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authorRobert Vollmert <rvollmert@gmx.net>2009-11-06 20:39:11 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-06 20:41:29 +0100
commitceb51161c896f17a951b0ba2bbd4b48f8fead13a (patch)
tree6fb22b76e7cda0eeb93e82db1d853f664765fc13
parentf858cfc60235a5cfb86dd2a2c510dde5e130a4bf (diff)
downloadcrawl-ref-ceb51161c896f17a951b0ba2bbd4b48f8fead13a.tar.gz
crawl-ref-ceb51161c896f17a951b0ba2bbd4b48f8fead13a.zip
Replace global see_cell by observe_cell and disambiguate old uses.
Calls to plain see_cell(pos) were replaced with either observe_cell(pos) or you.see_cell(pos). observe_cell where related to drawing the interface and messaging, you.see_cell for game mechanics, and one or the other in less clear cases (targetting, say).
-rw-r--r--crawl-ref/source/acr.cc2
-rw-r--r--crawl-ref/source/beam.cc48
-rw-r--r--crawl-ref/source/cloud.cc2
-rw-r--r--crawl-ref/source/coordit.cc2
-rw-r--r--crawl-ref/source/directn.cc14
-rw-r--r--crawl-ref/source/dungeon.cc2
-rw-r--r--crawl-ref/source/effects.cc8
-rw-r--r--crawl-ref/source/fight.cc10
-rw-r--r--crawl-ref/source/l_you.cc4
-rw-r--r--crawl-ref/source/los.cc7
-rw-r--r--crawl-ref/source/los.h17
-rw-r--r--crawl-ref/source/mon-act.cc16
-rw-r--r--crawl-ref/source/mon-behv.cc4
-rw-r--r--crawl-ref/source/mon-cast.cc4
-rw-r--r--crawl-ref/source/mon-util.cc2
-rw-r--r--crawl-ref/source/monplace.cc4
-rw-r--r--crawl-ref/source/monster.cc10
-rw-r--r--crawl-ref/source/monstuff.cc8
-rw-r--r--crawl-ref/source/ouch.cc2
-rw-r--r--crawl-ref/source/player.cc5
-rw-r--r--crawl-ref/source/religion.cc4
-rw-r--r--crawl-ref/source/show.cc2
-rw-r--r--crawl-ref/source/spells1.cc4
-rw-r--r--crawl-ref/source/spells2.cc12
-rw-r--r--crawl-ref/source/spells3.cc22
-rw-r--r--crawl-ref/source/spells4.cc4
-rw-r--r--crawl-ref/source/stash.cc2
-rw-r--r--crawl-ref/source/state.cc2
-rw-r--r--crawl-ref/source/teleport.cc4
-rw-r--r--crawl-ref/source/terrain.cc20
-rw-r--r--crawl-ref/source/tilepick.cc4
-rw-r--r--crawl-ref/source/tilereg.cc6
-rw-r--r--crawl-ref/source/traps.cc8
-rw-r--r--crawl-ref/source/travel.cc2
-rw-r--r--crawl-ref/source/tutorial.cc2
-rw-r--r--crawl-ref/source/view.cc14
-rw-r--r--crawl-ref/source/viewmap.cc4
-rw-r--r--crawl-ref/source/xom.cc14
38 files changed, 144 insertions, 157 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index e31464f555..5ed7364a32 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -1941,7 +1941,7 @@ void process_command( command_type cmd )
}
else if (cme.right_clicked())
{
- if (see_cell(dest))
+ if (observe_cell(dest))
full_describe_square(dest);
else
mpr("You can't see that place.");
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 7d20454b35..afede6aa9d 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -149,7 +149,7 @@ static void _zap_animation(int colour, const monsters *mon = NULL,
p = mon->pos();
}
- if (!see_cell(p))
+ if (!observe_cell(p))
return;
const coord_def drawp = grid2view(p);
@@ -1579,7 +1579,7 @@ void bolt::initialise_fire()
message_cache.clear();
// seen might be set by caller to supress this.
- if (!seen && see_cell(source) && range > 0 && !invisible() )
+ if (!seen && observe_cell(source) && range > 0 && !invisible() )
{
seen = true;
const monsters* mon = monster_at(source);
@@ -1597,7 +1597,7 @@ void bolt::initialise_fire()
// Visible self-targeted beams are always seen, even though they don't
// leave a path.
- if (see_cell(source) && target == source && !invisible())
+ if (observe_cell(source) && target == source && !invisible())
seen = true;
// Scale draw_delay to match change in arena_delay.
@@ -1650,7 +1650,7 @@ void bolt::choose_ray()
// Draw the bolt at p if needed.
void bolt::draw(const coord_def& p)
{
- if (is_tracer || is_enchantment() || !see_cell(p))
+ if (is_tracer || is_enchantment() || !observe_cell(p))
return;
// We don't clean up the old position.
