lightgreen:((black|brown|yellow) snake).*corpse -message_colour = lightgreen:(bee|death yak|slug|amoeba).*corpse -message_colour = lightgreen:(centipede|mite|snail|gila|hydra).*corpse -message_colour = lightgreen:(iron troll|naga|queen|wasp).*corpse -message_colour = lightgreen:(redback|(golden|mottled) dragon).*corpse -message_colour = lightgreen:((orange|green) rat).*corpse -message_colour = lightgreen:(scorpion|soldier ant|spiny|spider).*corpse -# }}} -# Contaminated {{{ -message_colour = brown:chunks? of.*(elf|human|drake|blowfly|cockroach) -message_colour = brown:chunks? of.*((fire|hill|frost|stone) giant) -message_colour = brown:chunks? of.*(mosquito|gnoll|goblin|jackal) -message_colour = brown:chunks? of.*(manticore|minotaur|ogre|orc) -message_colour = brown:chunks? of.*(war dog|warg|((rock|deep) )?troll) -message_colour = brown:chunks? of.*(grey rat|ugly thing|draconian) -message_colour = brown:chunks? of.*((quicksilver|iron|swamp|komodo) dragon) -message_colour = brown:chunks? of.*(mer(folk|maid)) -message_colour = brown:(elf|human|drake|blowfly|cockroach).*corpse -message_colour = brown:((fire|hill|frost|stone) giant).*corpse -message_colour = brown:(mosquito|gnoll|goblin|jackal).*corpse -message_colour = brown:(manticore|minotaur|ogre|orc).*corpse -message_colour = brown:(war dog|warg|((rock|deep) )?troll).*corpse -message_colour = brown:(grey rat|ugly thing|draconian).*corpse -message_colour = brown:((quicksilver|iron|swamp|komodo) dragon).*corpse -message_colour = brown:(mer(folk|maid)).*corpse -# }}} -: end -# }}} -# }}} -# travel_stop_message {{{ -# Extras for Ghouls {{{ -: if you.race() == "Ghoul" then -travel_stop_message = smell.*(rott(ing|en)|decay) -travel_stop_message = something tasty in your inventory -: end -# }}} -# so you don't leave gifts behind -travel_stop_message = Something appears -# to avoid running up on things with dmsl off -travel_stop_message = You feel less protected from missiles -# }}} -# Lua {{{ -# Pick up a butchering weapon if we don't already have one {{{ -# This requires ) to be in the autopickup option line -< do -local old_ch_autopickup = ch_autopickup or function() return true end -local function can_butcher(it) - if item.name(it):find("distort", 0, true) then - return false - end - local skill = item.weap_skill(it) - -- have to handle polearms separately, since only some of them can butcher - if skill == "Polearms" or skill == "Staves" then - local butcherable_polearms = { - "scythe", "lajatang", "halberd", "bardiche", "glaive" - } - for _, weap in ipairs(butcherable_polearms) do - if item.name(it):find(weap, 0, true) then return true end - end - return false - else - return skill:find("Blades", 0, true) or skill == "Axes" - end -end -function ch_autopickup(it) - if item.class(it, true) == "weapon" then - local need_blade = true - -- Trolls and Ghouls don't need weapons to butcher things, and Mummies - -- and Spriggans can't eat chunks. Ideally, we could detect a player - -- with the claws mutation here too, but that's not currently possible - if you.race() == "Troll" or - you.race() == "Ghoul" or - you.race() == "Mummy" or - you.race() == "Spriggan" then - need_blade = false - else - for _, inv_it in pairs(item.inventory()) do - if item.class(inv_it, true) == "weapon" and - can_butcher(inv_it) then - need_blade = false - end - end - end - return need_blade and not item.cursed(it) and can_butcher(it) - else - return old_ch_autopickup(it) - end -end -end > -# }}} -# Don't autopickup in the Abyss {{{ -< do -local old_ch_autopickup = ch_autopickup or function() return true end -function ch_autopickup(it) - return you.where() ~= "Abyss" and old_ch_autopickup(it) -end -end > -# }}} -# other thoughts - -# - offer to drop bad items once they are identified -# - autobutcher -# - autosacrifice -# - move autopickup_exceptions for scrolls into a function -# - also, pick up worthless (not dangerous) scrolls only if spellcasting -# skill is less than 1, for training -# - autopickup ego/arts if they are the same type as what we are currently -# using -# - don't autopickup duplicate amulets and non-res rings -# - modify runrest stuff to ignore fleeing monsters -# - autoequip and unequip rings of sustenance during interlevel travel -# }}} -- cgit v1.2.3-54-g00ecf