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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-10 06:02:59 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-10 06:02:59 +0000
commit682d6e0d64bbda8084e867ebc887befabd75a51f (patch)
tree6912f5b0f4fa65908aa5811906d55062643bf207
parentaca697727f849e25156f1ede333aaaf5dbac75ee (diff)
downloadcrawl-ref-682d6e0d64bbda8084e867ebc887befabd75a51f.tar.gz
crawl-ref-682d6e0d64bbda8084e867ebc887befabd75a51f.zip
can_see los radius fix for 0.3.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.3@2405 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r--crawl-ref/source/mon-util.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc
index f6f3df95c4..2a9b5a69c1 100644
--- a/crawl-ref/source/mon-util.cc
+++ b/crawl-ref/source/mon-util.cc
@@ -4606,7 +4606,7 @@ bool monsters::can_see(const actor *target) const
// Assume we can see any monster within LOS radius. This is inaccurate,
// but can be followed up with a tracer if essential. Trunk does full
// (expensive) ray tracing up front to figure this out.
- return (distance(x, y, tx, ty) <= LOS_RADIUS);
+ return (distance(x, y, tx, ty) <= LOS_RADIUS * LOS_RADIUS);
}
void monsters::mutate()