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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-10 14:16:15 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-10 14:16:15 +0000
commite91128393320f0f18fae3586b56c11f44eeb5998 (patch)
tree29a23e1e11d144dadacfd654e6817f804b10d7dd
parent4b10d5f7caaf2e8a3b684d82cce9ca8ee18a8e49 (diff)
downloadcrawl-ref-e91128393320f0f18fae3586b56c11f44eeb5998.tar.gz
crawl-ref-e91128393320f0f18fae3586b56c11f44eeb5998.zip
Apply r9934/5: Update entry vaults and documentation in 0.5.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9943 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r--crawl-ref/README.pdfbin53801 -> 53861 bytes
-rw-r--r--crawl-ref/README.txt7
-rw-r--r--crawl-ref/source/dat/entry.des194
-rw-r--r--crawl-ref/source/util/docs/README.tex18
4 files changed, 135 insertions, 84 deletions
diff --git a/crawl-ref/README.pdf b/crawl-ref/README.pdf
index e33ba5f4cc..29accd52fe 100644
--- a/crawl-ref/README.pdf
+++ b/crawl-ref/README.pdf
Binary files differ
diff --git a/crawl-ref/README.txt b/crawl-ref/README.txt
index 60cc344a13..9215b6854e 100644
--- a/crawl-ref/README.txt
+++ b/crawl-ref/README.txt
@@ -105,7 +105,6 @@ Crawl gladly and gratuitously uses the following open source packages:
* The PCRE library for regular expressions, see docs/pcre_license.txt.
* The Mersenne Twister for random number generation, docs/mt19937.txt.
* The SQLite library as database engine; it is properly public domain.
-* The ReST light markup language for the documentation.
5. How you can help
@@ -115,9 +114,9 @@ of ways to do so:
* Playtesting.
At any time, there will be bugs -- playing and reporting these is a great help.
-There is a beta server around hosting the most recent version of the current
-code; http://crawl.akrasiac.org/ links to it. Besides finding bugs, ideas on
-how to improve interface or gameplay are welcome as well.
+There is a beta server at http://crawl.develz.org. Besides pointing out bugs,
+new ideas on how to improve interface or gameplay are welcome. You can mention
+them at the homepage, http://crawl-ref.sourceforge.net.
* Vault making.
Crawl uses many hand-drawn (but often randomised) maps. Making them is fun and
diff --git a/crawl-ref/source/dat/entry.des b/crawl-ref/source/dat/entry.des
index 48aaaf8f86..e3cddb148f 100644
--- a/crawl-ref/source/dat/entry.des
+++ b/crawl-ref/source/dat/entry.des
@@ -180,61 +180,61 @@ ENDMAP
# Players can safely watch at the clouds. Autoexplore will not run into
# the chambers, players have to search for the secret door. Likewise,
# all exits are secret except for the safe one.
-# This vault is great. If need be, we may delegate it to another branch,
-# where we less caution measures are demanded (dp).
-NAME: elemental_entry
-TAGS: entry no_monster_gen
-ORIENT: float
-MARKER: A = lua:fog_machine { \
- pow_max = 20, delay_min = 50, delay_max = 300, \
- size = 12, start_clouds = 1, \
- cloud_type = "noxious fumes" }
-SUBST: A=a , a=aaam
-FTILE: a=floor_slime
-COLOUR: a=lightgreen
-SUBST: a=.
-MARKER: W = lua:fog_machine{\
- pow_max = 20, delay_min = 50, delay_max = 300, \
- size = 12, start_clouds = 1, \
- cloud_type = "freezing vapour"}
-SUBST: W=w
-MARKER: F= lua:fog_machine {\
- pow_max = 20, delay_min = 50, delay_max = 300, \
- size = 12, start_clouds = 1, \
- cloud_type = "flame"}
-SUBST: F=f
-FTILE: f=floor_rough_red
-COLOUR: f=red
-SUBST: f=lll.
-MARKER: E= lua:fog_machine{\
- pow_max = 20, delay_min = 50, delay_max = 300, \
- size = 12, start_clouds = 1, \
- cloud_type = "black smoke"}
-SUBST: E=e , e=cxbveeee
-FTILE: e=floor_orc
-COLOUR: e= brown
-SUBST: e=.
-MONS: butterfly
+# This vault is great. I've seen players marvel at it. If need be, we
+# may delegate it to another branch, where less caution measures are
+# demanded. But I'd like to keep it on D:1 (dp).
+NAME: elemental_entry
+TAGS: entry no_monster_gen
+ORIENT: float
+MARKER: A = lua:fog_machine { \
+ pow_max = 20, delay_min = 50, delay_max = 300, \
+ size = 12, start_clouds = 1, \
+ cloud_type = "noxious fumes" }
+SUBST: A=a , a=aaam
+FTILE: a=floor_slime
+COLOUR: a=lightgreen
+SUBST: a=.
