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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-29 12:11:47 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-29 12:11:47 +0000
commit4ae4ebdf5ee1d9f51b725c639d57896e909eeffc (patch)
treec725b274107e7eebc8a2b0d660a4c09ef2744497
parent106be90c4c9f66ab5926836035c7089eacdc8952 (diff)
downloadcrawl-ref-4ae4ebdf5ee1d9f51b725c639d57896e909eeffc.tar.gz
crawl-ref-4ae4ebdf5ee1d9f51b725c639d57896e909eeffc.zip
Changes to float.des (dploog).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.3@2659 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r--crawl-ref/source/dat/float.des30
1 files changed, 12 insertions, 18 deletions
diff --git a/crawl-ref/source/dat/float.des b/crawl-ref/source/dat/float.des
index 8c2a13586c..7eefc88da9 100644
--- a/crawl-ref/source/dat/float.des
+++ b/crawl-ref/source/dat/float.des
@@ -33,20 +33,6 @@ x
ENDMAP
##############################################################################
-# Dummy probability balancer vault for non-dungeon branches.
-#
-NAME: dummy_balancer_other
-DEPTH: 1-, !D
-# Vaults tagged "dummy" are no-ops when the dungeon builder is looking for maps
-# by depth.
-TAGS: dummy
-ORIENT: float
-CHANCE: 60
-MAP
-x
-ENDMAP
-
-##############################################################################
# Cavepeople
#
NAME: erik_1
@@ -357,19 +343,27 @@ ENDMAP
# Oklob shooting range
#
# Disallowing this vault on branch starts, as brown stairs can't help there.
-# Chance for a plant to turn oklob based on dungeon level.
+# Chance for a plant to turn oklob based on dungeon level. Elf:7 is hard, but
+# considered okay (seeing as how long it is delayed in most cases anyway).
#
NAME: oklob_3
DEPTH: D:21-27, Lair:2-10, Elf:2-7
CHANCE: 1
ORIENT: float
SHUFFLE: ab" / AB'
-SUBST: a=[, b=(, A=., B=., "=., ':>', '=>.
-SUBST: x : y:1 x:5 .:30
+SUBST: a=[, b=(, A=., B=., '=., "=>
+#
+SUBST: x : y:1 x:5 .:34
SUBST: x = x:2 .
SHUFFLE: xcv
SUBST: y = x
-MONS: oklob plant / w:3 plant
+# Rarely (2.5% chance) the whole vault is enclosed. This is the hardest case,
+# and the walls are always diggable then.
+#
+: wt = 240 / (you.absdepth() - 4) - 10
+: mons("oklob plant / w:" .. wt .. " plant")
+# Expecting 1 oklob at depth 10, 2 oklobs at depths 16, 3 oklobs at depth 22.
+#
MAP
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