@@ -1772,7 +1772,7 @@ void bolt::fire_wall_effect()
// No actual effect.
if (flavour != BEAM_HELLFIRE && feat == DNGN_WAX_WALL)
{
- if (see_cell(pos()))
+ if (observe_cell(pos()))
{
emit_message(MSGCH_PLAIN,
"The wax appears to soften slightly.");
@@ -1785,7 +1785,7 @@ void bolt::fire_wall_effect()
{
// Destroy the wall.
grd(pos()) = DNGN_FLOOR;
- if (see_cell(pos()))
+ if (observe_cell(pos()))
emit_message(MSGCH_PLAIN, "The wax bubbles and burns!");
else if (player_can_smell())
emit_message(MSGCH_PLAIN, "You smell burning wax.");
@@ -1799,7 +1799,7 @@ void bolt::fire_wall_effect()
{
// Destroy the wall.
grd(pos()) = DNGN_FLOOR;
- if (see_cell(pos()))
+ if (observe_cell(pos()))
emit_message(MSGCH_PLAIN, "The tree burns like a torch!");
else if (player_can_smell())
emit_message(MSGCH_PLAIN, "You smell burning wood.");
@@ -1850,7 +1850,7 @@ void bolt::nuke_wall_effect()
if (player_can_hear(pos()))
{
- if (!see_cell(pos()))
+ if (!observe_cell(pos()))
mpr("You hear a hideous screaming!", MSGCH_SOUND);
else
{
@@ -1858,7 +1858,7 @@ void bolt::nuke_wall_effect()
MSGCH_SOUND);
}
}
- else if (see_cell(pos()))
+ else if (observe_cell(pos()))
mpr("The idol twists and shakes as its substance crumbles away!");
if (beam_source == NON_MONSTER)
@@ -1906,7 +1906,7 @@ void bolt::hit_wall()
if (is_tracer && YOU_KILL(thrower) && in_bounds(target) && !passed_target
&& pos() != target && pos() != source && foe_info.count == 0
&& flavour != BEAM_DIGGING && flavour <= BEAM_LAST_REAL
- && bounces == 0 && reflections == 0 && see_cell(target)
+ && bounces == 0 && reflections == 0 && you.see_cell(target)
&& !feat_is_solid(grd(target)))
{
// Okay, with all those tests passed, this is probably an instance
@@ -2176,7 +2176,7 @@ void bolt::do_fire()
|| is_tracer && affects_wall(grd(pos())));
const bool was_seen = seen;
- if (!was_seen && range > 0 && !invisible() && see_cell(pos()))
+ if (!was_seen && range > 0 && !invisible() && observe_cell(pos()))
seen = true;
if (flavour != BEAM_VISUAL && !was_seen && seen && !is_tracer)
@@ -3044,7 +3044,7 @@ void bolt::drop_object()
// Summoned creatures' thrown items disappear.
if (item->flags & ISFLAG_SUMMONED)
{
- if (see_cell(pos()))
+ if (observe_cell(pos()))
{
mprf("%s %s!",
item->name(DESC_CAP_THE).c_str(),
@@ -3113,7 +3113,7 @@ void bolt::affect_ground()
MHITNOT,
MG_FORCE_PLACE));
- if (rc != -1 && see_cell(pos()))
+ if (rc != -1 && observe_cell(pos()))
mpr("A fungus suddenly grows.");
}
@@ -4317,7 +4317,7 @@ bool bolt::determine_damage(monsters* mon, int& preac, int& postac, int& final,
// Electricity is ineffective.
if (flavour == BEAM_ELECTRICITY)
{
- if (!is_tracer && see_cell(mon->pos()))
+ if (!is_tracer && observe_cell(mon->pos()))
mprf("The %s arcs harmlessly into the water.", name.c_str());
finish_beam();
return (false);
@@ -4417,8 +4417,8 @@ void bolt::tracer_nonenchantment_affect_monster(monsters* mon)
void bolt::tracer_affect_monster(monsters* mon)
{
// Ignore unseen monsters.
- if (!can_see_invis && mon->invisible()
- || (YOU_KILL(thrower) && !see_cell(mon->pos())))
+ if (!mon->visible_to(&you)
+ || (YOU_KILL(thrower) && !you.see_cell(mon->pos())))
{
return;
}
@@ -4578,7 +4578,7 @@ bool bolt::attempt_block(monsters* mon)
shield->name(DESC_PLAIN).c_str());
_ident_reflector(shield);
}
- else if (see_cell(pos()))
+ else if (observe_cell(pos()))
mprf("The %s bounces off of thin air!", name.c_str());
reflect();
@@ -4608,7 +4608,7 @@ bool bolt::handle_statue_disintegration(monsters* mon)
// Disintegrate the statue.
if (!silenced(you.pos()))
{
- if (!see_cell(mon->pos()))
+ if (!observe_cell(mon->pos()))
mpr("You hear a hideous screaming!", MSGCH_SOUND);
else
{
@@ -4616,7 +4616,7 @@ bool bolt::handle_statue_disintegration(monsters* mon)
MSGCH_SOUND);
}
}
- else if (see_cell(mon->pos()))
+ else if (observe_cell(mon->pos()))
{
mpr("The statue twists and shakes as its substance "
"crumbles away!");
@@ -5493,7 +5493,7 @@ void bolt::refine_for_explosion()
{
heard = player_can_hear(target);
// Check for see/hear/no msg.
