# improve the consistency of telnet ping/pong OPTIONS=!sparkle OPTIONS=runmode:teleport OPTIONS=!timed_delay # display OPTIONS=showexp OPTIONS=showscore OPTIONS=time OPTIONS=color OPTIONS=boulder:0 OPTIONS=!tombstone OPTIONS=!news OPTIONS=!legacy OPTIONS=suppress_alert:3.4.3 OPTIONS=hilite_pet # functionality OPTIONS=autopickup OPTIONS=pickup_types:$/ OPTIONS=pickup_burden:unburdened OPTIONS=!prayconfirm OPTIONS=pettype:none OPTIONS=!cmdassist OPTIONS=disclose:yi +avgc # miscellaneous OPTIONS=!mail # map changes for code simplicity OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@X'&;:wm # "strange monster" = m (mimic) # ghost/shade = X now space is solid rock # worm tail = w now ~ is water OPTIONS=traps:\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^ # spider web = ^ now " is amulet OPTIONS=dungeon: |--------||.-|]]}}.##<><>_\\\\{{~.}..}} #} # sink => { one less #, walkable # drawbridge => } one less #, not walkable # iron bars => } one less #, not walkable (color: cyan) # trees => } one less #, not walkable (color: green) # closed doors => ] now + is spellbook # grave => \ now gray | and - are walls, (grey -- thrones) # water => ~ it looks cool (blue -- long worm tail) OPTIONS=objects:m # "strange object" = m (mimic) # now ] is closed door