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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-11 12:12:34 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-11 12:12:34 +0000
commit86d8666f0964efdda5bf3ce68abf7e3ae8a1a565 (patch)
tree6c026f45e4b676d8cc7ac9a1055460c92d7a63ac
parent9bf1ac53d17a3d206fcc21b064208b68c86645b6 (diff)
downloadcrawl-ref-86d8666f0964efdda5bf3ce68abf7e3ae8a1a565.tar.gz
crawl-ref-86d8666f0964efdda5bf3ce68abf7e3ae8a1a565.zip
* More documentation tweaks.
* Make Trog's Hand _add_ 100 regeneration points. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9958 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r--crawl-ref/docs/changes.stone_soup1
-rw-r--r--crawl-ref/docs/key_changes.txt2
-rw-r--r--crawl-ref/docs/tiles_help.txt50
-rw-r--r--crawl-ref/source/dat/descript/ability.txt2
-rw-r--r--crawl-ref/source/dat/descript/branches.txt11
-rw-r--r--crawl-ref/source/player.cc9
-rw-r--r--crawl-ref/source/util/docs/key_changes.tex2
7 files changed, 40 insertions, 37 deletions
diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup
index bff4661fe9..0ee49a17d5 100644
--- a/crawl-ref/docs/changes.stone_soup
+++ b/crawl-ref/docs/changes.stone_soup
@@ -189,6 +189,7 @@ Miscellaneous
* Flying can be cancelled.
* Petrify is an Enchantment/Earth spell.
* Lee's Rapid Deconstruction deals great damage to petrified monsters.
+* Removed stash_tracking option, just track all stashes.
* Rewrite and clean up of (among others) beam, trap, and mutations code.
* Store code revision in save files for easier bug tracking.
* Many useful new wizard commands.
diff --git a/crawl-ref/docs/key_changes.txt b/crawl-ref/docs/key_changes.txt
index 8f56e1bc95..5f2d2a9075 100644
--- a/crawl-ref/docs/key_changes.txt
+++ b/crawl-ref/docs/key_changes.txt
@@ -9,7 +9,7 @@ needed to interchange the Z and V commands if you refuse to learn that wands
are nowadays activated with V.)
key new command
V evokes items in inventory like wands (was Z)
- Z cast a spell even if no monster is withing range
+ Z cast a spell even if no monster is within range
z cast a spell (as before) but abort if no monster is
within range
Ctrl-X lists monsters, items and features in sight
diff --git a/crawl-ref/docs/tiles_help.txt b/crawl-ref/docs/tiles_help.txt
index 9edf241c77..231dd7ebb3 100644
--- a/crawl-ref/docs/tiles_help.txt
+++ b/crawl-ref/docs/tiles_help.txt
@@ -31,26 +31,26 @@ INVENTORY MANAGEMENT
left mouseclick Execute the most common action for this item type.
- weapon, deck: wield ('w')
- armour: Wear ('W')
- food: eat ('e')
- scroll, manual: read ('r')
- potion: quaff ('q')
- jewellery: Put on ('P')
- spellbook: Memorise ('M')
- missiles: fire ('f')
- wand, misc. item: evoke ('V')
- corpse: eat ('e'), for Vampires
-
-wielded items:
- rod, deck: evoke ('v')
- weapon, staff: unwield ('w-')
- armour, jewellery: unwield ('w-')
- others, as non-wielded
-
-worn items:
- armour: Take off ('T')
- jewellery: Remove ('R')
+ weapon, deck: wield ('w')
+ armour: Wear ('W')
+ food: eat ('e')
+ scroll, manual: read ('r')
+ potion: quaff ('q')
+ jewellery: Put on ('P')
+ spellbook: Memorise ('M')
+ missiles: fire ('f')
+ wand, misc. item: evoke ('V')
+ corpse: eat ('e'), for Vampires
+
+ wielded items:
+ rod, deck: evoke ('v')
+ weapon, staff: unwield ('w-')
+ armour, jewellery: unwield ('w-')
+ others as non-wielded
+
+ worn items:
+ armour: Take off ('T')
+ jewellery: Remove ('R')
Sometimes alternative denominators are used such as "draw a card"
instead of evoke for decks of cards, or "drink blood" instead of eat.
@@ -63,12 +63,12 @@ Shift + left mouseclick Drop item ('d').
Shift + right mouseclick Execute secondary action for some item types.