- if (see_cell(target) || target == you.pos())
+ if (observe_cell(target) || target == you.pos())
mpr(seeMsg);
else
{
@@ -5559,7 +5559,7 @@ bool bolt::explode(bool show_more, bool hole_in_the_middle)
if (is_sanctuary(pos()))
{
- if (!is_tracer && see_cell(pos()) && !name.empty())
+ if (!is_tracer && observe_cell(pos()) && !name.empty())
{
mprf(MSGCH_GOD, "By Zin's power, the %s is contained.",
name.c_str());
@@ -5581,7 +5581,7 @@ bool bolt::explode(bool show_more, bool hole_in_the_middle)
bool heard_expl = noisy(loudness, pos(), beam_source);
heard = heard || heard_expl;
- if (heard_expl && !noise_msg.empty() && !you.see_cell(pos()))
+ if (heard_expl && !noise_msg.empty() && !observe_cell(pos()))
mprf(MSGCH_SOUND, "%s", noise_msg.c_str());
}
@@ -5647,7 +5647,7 @@ bool bolt::explode(bool show_more, bool hole_in_the_middle)
if (exp_map(delta + centre) < INT_MAX)
{
- if (see_cell(delta + pos()))
+ if (observe_cell(delta + pos()))
++cells_seen;
explosion_affect_cell(delta + pos());
@@ -5679,7 +5679,7 @@ bool bolt::explode(bool show_more, bool hole_in_the_middle)
void bolt::explosion_draw_cell(const coord_def& p)
{
- if (see_cell(p))
+ if (observe_cell(p))
{
const coord_def drawpos = grid2view(p);
#ifdef USE_TILE
diff --git a/crawl-ref/source/cloud.cc b/crawl-ref/source/cloud.cc
index c6b1b5aa09..12c64462cb 100644
--- a/crawl-ref/source/cloud.cc
+++ b/crawl-ref/source/cloud.cc
@@ -156,7 +156,7 @@ static void _spread_fire(const cloud_struct &cloud)
// every neighbouring square gets a separate roll
if (grd(*ai) == DNGN_TREES && one_chance_in(20))
{
- if (see_cell(*ai))
+ if (observe_cell(*ai))
mpr("The forest fire spreads!");
grd(*ai) = DNGN_FLOOR;
_place_new_cloud( cloud.type, *ai, random2(30)+25, cloud.whose,
diff --git a/crawl-ref/source/coordit.cc b/crawl-ref/source/coordit.cc
index b93b4aad98..52593eda76 100644
--- a/crawl-ref/source/coordit.cc
+++ b/crawl-ref/source/coordit.cc
@@ -128,7 +128,7 @@ bool radius_iterator::on_valid_square() const
return (false);
if (require_los)
{
- if (!losgrid && !see_cell(location))
+ if (!losgrid && !you.see_cell(location))
return (false);
if (losgrid && !see_cell(*losgrid, center, location))
return (false);
diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc
index abd2fc1b13..a182b19556 100644
--- a/crawl-ref/source/directn.cc
+++ b/crawl-ref/source/directn.cc
@@ -308,7 +308,7 @@ static bool _mon_submerged_in_water(const monsters *mon)
return (false);
return (grd(mon->pos()) == DNGN_SHALLOW_WATER
- && see_cell(mon->pos())
+ && you.see_cell(mon->pos())
&& !mon->visible_to(&you)
&& !mons_flies(mon));
}
@@ -390,7 +390,7 @@ static void _direction_again(dist& moves, targetting_type restricts,
if (you.prev_grd_targ != coord_def(0, 0))
{
- if (!see_cell(you.prev_grd_targ))
+ if (!you.see_cell(you.prev_grd_targ))
{
moves.isCancel = true;
@@ -924,7 +924,7 @@ bool _dist_ok(const dist& moves, int range, targ_mode_type mode,
{
if (!moves.isCancel && moves.isTarget)
{
- if (!see_cell(moves.target))
+ if (!you.see_cell(moves.target))
{
mpr("Sorry, you can't target what you can't see.",
MSGCH_EXAMINE_FILTER);
@@ -1773,7 +1773,7 @@ std::string get_terse_square_desc(const coord_def &gc)
desc = you.your_name;
else if (!map_bounds(gc))
desc = unseen_desc;
- else if (!see_cell(gc))
+ else if (!observe_cell(gc))
{
if (is_terrain_seen(gc))
{
@@ -1809,7 +1809,7 @@ std::string get_terse_square_desc(const coord_def &gc)
void terse_describe_square(const coord_def &c, bool in_range)
{
- if (!see_cell(c))
+ if (!observe_cell(c))
_describe_oos_square(c);
else if (in_bounds(c) )
_describe_cell(c, in_range);
@@ -1821,7 +1821,7 @@ void get_square_desc(const coord_def &c, describe_info &inf,
// NOTE: Keep this function in sync with full_describe_square.
// Don't give out information for things outside LOS
- if (!see_cell(c))
+ if (!observe_cell(c))
return;
const monsters* mons = monster_at(c);
@@ -1864,7 +1864,7 @@ void full_describe_square(const coord_def &c)
// NOTE: Keep this function in sync with get_square_desc.
