# improve the consistency of telnet ping/pong OPTIONS=!sparkle OPTIONS=runmode:teleport OPTIONS=!timed_delay # display OPTIONS=showexp OPTIONS=showscore OPTIONS=time OPTIONS=color OPTIONS=boulder:0 OPTIONS=!tombstone OPTIONS=!news OPTIONS=!legacy OPTIONS=suppress_alert:3.4.3 OPTIONS=hilite_pet OPTIONS=hilite_pile OPTIONS=hitpointbar OPTIONS=lit_corridor OPTIONS=msg_window:full OPTIONS=pile_limit:0 # functionality OPTIONS=autopickup OPTIONS=pickup_types:$"?!=/ OPTIONS=pickup_burden:unburdened OPTIONS=paranoid_confirmation:none OPTIONS=pettype:none OPTIONS=!cmdassist OPTIONS=disclose:yi +avgco OPTIONS=!number_pad # miscellaneous OPTIONS=!mail # map changes for code simplicity SYMBOLS=S_mimic_def:m SYMBOLS=S_ghost:X SYMBOLS=S_worm_tail:w # "strange monster" = m (mimic) # ghost/shade = X now space is solid rock # worm tail = w now ~ is water SYMBOLS=S_web:^ # spider web = ^ now " is amulet SYMBOLS=S_sink:{ SYMBOLS=S_hcdbridge:} SYMBOLS=S_vcdbridge:} SYMBOLS=S_bars:} SYMBOLS=S_tree:} SYMBOLS=S_hcdoor:] SYMBOLS=S_vcdoor:] SYMBOLS=S_grave:\\ SYMBOLS=S_pool:~ SYMBOLS=S_water:~ SYMBOLS=S_lava:~ # sink => { one less #, walkable # drawbridge => } one less #, not walkable # iron bars => } one less #, not walkable (color: cyan) # trees => } one less #, not walkable (color: green) # closed doors => ] now + is spellbook # grave => \ now gray | and - are walls, (grey -- thrones) # water => ~ it looks cool (blue -- long worm tail) OPTIONS=statushilites:1 OPTIONS=hilite_status:carrying-capacity/burdened/yellow OPTIONS=hilite_status:carrying-capacity/stressed/red OPTIONS=hilite_status:carrying-capacity/strained/orange OPTIONS=hilite_status:carrying-capacity/overtaxed/orange OPTIONS=hilite_status:carrying-capacity/overloaded/orange OPTIONS=hilite_status:hitpoints/<100%/green OPTIONS=hilite_status:hitpoints/<50%/yellow OPTIONS=hilite_status:hitpoints/<33%/red OPTIONS=hilite_status:hitpoints/<25%/orange OPTIONS=hilite_status:hitpoints/<15%/black OPTIONS=hilite_status:hitpoints/100%/normal OPTIONS=hilite_status:hitpoints/<5/black OPTIONS=hilite_status:power/<100%/lightcyan OPTIONS=hilite_status:power/<50%/lightmagenta OPTIONS=hilite_status:power/<33%/magenta OPTIONS=hilite_status:power/100%/normal OPTIONS=hilite_status:hunger/satiated/green OPTIONS=hilite_status:hunger/hungry/yellow OPTIONS=hilite_status:hunger/weak/red OPTIONS=hilite_status:hunger/fainting/orange OPTIONS=hilite_status:hunger/fainted/orange OPTIONS=hilite_status:hunger/starved/orange OPTIONS=hilite_status:condition/major_troubles/orange OPTIONS=hilite_status:condition/minor_troubles/yellow OPTIONS=hilite_status:condition/movement/blue OPTIONS=menucolors # ascension kit MENUCOLOR=" bag .* holding"=magenta MENUCOLOR=" luck(stone)?($| )"=magenta MENUCOLOR=" wand .* wish(ing)?($| )"=magenta MENUCOLOR=" magic marker"=magenta MENUCOLOR=" magic lamp|lamp .* magic"=magenta MENUCOLOR=" unicorn horn[^[]*$"=magenta MENUCOLOR=" ring .* conflict"=magenta MENUCOLOR=" ring .* free action($| )"=magenta MENUCOLOR=" ring .* tele(port)? control($| )"=magenta MENUCOLOR=" ring .* lev(itation)?($| )"=magenta MENUCOLOR=" scrolls? .* charging($| )"=magenta MENUCOLOR=" amulet .* life saving($| )"=magenta MENUCOLOR=" amulet .* ref(lection)?($| )"=magenta MENUCOLOR=" c(o|hi)ckatrice (corpse|egg)"=magenta MENUCOLOR=" stethoscope"=magenta MENUCOLOR=" key($| )"=magenta # items that need to be fixed MENUCOLOR=" cursed.* bag .* holding"=red MENUCOLOR=" cursed.* luck(stone)?($| )"=red MENUCOLOR=" cursed.* unicorn horn"=red MENUCOLOR=" cursed.* (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=red MENUCOLOR=" load(stone)?($| )"=red # magic items MENUCOLOR="piece of cloth|opera cloak|ornamental cope|tattered cape"=blue MENUCOLOR="plumed helmet|etched helmet|crested helmet|visored helmet"=blue MENUCOLOR="(old|padded|riding|fencing) gloves"=blue MENUCOLOR="(mud|buckled|riding|snow|hiking|combat|jungle) boots"=blue # items to keep out of bags of holding MENUCOLOR=" bag .* tricks"=red&bold MENUCOLOR=" wand .*[^!]canc"=red&bold MENUCOLOR=" wand .* vanish"=red&bold # spell failure MENUCOLOR=" 0% "=white MENUCOLOR=" [1-9]% "=cyan MENUCOLOR=" [12][0-9]% "=cyan MENUCOLOR=" [3-6][0-9]% "=yellow MENUCOLOR=" 7[0-5]% "=yellow MENUCOLOR=" 7[6-9]% "=orange MENUCOLOR=" 8[0-9]% "=orange MENUCOLOR=" 9[0-9]% "=red MENUCOLOR=" 100% "=red MENUCOLOR="[a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=magenta # fix mistakenly highlighted menu items MENUCOLOR=" is empty. Do what?"=no color MENUCOLOR="Put something into .*"=no color MENUCOLOR="Take something out of .*"=no color MENUCOLOR="unicorn horn.*(Unskilled|Basic|Skilled|Expert)"=no color MENUCOLOR="Info on what a given key does."=no color MENUCOLOR="Full list of keyboard commands."=no color MENUCOLOR="altkeyhandler"=no color MENUCOLOR="fruit.*\["=no color # emergencies MSGTYPE=stop "The (couatl.*eel|kraken) swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well" MSGTYPE=stop "You are turning a little green" MSGTYPE=stop "Your limbs are getting oozy" MSGTYPE=stop "Your skin begins to peel away" MSGTYPE=stop "You are turning into a green slime" MSGTYPE=stop "You are slowing down" MSGTYPE=stop "Your limbs are stiffening" MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe" MSGTYPE=stop "You're gasping for air" MSGTYPE=stop "Your blood is having trouble reaching your brain" MSGTYPE=stop "You can no longer breathe" MSGTYPE=stop "You're turning blue" MSGTYPE=stop "Your consciousness is fading" MSGTYPE=stop "You feel deathly sick" MSGTYPE=stop "You feel much worse" MSGTYPE=stop "You feel even worse" # vibrating square MSGTYPE=stop "You feel a strange vibration beneath " MSGTYPE=stop "You feel a strange vibration under your "