- weapon: fire ('f'), if throwable
- non-weapon: wield ('w'), if corresponding spells memorised
+ weapon: fire ('f'), if throwable
+ non-weapon: wield ('w'), if corresponding spells memorised
-wielded items:
- weapon: fire ('f')
- anything else: unwield ('w-')
+ wielded items:
+ weapon: fire ('f')
+ anything else: unwield ('w-')
NON-INVENTORY ITEM MANAGEMENT
diff --git a/crawl-ref/source/dat/descript/ability.txt b/crawl-ref/source/dat/descript/ability.txt
index 052c1d57df..bf331c5ec0 100644
--- a/crawl-ref/source/dat/descript/ability.txt
+++ b/crawl-ref/source/dat/descript/ability.txt
@@ -257,7 +257,7 @@ Go berserk. Going berserk greatly, if temporarily, increases your hit points and
%%%%
Trog's Hand
-Invoke a powerful regeneration ability which stacks with all other sources. This will also increase protection from magical effects.
+Invoke a powerful regeneration ability which stacks with all other sources and even allows otherwise non-healing species to regenerate. This will also increase protection from magical effects.
%%%%
Brothers in Arms
diff --git a/crawl-ref/source/dat/descript/branches.txt b/crawl-ref/source/dat/descript/branches.txt
index d51bbfc38f..b2ddc55877 100644
--- a/crawl-ref/source/dat/descript/branches.txt
+++ b/crawl-ref/source/dat/descript/branches.txt
@@ -44,9 +44,8 @@ Swamp
A swampy wasteland, complete with ooze, muck, flies and large slavering
carnivorous monsters.
-The Swamp is five levels deep and contains the decaying rune. A dungeon
-features only one of the Swamp or Shoals branches. If the Swamp is
-present, the entry is located between Lair:2 and Lair:7.
+The Swamp is five levels deep and contains the decaying rune. Its entry is
+located between Lair:2 and Lair:7.
%%%%
Shoals
@@ -56,9 +55,9 @@ making up a few islands in a vast sea. Out of a sudden, a bloodcurdling
scream fills the air, followed by a gurgle. Anxiously, you look around and
wonder: Who is the predator? And who is the prey?
-The Shoals are five levels deep and contain the barnacled rune. A dungeon
-features only one of the Swamp or Shoals branches. If the Shoals are
-present, the entry is located between Lair:2 and Lair:7.
+The Shoals are still under construction and while they can be accessed using
+wizard mode they will not be present in a normal game.
+They are five levels deep and contain the barnacled rune.
%%%%
Slime Pits
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 015c96b96a..1eb78f9f73 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -1050,8 +1050,11 @@ int player_regen()
rr += 40 * player_equip(EQ_RINGS, RING_REGENERATION);
// Spell.
- if (you.duration[DUR_REGENERATION])
+ if (you.duration[DUR_REGENERATION]
+ && !you.attribute[ATTR_DIVINE_REGENERATION])
+ {
rr += 100;
+ }
// Troll leather (except for trolls).
if (player_equip(EQ_BODY_ARMOUR, ARM_TROLL_LEATHER_ARMOUR)
@@ -1093,9 +1096,9 @@ int player_regen()
rr /= 3;
}
- // Trog's Hand. This overrides everything above.
+ // Trog's Hand. This circumvents the slow healing effect.
if (you.attribute[ATTR_DIVINE_REGENERATION])
- rr = 100;
+ rr += 100;
return (rr);
}
diff --git a/crawl-ref/source/util/docs/key_changes.tex b/crawl-ref/source/util/docs/key_changes.tex
index 57cd43b76d..be547363bf 100644
--- a/crawl-ref/source/util/docs/key_changes.tex
+++ b/crawl-ref/source/util/docs/key_changes.tex
@@ -50,7 +50,7 @@ activated with \key{V}.)
\begin{tabular}{ll}
key & new command \\ \hline
\key{V} & evokes items in inventory like \textbf{wands} (was \key{Z}) \\
-\key{Z} & cast a spell even if no monster is withing range \\
+\key{Z} & cast a spell even if no monster is within range \\
\key{z} & cast a spell (as before) but abort if no monster is within range \\
\key{Ctrl-X} & lists monsters, items and features in sight \\
\key{Ctrl-S} & saves game without prompt (was \key{Ctrl-X}) \\