// Don't give out information for things outside LOS
- if (!see_cell(c))
+ if (!observe_cell(c))
return;
const monsters* mons = monster_at(c);
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc
index 997d571e6d..d818a7f5ea 100644
--- a/crawl-ref/source/dungeon.cc
+++ b/crawl-ref/source/dungeon.cc
@@ -4293,7 +4293,7 @@ bool dgn_place_map(const map_def *mdef, bool clobber, bool make_no_exits,
for (int i = 0, size = markers.size(); i < size; ++i)
markers[i]->activate();
- if (!see_cell(x, y))
+ if (!you.see_cell(coord_def(x, y)))
set_terrain_changed(x, y);
}
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc
index ca1839fd75..feabc71add 100644
--- a/crawl-ref/source/effects.cc
+++ b/crawl-ref/source/effects.cc
@@ -4335,7 +4335,7 @@ int place_ring(std::vector<coord_def> &ring_points,
if (mushroom != -1)
{
spawned_count++;
- if (see_cell(ring_points.at(i)))
+ if (observe_cell(ring_points.at(i)))
seen_count++;
}
}
@@ -4522,7 +4522,7 @@ int spawn_corpse_mushrooms(item_def &corpse,
{
corpse.special = 0;
- if (see_cell(corpse.pos))
+ if (observe_cell(corpse.pos))
mpr("A ring of toadstools grows before your very eyes.");
else if (ring_seen > 1)
mpr("Some toadstools grow in a peculiar arc.");
@@ -4593,7 +4593,7 @@ int spawn_corpse_mushrooms(item_def &corpse,
}
placed_targets++;
- if (see_cell(current))
+ if (observe_cell(current))
seen_targets++;
}
else
@@ -4701,7 +4701,7 @@ static void _maybe_spawn_mushroom(item_def & corpse, int rot_time)
int seen_spawns;
spawn_corpse_mushrooms(corpse, success_count, seen_spawns);
- mushroom_spawn_message(seen_spawns, see_cell(corpse.pos) ? 1 : 0);
+ mushroom_spawn_message(seen_spawns, observe_cell(corpse.pos) ? 1 : 0);
}
//---------------------------------------------------------------
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index 29715af093..d1b2549c27 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -395,10 +395,10 @@ void melee_attack::init_attack()
water_attack = is_water_attack(attacker, defender);
attacker_visible = attacker->observable();
- attacker_invisible = (!attacker_visible && see_cell(attacker->pos()));
+ attacker_invisible = (!attacker_visible && observe_cell(attacker->pos()));
defender_visible = defender && defender->observable();
defender_invisible = (!defender_visible && defender
- && see_cell(defender->pos()));
+ && observe_cell(defender->pos()));
needs_message = (attacker_visible || defender_visible);
if (defender && defender->atype() == ACT_MONSTER)
@@ -1912,7 +1912,7 @@ bool melee_attack::player_monattk_final_hit_effects(bool mondied)
switch (final_effects[i].flavor)
{
case FINEFF_LIGHTNING_DISCHARGE:
- if (see_cell(final_effects[i].location))
+ if (observe_cell(final_effects[i].location))
mpr("Electricity arcs through the water!");
conduct_electricity(final_effects[i].location, attacker);
break;
@@ -2366,7 +2366,7 @@ void melee_attack::chaos_affects_defender()
miscast_chance *= 2;
// Inform player that something is up.
- if (see_cell(defender->pos()))
+ if (observe_cell(defender->pos()))
{
if (defender->atype() == ACT_PLAYER)
mpr("You give off a flash of multicoloured light!");
@@ -2602,7 +2602,7 @@ static bool _move_stairs(const actor* attacker, const actor* defender)
// Don't move around notable terrain the player is aware of if it's
// out of sight.
if (is_notable_terrain(stair_feat)
- && is_terrain_known(orig_pos.x, orig_pos.y) && !see_cell(orig_pos))
+ && is_terrain_known(orig_pos.x, orig_pos.y) && !you.see_cell(orig_pos))
{
return (false);
}
diff --git a/crawl-ref/source/l_you.cc b/crawl-ref/source/l_you.cc
index 836c82b508..70d165ee0d 100644
--- a/crawl-ref/source/l_you.cc
+++ b/crawl-ref/source/l_you.cc
@@ -226,9 +226,9 @@ LUARET1(you_y_pos, number, you.pos().y)
LUARET2(you_pos, number, you.pos().x, you.pos().y)
LUARET1(you_see_cell, boolean,
- see_cell(luaL_checkint(ls, 1), luaL_checkint(ls, 2)))
+ you.see_cell(coord_def(luaL_checkint(ls, 1), luaL_checkint(ls, 2))))
LUARET1(you_see_cell_no_trans, boolean,
- see_cell_no_trans(luaL_checkint(ls, 1), luaL_checkint(ls, 2)))
+ see_cell_no_trans(coord_def(luaL_checkint(ls, 1), luaL_checkint(ls, 2))))
LUAFN(you_moveto)
{
diff --git a/crawl-ref/source/los.cc b/crawl-ref/source/los.cc
index 5d93a9ef90..543e71b0de 100644
--- a/crawl-ref/source/los.cc
+++ b/crawl-ref/source/los.cc
@@ -1031,8 +1031,9 @@ bool see_cell(const env_show_grid &show,
return (false);
}
-// Answers the question: "Is a cell within character's line of sight?"
-bool see_cell(const coord_def &p)
+// Answers the question: Is the cell visible to the observer?
+// Usually the same as player LOS.
