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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-09-13 16:25:10 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-09-13 16:25:10 +0000
commitb89715ca53db848f394801e8f6a95dff45a56fc9 (patch)
tree2bb9e037b87aff2fb451008470049db9e1934b33
parent3c6fc5737751c19302e9c072ac74fb99472e8934 (diff)
downloadcrawl-ref-b89715ca53db848f394801e8f6a95dff45a56fc9.tar.gz
crawl-ref-b89715ca53db848f394801e8f6a95dff45a56fc9.zip
Fix missile +1 enchantment not reducing mulch rate. (This fix already
slipped in my previous trunk commit.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10670 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r--crawl-ref/source/item_use.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index 165b6b7787..8f96fd30e9 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -3115,8 +3115,8 @@ bool thrown_object_destroyed(item_def *item, const coord_def& where,
// Enchanted projectiles get an extra shot at avoiding
// destruction: plus / (1 + plus) chance of survival.
- bool destroyed = (chance == 0) ? false :
- (one_chance_in(chance) && one_chance_in(item->plus));
+ bool destroyed = (chance == 0) ? false : (one_chance_in(chance)
+ && one_chance_in(item->plus + 1));
bool hostile_grid = grid_destroys_items(grd(where));
// Non-returning items thrown into item-destroying grids are always