# improve the consistency of telnet ping/pong OPTIONS=!sparkle OPTIONS=runmode:teleport OPTIONS=!timed_delay # display OPTIONS=showexp OPTIONS=showscore OPTIONS=time OPTIONS=color OPTIONS=boulder:0 OPTIONS=!tombstone OPTIONS=!news OPTIONS=!legacy OPTIONS=suppress_alert:3.4.3 OPTIONS=hilite_pet # functionality OPTIONS=autopickup OPTIONS=pickup_types:$"?!=/ OPTIONS=pickup_burden:unburdened OPTIONS=!prayconfirm OPTIONS=pettype:none OPTIONS=!cmdassist OPTIONS=disclose:yi +avgc OPTIONS=!number_pad # miscellaneous OPTIONS=!mail # map changes for code simplicity SYMBOLS=S_mimic_def:m SYMBOLS=S_ghost:X SYMBOLS=S_worm_tail:w # "strange monster" = m (mimic) # ghost/shade = X now space is solid rock # worm tail = w now ~ is water SYMBOLS=S_web:^ # spider web = ^ now " is amulet SYMBOLS=S_sink:{ SYMBOLS=S_hcdbridge:} SYMBOLS=S_vcdbridge:} SYMBOLS=S_bars:} SYMBOLS=S_tree:} SYMBOLS=S_hcdoor:] SYMBOLS=S_vcdoor:] SYMBOLS=S_grave:\\ SYMBOLS=S_pool:~ SYMBOLS=S_water:~ SYMBOLS=S_lava:~ # sink => { one less #, walkable # drawbridge => } one less #, not walkable # iron bars => } one less #, not walkable (color: cyan) # trees => } one less #, not walkable (color: green) # closed doors => ] now + is spellbook # grave => \ now gray | and - are walls, (grey -- thrones) # water => ~ it looks cool (blue -- long worm tail)