+bool observe_cell(const coord_def &p)
{
return (((crawl_state.arena || crawl_state.arena_suspended)
&& crawl_view.in_grid_los(p))
@@ -1049,5 +1050,5 @@ bool see_cell_no_trans(const coord_def &p)
// Is the cell visible, but a translucent wall is in the way?
bool trans_wall_blocking(const coord_def &p)
{
- return see_cell(p) && !see_cell_no_trans(p);
+ return you.see_cell(p) && !see_cell_no_trans(p);
}
diff --git a/crawl-ref/source/los.h b/crawl-ref/source/los.h
index eec4d13909..441ec0c0d1 100644
--- a/crawl-ref/source/los.h
+++ b/crawl-ref/source/los.h
@@ -71,23 +71,8 @@ void calc_show_los();
bool see_cell(const env_show_grid &show,
const coord_def &c,
const coord_def &pos );
-bool see_cell(const coord_def &p);
+bool observe_cell(const coord_def &p);
bool see_cell_no_trans( const coord_def &p );
bool trans_wall_blocking( const coord_def &p );
-inline bool see_cell(int grx, int gry)
-{
- return see_cell(coord_def(grx, gry));
-}
-
-inline bool see_cell_no_trans(int x, int y)
-{
- return see_cell_no_trans(coord_def(x, y));
-}
-
-inline bool trans_wall_blocking(int x, int y)
-{
- return trans_wall_blocking(coord_def(x, y));
-}
-
#endif
diff --git a/crawl-ref/source/mon-act.cc b/crawl-ref/source/mon-act.cc
index 03b8c1eed9..088774e2a1 100644
--- a/crawl-ref/source/mon-act.cc
+++ b/crawl-ref/source/mon-act.cc
@@ -653,7 +653,7 @@ static void _handle_movement(monsters *monster)
}
// We're already staying in the player's LOS.
- if (see_cell(old_pos + mmov))
+ if (you.see_cell(old_pos + mmov))
return;
// Try to find a move that brings us closer to the player while
@@ -671,7 +671,7 @@ static void _handle_movement(monsters *monster)
delta.set(i - 1, j - 1);
coord_def tmp = old_pos + delta;
- if (grid_distance(you.pos(), tmp) < old_dist && see_cell(tmp))
+ if (grid_distance(you.pos(), tmp) < old_dist && you.see_cell(tmp))
{
if (one_chance_in(++matches))
mmov = delta;
@@ -2632,13 +2632,13 @@ static void _mons_open_door(monsters* monster, const coord_def &pos)
i != all_door.end(); ++i)
{
const coord_def& dc = *i;
- if (grd(dc) == DNGN_SECRET_DOOR && see_cell(dc))
+ if (grd(dc) == DNGN_SECRET_DOOR && observe_cell(dc))
{
grid = grid_secret_door_appearance(dc);
was_secret = true;
}
- if (see_cell(dc))
+ if (observe_cell(dc))
was_seen = true;
else
set_terrain_changed(dc);
@@ -2813,7 +2813,7 @@ static bool _mon_can_move_to_pos(const monsters *monster,
}
// Wandering mushrooms don't move while you are looking.
- if (monster->type == MONS_WANDERING_MUSHROOM && see_cell(targ))
+ if (monster->type == MONS_WANDERING_MUSHROOM && you.see_cell(targ))
return (false);
// Water elementals avoid fire and heat.
@@ -3070,10 +3070,10 @@ static bool _do_move_monster(monsters *monster, const coord_def& delta)
// The monster gave a "comes into view" message and then immediately
// moved back out of view, leaing the player nothing to see, so give
// this message to avoid confusion.
- if (monster->seen_context == _just_seen && !see_cell(f))
+ if (monster->seen_context == _just_seen && !observe_cell(f))
simple_monster_message(monster, " moves out of view.");
else if (Options.tutorial_left && (monster->flags & MF_WAS_IN_VIEW)
- && !see_cell(f))
+ && !observe_cell(f))
{
learned_something_new(TUT_MONSTER_LEFT_LOS, monster->pos());
}
@@ -3274,7 +3274,7 @@ static bool _monster_move(monsters *monster)
_jelly_grows(monster);
- if (see_cell(newpos))
+ if (observe_cell(newpos))
{
viewwindow(true, false);
diff --git a/crawl-ref/source/mon-behv.cc b/crawl-ref/source/mon-behv.cc
index 62b3a68a82..cf65f76b01 100644
--- a/crawl-ref/source/mon-behv.cc
+++ b/crawl-ref/source/mon-behv.cc
@@ -1788,7 +1788,7 @@ void behaviour_event(monsters *mon, mon_event_type event, int src,
// XXX: Should this be done in _handle_behaviour()?
