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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-29 09:48:43 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-29 09:48:43 +0000
commit9f09c60aab4fc45d9c09058556d2bda90dd3faee (patch)
tree75d83558407384e5c49deca34ad319c0e4135922
parent4acd88735bc13d574620a4c154a0e0adf9057726 (diff)
downloadcrawl-ref-9f09c60aab4fc45d9c09058556d2bda90dd3faee.tar.gz
crawl-ref-9f09c60aab4fc45d9c09058556d2bda90dd3faee.zip
Fixed monster thrown weapons being destroyed too easily.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.3@2655 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r--crawl-ref/source/beam.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index b892821c05..ca54f1da3c 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -2452,7 +2452,8 @@ void beam_drop_object( bolt &beam, item_def *item, int x, int y )
if (item->base_type != OBJ_MISSILES || !one_chance_in(chance))
copy_item_to_grid( *item, x, y, 1 );
}
- else if (MON_KILL(beam.thrower) && coinflip()) // monster threw it.
+ else if (MON_KILL(beam.thrower)
+ && (item->base_type != OBJ_MISSILES || coinflip()))
{
copy_item_to_grid( *item, x, y, 1 );
} // if (thing_throw == 2) ...