+MARKER: W = lua:fog_machine{\
+ pow_max = 20, delay_min = 50, delay_max = 300, \
+ size = 12, start_clouds = 1, \
+ cloud_type = "freezing vapour"}
+SUBST: W=w
+MARKER: F= lua:fog_machine {\
+ pow_max = 20, delay_min = 50, delay_max = 300, \
+ size = 12, start_clouds = 1, \
+ cloud_type = "flame"}
+SUBST: F=f
+FTILE: f=floor_rough_red
+COLOUR: f=red
+SUBST: f=lll.
+MARKER: E= lua:fog_machine{\
+ pow_max = 20, delay_min = 50, delay_max = 300, \
+ size = 12, start_clouds = 1, \
+ cloud_type = "black smoke"}
+SUBST: E=e , e=cxbveeee
+FTILE: e=floor_orc
+COLOUR: e= brown
+SUBST: e=.
SHUFFLE: XZ
NSUBST: Z= ) / ]
-NSUBST: X= ( / [
+NSUBST: X= ( / [
MAP
ccc===ccc
cc..aaa..cc
c.aaaAaaa.c
c..aaaaa..c
cc...a...cc
- ccccccccn=ncccccccc
-cc..ccccc1.1ccccc..cc
+ cccccccnn=nnccccccc
+cc..ccccc...ccccc..cc
c.w..ccccc+ccccc..f.c
-c.ww.cccX...Zccc.ff.c
+c.ww.nccX...Zccn.ff.c
=www.nwc.....cln.fff=
=wWww=.+..{..+.=ffFf=
=www.nwc.....cln.fff=
-c.ww.cccZ...Xccc.ff.c
+c.ww.nccZ...Xccn.ff.c
c.w..ccccc+ccccc..f.c
cc..cccccG.Gccccc..cc
- ccccccccn=ncccccccc
+ cccccccnn+nnccccccc
cc...e...cc
c..eeeee..c
c.eeeEeee.c
@@ -513,7 +513,10 @@ NAME: lemuel_entry_005_a
TAGS: entry no_monster_gen
ORIENT: float
SHUFFLE: {}
-WEIGHT: 2
+COLOUR: ' : brown / white
+FTILE: ' = floor_dirt
+SUBST: ' = .
+WEIGHT: 4
MAP
xxxxxxxxxxxxxxxxxxx
xxxxx{.......}xxxxx
@@ -523,10 +526,10 @@ xwwxx.........xxxxx
xwwwx.........xxxxx
xxwwx.........xxxxx
xxwwww........xxxxx
-xxxwwwwww.w...xxxxx
-xxxxwwwww.wwwwxxxxx
-xxxxxwwww.wwwwwwxxx
-xxxxx...w.wwwwwwwxx
+xxxwwwwww'w...xxxxx
+xxxxwwwww'wwwwxxxxx
+xxxxxwwww'wwwwwwxxx
+xxxxx...w'wwwwwwwxx
xxxxx........wwwwxx
xxxxx.........xwwwx
xxxxx.........xxwwx
@@ -538,7 +541,7 @@ ENDMAP
NAME: lemuel_entry_005_b
TAGS: entry no_monster_gen
ORIENT: float
-WEIGHT: 7
+WEIGHT: 3
SHUFFLE: {}, XYZ
SUBST: X=W, Y=w, Z=w
MAP
@@ -569,7 +572,7 @@ TAGS: entry no_monster_gen
ORIENT: float
SHUFFLE: {}, ABC
SUBST: A:=, B:x, C:x
-WEIGHT: 1
+WEIGHT: 3
MAP
xxxxxxxxxxxxxxxxxxx
xxxWA{.......}xxxxx
@@ -1045,7 +1048,7 @@ cccccccccccccccccccccccccccccc
ENDMAP
##############################################################################
-# Three leaves mockup
+# Three leaves temple mockup
NAME: david_entry_008_temple
TAGS: entry no_monster_gen no_rotate
ORIENT: float
@@ -1799,7 +1802,7 @@ ENDMAP
NAME: david_021_tetris
TAGS: entry
ORIENT: float
-SHUFFLE: ba
+SHUFFLE: bbba
MAP
x.@.x
xx...xx
@@ -1864,6 +1867,8 @@ ENDMAP
NAME: david_023_snail
TAGS: entry no_monster_gen no_rotate
ORIENT: float
+NSUBST: . = 1:d / *:.
+ITEM: stone / dart
MAP
xxxxxxxxxxxxxxxxx
xxxxxxxx.......xxxxxxx
@@ -1947,7 +1952,7 @@ ITEM: nothing / ring of hunger / \
ITEM: nothing / choko / pear / apple / sausage / banana / any scroll
SHUFFLE: dD1AB/yyyyy, eE2FG/yyyyy, AB, FG
SUBST: y=x, A==, B=x, D=., F==, G=x, E=.