if (src == MHITYOU && src_pos == you.pos()
- && !see_cell(mon->pos()))
+ && !you.see_cell(mon->pos()))
{
const dungeon_feature_type can_move =
(mons_amphibious(mon)) ? DNGN_DEEP_WATER
@@ -1839,7 +1839,7 @@ void behaviour_event(monsters *mon, mon_event_type event, int src,
else if (mon->friendly() && !crawl_state.arena)
mon->foe = MHITYOU;
- if (see_cell(mon->pos()))
+ if (observe_cell(mon->pos()))
learned_something_new(TUT_FLEEING_MONSTER);
break;
diff --git a/crawl-ref/source/mon-cast.cc b/crawl-ref/source/mon-cast.cc
index 25d217e1dc..1878967d44 100644
--- a/crawl-ref/source/mon-cast.cc
+++ b/crawl-ref/source/mon-cast.cc
@@ -2085,7 +2085,7 @@ void mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast,
if (spell_is_direct_explosion(spell_cast))
{
const actor *foe = monster->get_foe();
- const bool need_more = foe && (foe == &you || see_cell(foe->pos()));
+ const bool need_more = foe && (foe == &you || observe_cell(foe->pos()));
pbolt.in_explosion_phase = false;
pbolt.explode(need_more);
}
@@ -2323,7 +2323,7 @@ void mons_cast_noise(monsters *monster, bolt &pbolt, spell_type spell_cast)
{
target = "DEAD FOE";
}
- else if (in_bounds(pbolt.target) && see_cell(pbolt.target))
+ else if (in_bounds(pbolt.target) && observe_cell(pbolt.target))
{
if (const monsters* mtarg = monster_at(pbolt.target))
{
diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc
index 15f533452b..ba3ef8fe00 100644
--- a/crawl-ref/source/mon-util.cc
+++ b/crawl-ref/source/mon-util.cc
@@ -3147,7 +3147,7 @@ std::string do_mon_str_replacements(const std::string &in_msg,
msg = replace_all(msg, "@The_monster@", "Your @the_monster@");
}
- if (see_cell(monster->pos()))
+ if (observe_cell(monster->pos()))
{
dungeon_feature_type feat = grd(monster->pos());
if (feat < DNGN_MINMOVE || feat >= NUM_FEATURES)
diff --git a/crawl-ref/source/monplace.cc b/crawl-ref/source/monplace.cc
index 942e4ac4af..14451f56c1 100644
--- a/crawl-ref/source/monplace.cc
+++ b/crawl-ref/source/monplace.cc
@@ -918,7 +918,7 @@ int place_monster(mgen_data mg, bool force_pos)
}
// Message to player from stairwell/gate appearance.
- if (see_cell(mg.pos) && mg.proximity == PROX_NEAR_STAIRS)
+ if (observe_cell(mg.pos) && mg.proximity == PROX_NEAR_STAIRS)
{
std::string msg;
@@ -2693,7 +2693,7 @@ int create_monster(mgen_data mg, bool fail_msg)
// Determine whether creating a monster is successful (summd != -1) {dlb}:
// then handle the outcome. {dlb}:
- if (fail_msg && summd == -1 && see_cell(mg.pos))
+ if (fail_msg && summd == -1 && observe_cell(mg.pos))
mpr("You see a puff of smoke.");
// The return value is either -1 (failure of some sort)
diff --git a/crawl-ref/source/monster.cc b/crawl-ref/source/monster.cc
index 1cd5129676..27cd5113e2 100644
--- a/crawl-ref/source/monster.cc
+++ b/crawl-ref/source/monster.cc
@@ -4850,7 +4850,7 @@ void monsters::apply_enchantment(const mon_enchant &me)
// If you are no longer dying, you must be dead.
if (decay_enchantment(me))
{
- if (::see_cell(position))
+ if (observe_cell(position))
{
mprf("A nearby %s withers and dies.",
this->name(DESC_PLAIN, false).c_str());
@@ -4890,7 +4890,7 @@ void monsters::apply_enchantment(const mon_enchant &me)
{
env.mons[rc].behaviour = BEH_WANDER;
- if (::see_cell(adjacent) && ::see_cell(pos()))
+ if (observe_cell(adjacent) && observe_cell(pos()))
mpr("A nearby fungus spawns a giant spore.");
}
break;
@@ -5245,8 +5245,8 @@ bool monsters::has_action_energy() const
void monsters::check_redraw(const coord_def &old) const
{
- const bool see_new = ::see_cell(pos());
- const bool see_old = ::see_cell(old);
+ const bool see_new = observe_cell(pos());
+ const bool see_old = observe_cell(old);
if ((see_new || see_old) && !view_update())
{
if (see_new)
@@ -5300,7 +5300,7 @@ void monsters::apply_location_effects(const coord_def &oldpos)
if (genus == MONS_JELLY || genus == MONS_GIANT_SLUG)
{
prop &= ~FPROP_BLOODY;
- if (see_cell(pos()) && !visible_to(&you))
+ if (observe_cell(pos()) && !visible_to(&you))
{
std::string desc =
feature_description(pos(), false, DESC_NOCAP_THE, false);
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index c5722b2121..7a7ea35dc2 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -473,7 +473,7 @@ int place_monster_corpse(const monsters *monster, bool silent,
// Don't care if 'o' is changed, and it shouldn't be (corpses don't
// stack).
move_item_to_grid(&o, monster->pos());
- if (see_cell(monster->pos()))
+ if (observe_cell(monster->pos()))
{
if (force && !silent)
{
@@ -822,7 +822,7 @@ static bool _slime_vault_in_los()
{
if ((grd[x][y] == DNGN_STONE_WALL
|| grd[x][y] == DNGN_CLEAR_STONE_WALL)
- && see_cell(x, y))
+ && observe_cell(coord_def(x, y)))
{
in_los = true;
break;
@@ -1928,7 +1928,7 @@ int monster_die(monsters *monster, killer_type killer,
monster->foe = killer_index;
}
- if (!silent && !wizard && see_cell(monster->pos()))
+ if (!silent && !wizard && observe_cell(monster->pos()))
{
// Make sure that the monster looks dead.
if (monster->alive() && !in_transit && (!summoned || duration > 0))
@@ -2031,7 +2031,7 @@ int monster_die(monsters *monster, killer_type killer,
monster_cleanup(monster);
// Force redraw for monsters that die.
