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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-10 22:30:12 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-10 22:30:12 +0000
commit46d0cb753c29a77b308282f3d5b8c40ccb41fff9 (patch)
treedb3ab2cb3332263b142ac8d75206807893ca9e2b
parent63ade43aec4adc4a3759878b5de6765d8f07cf4a (diff)
downloadcrawl-ref-46d0cb753c29a77b308282f3d5b8c40ccb41fff9.tar.gz
crawl-ref-46d0cb753c29a77b308282f3d5b8c40ccb41fff9.zip
Apply trunk r6485 to 0.4.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6486 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r--crawl-ref/docs/changes.stone_soup2
-rw-r--r--crawl-ref/docs/crawl_manual.txt16
2 files changed, 9 insertions, 9 deletions
diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup
index dce05d6871..8672e93892 100644
--- a/crawl-ref/docs/changes.stone_soup
+++ b/crawl-ref/docs/changes.stone_soup
@@ -66,7 +66,7 @@ Characters
* Removed Glamour.
* Red/White Draconians gain heat/cold resistance at xl 14 (rather than 18).
* Mutations: Removed forgetfulness; introduced fur, shouting, +mp/-mp.
-* Added +1 damage bonus for orcs and dwarves throwing racial gear.
+* Added +1 damage bonus for orcs and dwarfs throwing racial gear.
* Fixed undead being unable to smite.
* Necromutation now gives torment resistance again.
* When transforming only remove armour you can't wear while transformed.
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt
index 49b85a87f3..f0791f3a7f 100644
--- a/crawl-ref/docs/crawl_manual.txt
+++ b/crawl-ref/docs/crawl_manual.txt
@@ -897,7 +897,7 @@ special properties.
Dwarven weapons and armours are very durable, and do not rust or
corrode easily. All species get a bonus when wearing dwarven armours
at the expense that these mails make spellcasting slightly more
-difficult. Dwarves get a larger bonus without the magical hampering.
+difficult. Dwarfs get a larger bonus without the magical hampering.
Orcish (cross)bows do a bit more damage with orcish arrows/bolts. In
general, Orcs do better with gear from their own kin; this applies to
@@ -1468,21 +1468,21 @@ Sludge Elves
As fighters they are often more dangerous unarmed than armed. They
advance in level slightly slower than humans.
-Mountain Dwarves
+Mountain Dwarfs
----------------
-Dwarves are generally short, hardy people. They love to fight, and often
+Dwarfs are generally short, hardy people. They love to fight, and often
venture forth to seek fame and fortune through battle. Their armour and
weapons are very well-crafted and much more durable than the products of
-lesser artisans. Dwarves are particularly dangerous when using dwarven
+lesser artisans. Dwarfs are particularly dangerous when using dwarven
weaponry.
-Mountain Dwarves, as opposed to the subterranean specimen, come from
+Mountain Dwarfs, as opposed to the subterranean specimen, come from
cities far above the Dungeon. They are very robust and excellent at hand
combat, especially favouring axes or bludgeoning weapons, and are good
at using armour and shields. They are poor at missile combat, the single
exception being crossbows, those being rather mechanical weapons. Since
polearms usually are too big for them to wield comfortably, they make
-quite bad weapons for Dwarves.
+quite bad weapons for Dwarfs.
In general, they are rather resistant to magic than capable of dealing
with it. However, they are very proficient at earth and fire magics.
@@ -1496,7 +1496,7 @@ Hill Orcs are Orcs from the upper world who, jealous of the riches which
their cousins the Cave Orcs possess below the ground, descend in search
of plunder and adventure.
-Hill Orcs are as robust as the Mountain Dwarves, but have very low
+Hill Orcs are as robust as the Mountain Dwarfs, but have very low
reserves of magical energy. Their forte is brute-force fighting, and
they are skilled at using most hand weapons (with the exception of short
blades, at which they are only fair), although they are not particularly
@@ -1549,7 +1549,7 @@ weapons.
Gnomes
------
Gnomes are an underground-dwelling race of creatures, related to the
-Dwarves, but even more closely in touch with the earth.
+Dwarfs, but even more closely in touch with the earth.
They are quite small, and share many characteristics with Halflings
(except for the great agility), although they advance slightly more