-SUBST: ' : cxxxv, " : cxxxv
+SUBST: ' : Wlncxxxv, " : Wlncxxxv
MAP
.........................
.......xxxxx+xxxxx.......
@@ -2139,7 +2144,7 @@ xxxxxxxxxxxxxxxxx..@....'''
ENDMAP
##############################################################################
-# Arbitrary entries
+# Arbitrary 3
#
NAME: david_entry_033_a
TAGS: entry
@@ -2470,21 +2475,24 @@ ENDMAP
NAME: david_entry_040
TAGS: entry
ORIENT: float
-SHUFFLE: {[(
MONS: plant
+SHUFFLE: 1x
+SUBST: x = '
FTILE: ' = floor_grass, 1 = floor_grass, { = floor_grass
FTILE: . = floor_grass / floor_normal
-SUBST: . = .:140 d
+COLOUR: ' = green
+COLOUR: . = green / none
+SUBST: ' = .:140 d
KITEM: d : apple / apricot / pear / apricot / orange / banana / \
strawberry / lemon
KFEAT: d = .
MAP
.....
- .'...'.
+ .x...x.
'1'''1'
..''{''..
'1'''1'
- .'...'.
+ .x...x.
.....
ENDMAP
@@ -2749,7 +2757,7 @@ TAGS: entry no_monster_gen
ORIENT: float
SHUFFLE: C{! / B(' / V["
SUBST: C=., !=@
-SHUFFLE: B('/ zzz, V[" / yyy
+SHUFFLE: B(' / zzz, V[" / yyy
SUBST: z=x, y=x, B=., '==, V=., "==
NSUBST: . = 1:d / *:.
ITEM: stone / dart
@@ -3363,7 +3371,7 @@ MAP
ENDMAP
##############################################################################
-# Prison with walls (not Napalm Death)
+# Prison
NAME: david_entry_068
TAGS: entry no_monster_gen
ORIENT: float
@@ -3714,8 +3722,57 @@ ENDMAP
##############################################################################
# Triangle
-NAME: erik_entry_002
+NAME: erik_entry_002_a
+TAGS: entry
+WEIGHT: 4
+ORIENT: float
+MAP
+ xxx
+ x(x
+ xxx[xxx
+ x.+{+.x
+ xxx.xxx.xxx
+ x.+x+.+x+.x
+ x@xxx@xxx@x
+ENDMAP
+
+NAME: erik_entry_002_b
+WEIGHT: 3
+TAGS: entry
+ORIENT: float
+MAP
+ xxx
+ x(x
+ xxx[xxx
+ x.+{+.x
+ xxx.xxx.xxx
+ x.+x+.+x+.x
+ xxx.xxx.xxx.xxx
+ x.+x+.+x+.+x+.x
+ x@xxx@xxx@xxx@x
+ENDMAP
+
+NAME: erik_entry_002_c
+TAGS: entry
+WEIGHT: 2
+ORIENT: float
+MAP
+ xxx
+ x(x
+ xxx[xxx
+ x.+{+.x
+ xxx.xxx.xxx
+ x.+x+.+x+.x
+ xxx.xxx.xxx.xxx
+ x.+x+.+x+.+x+.x
+ xxx.xxx.xxx.xxx.xxx
+ x.+x+.+x+.+x+.+x+.x
+ x@xxx@xxx@xxx@xxx@x
+ENDMAP
+
+NAME: erik_entry_002_d
TAGS: entry
+WEIGHT: 1
ORIENT: float
MAP
xxx
@@ -3730,9 +3787,7 @@ MAP
x.+x+.+x+.+x+.+x+.x
xxx.xxx.xxx.xxx.xxx.xxx
x.+x+.+x+.+x+.+x+.+x+.x
-xxx.xxx.xxx.xxx.xxx.xxx.xxx
-x.+x+.+x+.+x+.+x+.+x+.+x+.x
-x@xxx@xxx@xxx@xxx@xxx@xxx@x
+ x@xxx@xxx@xxx@xxx@xxx@x
ENDMAP
##############################################################################
@@ -3992,7 +4047,6 @@ ENDMAP
##############################################################################
# Tucked-away holy place
-#
NAME: matt_entry_007_a
TAGS: entry no_monster_gen
ORIENT: float
@@ -4050,6 +4104,7 @@ x.........x
xxx@xxx@xxx
ENDMAP
+
##############################################################################
# Elethiomel's entry vaults
##############################################################################
@@ -4061,7 +4116,7 @@ TAGS: entry no_rotate
ORIENT: northwest
SHUFFLE: [{
SUBST: ' : . x ':40, '=x.
