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authorRobert Vollmert <rvollmert@gmx.net>2009-11-06 10:26:42 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-06 11:33:08 +0100
commit2e379a184c6e109b57b30116bd0516a4ad752e99 (patch)
treedc8cce505c07ef0d97af266e4c35619480697de0
parentcb3cd93f1feae4eac10ac05ab1034d372933c0fe (diff)
downloadcrawl-ref-2e379a184c6e109b57b30116bd0516a4ad752e99.tar.gz
crawl-ref-2e379a184c6e109b57b30116bd0516a4ad752e99.zip
Explanatory comment.
-rw-r--r--crawl-ref/source/mapcell.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/crawl-ref/source/mapcell.h b/crawl-ref/source/mapcell.h
index 45ef60f62e..336735a911 100644
--- a/crawl-ref/source/mapcell.h
+++ b/crawl-ref/source/mapcell.h
@@ -3,6 +3,13 @@
#include "show.h"
+/*
+ * A map_cell stores what the player knows about a cell.
+ * These go in env.map.
+ *
+ * TODO: Remove property -- that should go in env.grid.
+ */
+
struct map_cell
{
show_type object; // The object: monster, item, feature, or cloud.