# TEAMCAPTAIN doy # TEAMNAME cabal # TEAMMEMBERS doy stabwound cbus wasp Grimm 78291 # Dungeon Crawl Stone Soup 0.10.0 # Section 1: Starting Screen {{{ name = doy remember_name = true #weapon = #species = #background = #random_pick = false #good_random = true #restart_after_game = false #default_manual_training = false # }}} # Section 2: File System {{{ #crawl_dir = /home/doy/coding/src/stone_soup-trunk/crawl-ref/source #morgue_dir = morgue #save_dir = saves #macro_dir = settings/ #sound = : # }}} # Section 3: Lua Files {{{ lua_file = lua/stash.lua lua_file = lua/wield.lua lua_file = lua/kills.lua lua_file = lua/runrest.lua #lua_file = lua/gearset.lua lua_file = lua/trapwalk.lua lua_file = lua/autofight.lua # }}} # Section 4: Interface {{{ # Section 4-a: Picking up and Dropping {{{ #autopickup = $?!+"/% autopickup_exceptions = qty,basename #spell_slot = #autofight_stop = 30 # }}} # Section 4-j: Messages and Display Enhancements {{{ hp_warning = 40 #mp_warning = 0 hp_colour = lightgrey,99:green,80:yellow,40:red mp_colour = lightgrey,99:green,80:yellow,40:red stat_colour = 1:lightred,3:red,7:yellow status_caption_colour = white #clear_messages = false #show_more = true small_more = true show_inventory_weights = true #show_newturn_mark = true show_gold_turns = true show_game_turns = true item_stack_summary_minimum = 1 #list_rotten = true #mlist_min_height = 4 #msg_min_height = 7 #msg_max_height = 10 #messages_at_top = false #mlist_allow_alternate_layout = false #mlist_targetting = false # XXX: this priority order needs tweaking - especially the stuff that's marked # as lightgrey now menu_colour = white:\s\+\s menu_colour = white:\s\#\s menu_colour = magenta:artefact menu_colour = cyan:emergency_item menu_colour = cyan:potion.*berserk rage menu_colour = cyan:scroll.*fog menu_colour = yellow:gluggy white potion menu_colour = lightgrey:potion.*(restore abilities|might) menu_colour = magenta:good_item menu_colour = magenta:potion.*mutation menu_colour = pickup:magenta:god gift include = standard_colours.txt $evil := brown $dangerous := lightred include = food_colouring.txt include = menu_colours.txt menu_colour = white:equipped #menu_colour_prefix_class = true #menu_colour_shops = true message_colour = mute:You start (searching|resting) message_colour = mute:Done searching message_colour = mute:Your legs become a tail as you enter message_colour = mute:Your.*disappears in a puff of smoke message_colour = mute:Your.*miss(es)? (the|it) message_colour = mute:misses your message_colour = mute:[yY]our.*but (do no|doesn't do any) damage message_colour = mute:peering into the message_colour = darkgrey:--more-- include = messages.txt force_more_message = You are starting to lose your buoyancy force_more_message = Space (bends|warps horribly) around force_more_message = danger: force_more_message = Found a gateway leading out of the Abyss #msg_condense_repeats = true #msg_condense_short = true #show_no_ctele = true #skill_focus = true # }}} # Section 4-k: Missiles {{{ #fire_items_start = a #fire_order = launcher, return #fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger #fire_order += inscribed # }}} # Section 4-l: Message channels {{{ #channel.CHANNEL_NAME = # }}} # Section 4-m: Inscriptions {{{ autoinscribe = distortion:!w autoinscribe = deck:!p autoinscribe = potion.*mutation:!q #autoinscribe_artefacts = true #autoinscribe_cursed = true # }}} # Section 4-n: Macro related Options {{{ #flush.failure = true #flush.command = false #flush.message = false #additional_macro_file = #bindkey = # }}} # Section 4-o: Tile related Options {{{ include = tiles_options.txt # }}} # }}} # Section 5: Character Dump {{{ # Section 5-a: Items and Kills {{{ #kill_map = dump_kill_places = all dump_item_origins = artefacts,ego_arm,ego_weap,jewellery dump_item_origin_price = 200 #dump_message_count = 20 dump_order = header,hiscore,stats,inventory,skills,spells,mutations dump_order += overview,misc,screenshot,messages,notes,vaults dump_order += monlist,kills,turns_by_place,kills_by_place #dump_book_spells = true # }}} # Section 5-b: Notes {{{ user_note_prefix = doy: note_items = rune of,acquirement,Orb,of speed,of resistance,of running,of preservation #note_monsters = ood_interesting = 6 rare_interesting = 12 note_hp_percent = 15 note_skill_levels = 1,8,15,21,27 #note_all_skill_levels = false #note_skill_max = true #note_all_spells = true #note_xom_effects = true note_messages = You pass through the gate note_messages = [bB]anish.*Abyss note_messages = Your scales start note_messages = protects you from harm note_messages = You fall through a shaft # }}} # }}} # Section 6: Miscellaneous {{{ # Section 6-a: All OS {{{ #mouse_input = false wiz_mode = no #char_set = unicode #colour.OLDCOLOUR = NEWCOLOUR #cset_ascii = #cset_ibm = #cset_dec = #cset_unicode = #cset_any = #feature = mon_glyph = giant eyeball : cyan mon_glyph = oklob plant : lightmagenta mon_glyph = greater mummy : lightmagenta mon_glyph = ancient lich : lightmagenta mon_glyph = curse skull : lightmagenta #pizza = #use_fake_player_cursor = false show_player_species = true # }}} # Section 6-b: DOS and Windows {{{ #dos_use_background_intensity = false # }}} # Section 6-c: Unix {{{ #background = BLACK #use_fake_cursor = true # }}} # }}} # Section 7: Inline Lua {{{ # don't autopickup in the abyss {{{ < do local old_ch_deny_autopickup = ch_deny_autopickup or function() return false end function ch_deny_autopickup(it) return you.where() == "Abyss" or old_ch_deny_autopickup(it) end end > # }}} # prompt for leaving labs {{{ < do function safe_upstairs() if you.branch() == "Lab" then crawl.formatted_mpr("Really leave this labyrinth?", "prompt") local res = crawl.getch() if string.lower(string.char(res)) == "y" then crawl.sendkeys("<") end else crawl.sendkeys("<") end end end > # }}} # }}} # greedy_autoexplore should stop not only for ego/arts, but also for armor that # i can wear that i don't currently own any of (normal cloaks are useful if i # don't have a cloak yet)