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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-08-03 10:33:42 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-08-03 10:33:42 +0000 |
commit | fd89fbe84c262166ce919d8b22286b331c11186b (patch) | |
tree | 7dc83a870f0c36c87b0c98205f99e74f948fb6f5 | |
parent | 48e8233894c189f25e613f8aea728f36586c39eb (diff) | |
download | crawl-ref-fd89fbe84c262166ce919d8b22286b331c11186b.tar.gz crawl-ref-fd89fbe84c262166ce919d8b22286b331c11186b.zip |
Backport teleportation journey fix, and Ogre-Mage spellcasting description for
ghosts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10485 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r-- | crawl-ref/source/skills2.cc | 2 | ||||
-rw-r--r-- | crawl-ref/source/xom.cc | 14 |
2 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/skills2.cc b/crawl-ref/source/skills2.cc index e2d2f5774e..14744c9513 100644 --- a/crawl-ref/source/skills2.cc +++ b/crawl-ref/source/skills2.cc @@ -2001,7 +2001,7 @@ std::string skill_title( unsigned char best_skill, unsigned char skill_lev, break; case SK_SPELLCASTING: - if (player_genus(GENPC_OGRE)) + if (player_genus(GENPC_OGRE, static_cast<species_type>(species))) { result = "Ogre-Mage"; break; diff --git a/crawl-ref/source/xom.cc b/crawl-ref/source/xom.cc index 48a5beaa95..90bf73399b 100644 --- a/crawl-ref/source/xom.cc +++ b/crawl-ref/source/xom.cc @@ -1700,11 +1700,10 @@ static bool _xom_is_good(int sever, int tension) count++; you_teleport_now(false); more(); - if (one_chance_in(10)) + if (one_chance_in(10) || count >= 7 + random2(5)) break; } - while (x_chance_in_y(3, 4) || count > 7 + random2(5) - || player_in_a_dangerous_place()); + while (x_chance_in_y(3, 4) || player_in_a_dangerous_place()); maybe_update_stashes(); // Take a note. @@ -2719,15 +2718,16 @@ static bool _xom_is_bad(int sever, int tension) int count = 0; do { - count++; you_teleport_now(false); more(); + if (count++ >= 7 + random2(5)) + break; } - while (count > 7 + random2(5) - || x_chance_in_y(3, 4) && !player_in_a_dangerous_place()); - badness = player_in_a_dangerous_place() ? 3 : 1; + while (x_chance_in_y(3, 4) && !player_in_a_dangerous_place()); maybe_update_stashes(); + badness = player_in_a_dangerous_place() ? 3 : 1; + // Take a note. static char tele_buf[80]; snprintf(tele_buf, sizeof(tele_buf), |