-SUBST: c : cxxx, [ = [ T
+SUBST: c : cxxx, [ = [T
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxx....xxxxxxxxxxxxxxx....xx..xxx.''xxxxxx
@@ -4174,7 +4229,6 @@ ENDMAP
##############################################################
# It's quiet. Too quiet....
-#
NAME: entry_elethiomel_005_a
TAGS: entry no_monster_gen
ORIENT: float
@@ -4227,7 +4281,6 @@ ENDMAP
##############################################################
# Shortcut
-
NAME: entry_elethiomel_006
TAGS: entry
ORIENT: float
@@ -4249,7 +4302,6 @@ ENDMAP
##############################################################
# Indiana Jones and the Raiders of the Lost Ark
-
NAME: entry_elethiomel_007
TAGS: entry
ORIENT: float
@@ -4311,7 +4363,7 @@ ENDMAP
NAME: onia_ninara_002_pyramid
TAGS: entry no_rotate
ORIENT: float
-SHUFFLE: ({[
+SHUFFLE: xxxcvlw
MAP
.........
.....x.....
@@ -4399,7 +4451,9 @@ ENDMAP
##############################################################
# The zoo
-#
+# With low chance (10%), the monsters spell Crawl or crawl.
+# This is considered harmless and not ASCII art. Don't hand
+# in other vaults where monsters spell other words, though :)
NAME: onia_ninara_005_the_zoo_common
WEIGHT: 9
ORIENT: float
@@ -4505,7 +4559,6 @@ ENDMAP
##############################################################
# It's all downhill from here
# A few cavern-like entry vaults, nothing fancy..
-#
NAME: entry_eino_001_a
TAGS: entry no_monster_gen no_rotate
ORIENT: northwest
@@ -4560,7 +4613,6 @@ ENDMAP
##############################################################
# It just gets worse - caverns 2
-#
NAME: entry_eino_002_a
TAGS: entry no_monster_gen no_rotate
ORIENT: northwest
diff --git a/crawl-ref/source/util/docs/README.tex b/crawl-ref/source/util/docs/README.tex
index 6cef83fe62..417c262565 100644
--- a/crawl-ref/source/util/docs/README.tex
+++ b/crawl-ref/source/util/docs/README.tex
@@ -1,7 +1,7 @@
\documentclass[a4paper,10pt]{article}
\usepackage{palatino}
-\usepackage{mathpazo} % optional [sc] fuer real small caps
+\usepackage{mathpazo} % optional [sc] for small caps
\usepackage[left=3cm,top=3cm,right=3cm,bottom=2cm,nohead,nofoot]{geometry}
\usepackage{graphicx}
@@ -63,9 +63,8 @@ If you'd like to dive in immediately, your best bets are to either
start up a game and choose one of the tutorials (press \key{Ctrl-T}
when asked for species), or print \key{quickstart.pdf} (in the
\key{docs} directory). Studious readers might want to browse the
-manual (see below). Note that you can read both the quickstart
-text and the manual in-game; pressing \key{?} brings up a menu for
-that.
+manual (see below). Note that you can read both the quickstart text
+and the manual in-game; pressing \key{?} brings up a menu for that.
\para
@@ -90,7 +89,7 @@ Unfortunately, it is not yet possible to combine tiles and Internet play.
\subsection*{The most important files}
\begin{minipage}[t]{7cm}
-The file \key{crawl.exe} (just \key{crawl} if on Unix) in \crawl's main
+The file \key{crawl.exe} (just \key{./crawl} if on Unix) in \crawl's main
folder starts the game.
\\ \\
The \key{settings} directory contains \key{init.txt}, the options file for
@@ -165,7 +164,7 @@ The \textbf{PCRE} library for regular expressions, see
The \textbf{Mersenne Twister} for random number generation,
\key{docs/mt19937.txt}.\\
The \textbf{SQLite} library as database engine; it is properly public domain.\\
-The \textbf{ReST} light markup language for the documentation.
+% The \textbf{ReST} light markup language for the documentation.
\subsection*{How you can help}
@@ -176,9 +175,10 @@ of ways to do so:
\textbf{Playtesting:}
At any time, there will be bugs --- playing and reporting these is a great
-help. There is a beta server around hosting the most recent version of the
-current code; \key{http://crawl.akrasiac.org} links to it. Besides finding bugs, ideas on
-how to improve interface or gameplay are welcome as well.
+help. There is a beta server at \key{http://crawl.develz.org} hosting the most
+recent version of the code. Besides pointing out bugs, you are also welcome to
+bring up ideas on how to improve interface or gameplay. Bugs and new ideas can
+be added and discussed on the homepage, \key{http://crawl-ref.sourceforge.net}.
\para