summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-25 13:09:43 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-25 13:09:43 +0000
commit50631da761dc274499e8668d0a1e2f096e6da9d6 (patch)
tree5b85e3912d09ae0f0e85dc4cfaab461a83bfbcef
parent9d23f407afdd9d219ffa8d564717404db27d78da (diff)
downloadcrawl-ref-50631da761dc274499e8668d0a1e2f096e6da9d6.tar.gz
crawl-ref-50631da761dc274499e8668d0a1e2f096e6da9d6.zip
Species reordering. SP_MERFOLK takes the place of the former Elf,
and SP_KENKU of the former Hill Dwarf. (The goal is to cater to finger memory for 0.3 - for trunk I'm in favour of a complete reordering in the selection screen, at least.) Breaks saves, obviously. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.3@2564 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r--crawl-ref/source/enum.h4
-rw-r--r--crawl-ref/source/skills2.cc174
2 files changed, 89 insertions, 89 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index 2a72d1ba2b..9c64d76393 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -2186,10 +2186,12 @@ enum speed_type
enum species_type
{
SP_HUMAN = 1, // 1
+ SP_MERFOLK,
SP_HIGH_ELF,
SP_GREY_ELF,
SP_DEEP_ELF, // 5
SP_SLUDGE_ELF,
+ SP_KENKU,
SP_MOUNTAIN_DWARF,
SP_HALFLING,
SP_HILL_ORC, // 10
@@ -2218,8 +2220,6 @@ enum species_type
SP_MINOTAUR,
SP_DEMONSPAWN,
SP_GHOUL, // 35
- SP_KENKU,
- SP_MERFOLK,
SP_VAMPIRE,
SP_ELF, // (placeholder)
SP_HILL_DWARF, // (placeholder)
diff --git a/crawl-ref/source/skills2.cc b/crawl-ref/source/skills2.cc
index 0778120d11..ec12a82986 100644
--- a/crawl-ref/source/skills2.cc
+++ b/crawl-ref/source/skills2.cc
@@ -170,6 +170,49 @@ const int spec_skills[ NUM_SPECIES ][40] =
(100 * 75) / 100, // SK_EVOCATIONS
},
+ { // SP_MERFOLK (2)
+ 80, // SK_FIGHTING
+ 70, // SK_SHORT_BLADES
+ 90, // SK_LONG_SWORDS
+ 100, // SK_UNUSED_1
+ 140, // SK_AXES
+ 150, // SK_MACES_FLAILS
+ 50, // SK_POLEARMS
+ 130, // SK_STAVES
+ 150, // SK_SLINGS
+ 140, // SK_BOWS
+ 140, // SK_CROSSBOWS
+ 100, // SK_DARTS
+ 100, // SK_THROWING
+ 160, // SK_ARMOUR
+ 60, // SK_DODGING
+ 90, // SK_STEALTH
+ 70, // SK_STABBING
+ 100, // SK_SHIELDS
+ 120, // SK_TRAPS_DOORS
+ 90, // SK_UNARMED_COMBAT
+ 100, // undefined
+ 100, // undefined
+ 100, // undefined
+ 100, // undefined
+ 100, // undefined
+ (100 * 130) / 100, // SK_SPELLCASTING
+ 140, // SK_CONJURATIONS
+ 90, // SK_ENCHANTMENTS
+ 100, // SK_SUMMONINGS
+ 150, // SK_NECROMANCY
+ 140, // SK_TRANSLOCATIONS
+ 60, // SK_TRANSMIGRATION
+ 80, // SK_DIVINATIONS
+ 160, // SK_FIRE_MAGIC
+ 80, // SK_ICE_MAGIC
+ 150, // SK_AIR_MAGIC
+ 150, // SK_EARTH_MAGIC
+ 80, // SK_POISON_MAGIC
+ (100 * 75) / 100, // SK_INVOCATIONS
+ (100 * 75) / 100, // SK_EVOCATIONS
+ },
+
{ // SP_HIGH_ELF (3)
100, // SK_FIGHTING
70, // SK_SHORT_BLADES
@@ -342,6 +385,49 @@ const int spec_skills[ NUM_SPECIES ][40] =
(110 * 75) / 100, // SK_EVOCATIONS
},
+ { // SP_KENKU (7)
+ 100, // SK_FIGHTING
+ 75, // SK_SHORT_BLADES
+ 75, // SK_LONG_SWORDS
+ 75, // SK_UNUSED_1
+ 75, // SK_AXES
+ 75, // SK_MACES_FLAILS
+ 75, // SK_POLEARMS