- if (see_cell(mwhere))
+ if (observe_cell(mwhere))
{
view_update_at(mwhere);
update_screen();
diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc
index 70b6e2a9d6..f8cc5d73f9 100644
--- a/crawl-ref/source/ouch.cc
+++ b/crawl-ref/source/ouch.cc
@@ -564,7 +564,7 @@ bool expose_items_to_element(beam_type flavour, const coord_def& where,
if (flavour == BEAM_STEAL_FOOD)
return (true);
- if (see_cell(where))
+ if (observe_cell(where))
{
switch (target_class)
{
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index e5e9333d51..01713f190d 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -2661,7 +2661,7 @@ void forget_map(unsigned char chance_forgotten, bool force)
: 25*25;
for (rectangle_iterator ri(0); ri; ++ri)
{
- if (!see_cell(*ri)
+ if (!you.see_cell(*ri)
&& (force || x_chance_in_y(chance_forgotten, 100)
|| use_lab_check && (you.pos()-*ri).abs() > radius))
{
@@ -6905,7 +6905,8 @@ bool player::visible_to(const actor *looker) const
bool player::see_cell(const coord_def &c) const
{
- return (::see_cell(c));
+ // TODO: give player own LOS.
+ return (observe_cell(c));
}
bool player::backlit(bool check_haloed) const
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index 797cf347ef..efb602bae9 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -6749,7 +6749,7 @@ int get_tension(god_type god, bool count_travelling)
if (!mons->alive())
continue;
- if (see_cell(mons->pos()))
+ if (you.see_cell(mons->pos()))
{
// Monster is nearby.
if (!nearby_monster && !mons_wont_attack(mons))
@@ -6771,7 +6771,7 @@ int get_tension(god_type god, bool count_travelling)
target = mons->target;
// Monster is neither nearby nor trying to get near us.
- if (!in_bounds(target) || !see_cell(target))
+ if (!in_bounds(target) || !you.see_cell(target))
continue;
}
diff --git a/crawl-ref/source/show.cc b/crawl-ref/source/show.cc
index 6a7ab95dbc..1f1c1cc2fe 100644
--- a/crawl-ref/source/show.cc
+++ b/crawl-ref/source/show.cc
@@ -219,6 +219,6 @@ void show_def::init()
const coord_def &lr = crawl_view.glos2; // Lower right
for (rectangle_iterator ri(ul, lr); ri; ++ri)
- if (see_cell(*ri))
+ if (observe_cell(*ri))
update_at(*ri, grid2show(*ri));
}
diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc
index a2ab4089cf..e3dc153adb 100644
--- a/crawl-ref/source/spells1.cc
+++ b/crawl-ref/source/spells1.cc
@@ -433,8 +433,8 @@ void cast_chain_lightning(int pow, const actor *caster)
}
}
- const bool see_source = see_cell( source );
- const bool see_targ = see_cell( target );
+ const bool see_source = observe_cell( source );
+ const bool see_targ = observe_cell( target );
if (target.x == -1)
{
diff --git a/crawl-ref/source/spells2.cc b/crawl-ref/source/spells2.cc
index e91d251949..bbeb789948 100644
--- a/crawl-ref/source/spells2.cc
+++ b/crawl-ref/source/spells2.cc
@@ -151,7 +151,7 @@ static bool _mark_detected_creature(coord_def where, const monsters *mon,
// If the player would be able to see a monster at this location
// don't place it there.
- if (see_cell(place))
+ if (you.see_cell(place))
continue;
// Try not to overwrite another detected monster.
@@ -1829,7 +1829,7 @@ int fungal_bloom()
destroy_item(j->index());
}
- if (corpse_on_pos && see_cell(*i))
+ if (corpse_on_pos && observe_cell(*i))
seen_corpses++;
}
}
@@ -1863,7 +1863,7 @@ int create_plant(coord_def & target)
if (plant != -1)
{
env.mons[plant].flags |= MF_ATT_CHANGE_ATTEMPT;
- if (see_cell(target))
+ if (observe_cell(target))
mpr("A plant grows up from the ground.");
}
@@ -1932,7 +1932,7 @@ bool sunlight()
if (grd(target) != ftype)
{
grd(target) = ftype;
- if (see_cell(target))
+ if (observe_cell(target))
evap_count++;
}
@@ -1967,7 +1967,7 @@ bool sunlight()
MG_FORCE_PLACE,
GOD_FEAWN));
- if (plant != -1 && see_cell(target))
+ if (plant != -1 && observe_cell(target))
plant_count++;
}
}
@@ -2030,7 +2030,7 @@ void path_distance(coord_def & origin,
for (adjacent_iterator adj_it(current.first); adj_it; ++adj_it)
{
idx = adj_it->x + adj_it->y * X_WIDTH;
- if (see_cell(*adj_it)
+ if (you.see_cell(*adj_it)
&& !feat_is_solid(env.grid(*adj_it))
&& exclusion.insert(idx).second)
{
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc
index 6d49fae5d7..139e177bdc 100644
--- a/crawl-ref/source/spells3.cc
+++ b/crawl-ref/source/spells3.cc
@@ -947,7 +947,7 @@ static bool _raise_remains(const coord_def &pos, int corps, beh_type beha,
// Headless hydras cannot be raised, sorry.
