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author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-06 10:26:42 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-06 11:33:08 +0100 |
commit | 2e379a184c6e109b57b30116bd0516a4ad752e99 (patch) | |
tree | dc8cce505c07ef0d97af266e4c35619480697de0 | |
parent | cb3cd93f1feae4eac10ac05ab1034d372933c0fe (diff) | |
download | crawl-ref-2e379a184c6e109b57b30116bd0516a4ad752e99.tar.gz crawl-ref-2e379a184c6e109b57b30116bd0516a4ad752e99.zip |
Explanatory comment.
-rw-r--r-- | crawl-ref/source/mapcell.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/crawl-ref/source/mapcell.h b/crawl-ref/source/mapcell.h index 45ef60f62e..336735a911 100644 --- a/crawl-ref/source/mapcell.h +++ b/crawl-ref/source/mapcell.h @@ -3,6 +3,13 @@ #include "show.h" +/* + * A map_cell stores what the player knows about a cell. + * These go in env.map. + * + * TODO: Remove property -- that should go in env.grid. + */ + struct map_cell { show_type object; // The object: monster, item, feature, or cloud. |