+ 75, // SK_STAVES
+ 100, // SK_SLINGS
+ 80, // SK_BOWS
+ 80, // SK_CROSSBOWS
+ 90, // SK_DARTS
+ 90, // SK_THROWING
+ 90, // SK_ARMOUR
+ 90, // SK_DODGING
+ 100, // SK_STEALTH
+ 80, // SK_STABBING
+ 100, // SK_SHIELDS
+ 100, // SK_TRAPS_DOORS
+ 80, // SK_UNARMED_COMBAT
+ 100, // undefined
+ 100, // undefined
+ 100, // undefined
+ 100, // undefined
+ 100, // undefined
+ (100 * 130) / 100, // SK_SPELLCASTING
+ 60, // SK_CONJURATIONS
+ 160, // SK_ENCHANTMENTS
+ 70, // SK_SUMMONINGS
+ 80, // SK_NECROMANCY
+ 150, // SK_TRANSLOCATIONS
+ 150, // SK_TRANSMIGRATION
+ 180, // SK_DIVINATIONS
+ 90, // SK_FIRE_MAGIC
+ 120, // SK_ICE_MAGIC
+ 90, // SK_AIR_MAGIC
+ 120, // SK_EARTH_MAGIC
+ 100, // SK_POISON_MAGIC
+ (160 * 75) / 100, // SK_INVOCATIONS
+ (100 * 75) / 100, // SK_EVOCATIONS
+ },
+
{ // SP_MOUNTAIN_DWARF (8)
70, // SK_FIGHTING
80, // SK_SHORT_BLADES
@@ -1546,93 +1632,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
(130 * 75) / 100, // SK_EVOCATIONS
},
- { // SP_KENKU (36)
- 100, // SK_FIGHTING
- 75, // SK_SHORT_BLADES
- 75, // SK_LONG_SWORDS
- 75, // SK_UNUSED_1
- 75, // SK_AXES
- 75, // SK_MACES_FLAILS
- 75, // SK_POLEARMS
- 75, // SK_STAVES
- 100, // SK_SLINGS
- 80, // SK_BOWS
- 80, // SK_CROSSBOWS
- 90, // SK_DARTS
- 90, // SK_THROWING
- 90, // SK_ARMOUR
- 90, // SK_DODGING
- 100, // SK_STEALTH
- 80, // SK_STABBING
- 100, // SK_SHIELDS
- 100, // SK_TRAPS_DOORS
- 80, // SK_UNARMED_COMBAT
- 100, // undefined
- 100, // undefined
- 100, // undefined
- 100, // undefined
- 100, // undefined
- (100 * 130) / 100, // SK_SPELLCASTING
- 60, // SK_CONJURATIONS
- 160, // SK_ENCHANTMENTS
- 70, // SK_SUMMONINGS
- 80, // SK_NECROMANCY
- 150, // SK_TRANSLOCATIONS
- 150, // SK_TRANSMIGRATION
- 180, // SK_DIVINATIONS
- 90, // SK_FIRE_MAGIC
- 120, // SK_ICE_MAGIC
- 90, // SK_AIR_MAGIC
- 120, // SK_EARTH_MAGIC
- 100, // SK_POISON_MAGIC
- (160 * 75) / 100, // SK_INVOCATIONS
- (100 * 75) / 100, // SK_EVOCATIONS
- },
-
- { // SP_MERFOLK (37)
- 80, // SK_FIGHTING
- 70, // SK_SHORT_BLADES
- 90, // SK_LONG_SWORDS
- 100, // SK_UNUSED_1
- 140, // SK_AXES
- 150, // SK_MACES_FLAILS
- 50, // SK_POLEARMS
- 130, // SK_STAVES
- 150, // SK_SLINGS
- 140, // SK_BOWS
- 140, // SK_CROSSBOWS
- 100, // SK_DARTS
- 100, // SK_THROWING
- 160, // SK_ARMOUR
- 60, // SK_DODGING
- 90, // SK_STEALTH
- 70, // SK_STABBING
- 100, // SK_SHIELDS
- 120, // SK_TRAPS_DOORS
- 90, // SK_UNARMED_COMBAT
- 100, // undefined
- 100, // undefined
- 100, // undefined
- 100, // undefined
- 100, // undefined
- (100 * 130) / 100, // SK_SPELLCASTING
- 140, // SK_CONJURATIONS
- 90, // SK_ENCHANTMENTS
- 100, // SK_SUMMONINGS
- 150, // SK_NECROMANCY
- 140, // SK_TRANSLOCATIONS
- 60, // SK_TRANSMIGRATION
- 80, // SK_DIVINATIONS
- 160, // SK_FIRE_MAGIC
- 80, // SK_ICE_MAGIC
- 150, // SK_AIR_MAGIC
- 150, // SK_EARTH_MAGIC
- 80, // SK_POISON_MAGIC
- (100 * 75) / 100, // SK_INVOCATIONS
- (100 * 75) / 100, // SK_EVOCATIONS
- },
-
- { // SP_VAMPIRE (38)
+ { // SP_VAMPIRE (36)
110, // SK_FIGHTING
100, // SK_SHORT_BLADES
110, // SK_LONG_SWORDS