if (zombie_type == MONS_HYDRA && number == 0)
{
- if (see_cell(pos))
+ if (observe_cell(pos))
{
mpr("The zero-headed hydra corpse sways and immediately "
"collapses!");
@@ -1036,7 +1036,7 @@ int animate_remains(const coord_def &a, corpse_type class_allowed,
: "attack");
}
- if (!quiet && see_cell(a))
+ if (!quiet && observe_cell(a))
mpr("The dead are walking!");
if (was_butchering)
@@ -1082,7 +1082,7 @@ int animate_dead(actor *caster, int pow, beh_type beha, unsigned short hitting,
actual, true) > 0)
{
number_raised++;
- if (see_cell(*ri))
+ if (observe_cell(*ri))
number_seen++;
}
}
@@ -1513,7 +1513,7 @@ static bool _teleport_player(bool allow_control, bool new_abyss_area)
if (is_controlled)
{
- if (!see_cell(pos))
+ if (!you.see_cell(pos))
large_change = true;
// Merfolk should be able to control-tele into deep water.
@@ -1581,9 +1581,9 @@ static bool _teleport_player(bool allow_control, bool new_abyss_area)
|| need_distance_check && (newpos - centre).abs() < 34*34
|| testbits(env.map(newpos).property, FPROP_NO_RTELE_INTO));
- if ( newpos == you.pos() )
+ if (newpos == you.pos())
mpr("Your surroundings flicker for a moment.");
- else if ( see_cell(newpos) )
+ else if (you.see_cell(newpos))
mpr("Your surroundings seem slightly different.");
else
{
@@ -1750,7 +1750,7 @@ bool remove_sanctuary(bool did_attack)
if (is_sanctuary(*ri))
{
_remove_sanctuary_property(*ri);
- if (see_cell(*ri))
+ if (observe_cell(*ri))
seen_change = true;
}
}
@@ -1811,7 +1811,7 @@ void decrease_sanctuary_radius()
if (!size)
{
_remove_sanctuary_property(env.sanctuary_pos);
- if (see_cell(env.sanctuary_pos))
+ if (observe_cell(env.sanctuary_pos))
mpr("The sanctuary disappears.", MSGCH_DURATION);
}
}
@@ -1862,7 +1862,7 @@ bool cast_sanctuary(const int power)
continue;
const coord_def pos = *ri;
- if (testbits(env.map(pos).property, FPROP_BLOODY) && see_cell(pos))
+ if (testbits(env.map(pos).property, FPROP_BLOODY) && observe_cell(pos))
blood_count++;
if (trap_def* ptrap = find_trap(pos))
@@ -1943,7 +1943,7 @@ bool cast_sanctuary(const int power)
if (!is_harmless_cloud(cloud_type_at(pos)))
{
delete_cloud(env.cgrid(pos));
- if (see_cell(pos))
+ if (observe_cell(pos))
cloud_count++;
}
} // radius loop
@@ -2061,7 +2061,7 @@ bool project_noise(void)
if (success)
{
mprf(MSGCH_SOUND, "You hear a %svoice call your name.",
- (!see_cell( pos ) ? "distant " : "") );
+ (!observe_cell(pos) ? "distant " : "") );
}
else
mprf(MSGCH_SOUND, "You hear a dull thud.");
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc
index f08a824b89..b9d528b703 100644
--- a/crawl-ref/source/spells4.cc
+++ b/crawl-ref/source/spells4.cc
@@ -223,7 +223,7 @@ static int _shatter_walls(coord_def where, int pow, int, actor *)
switch (grid)
{
case DNGN_SECRET_DOOR:
- if (see_cell(where))
+ if (observe_cell(where))
mpr("A secret door shatters!");
chance = 100;
break;
@@ -231,7 +231,7 @@ static int _shatter_walls(coord_def where, int pow, int, actor *)
case DNGN_CLOSED_DOOR:
case DNGN_DETECTED_SECRET_DOOR:
case DNGN_OPEN_DOOR:
- if (see_cell(where))
+ if (observe_cell(where))
mpr("A door shatters!");
chance = 100;
break;
diff --git a/crawl-ref/source/stash.cc b/crawl-ref/source/stash.cc
index 284659e1d9..d5f999c097 100644
--- a/crawl-ref/source/stash.cc
+++ b/crawl-ref/source/stash.cc
@@ -1548,7 +1548,7 @@ void StashTracker::update_visible_stashes(
for (int cy = crawl_view.glos1.y; cy <= crawl_view.glos2.y; ++cy)
for (int cx = crawl_view.glos1.x; cx <= crawl_view.glos2.x; ++cx)
{
- if (!in_bounds(cx, cy) || !see_cell(cx, cy))
+ if (!in_bounds(cx, cy) || !you.see_cell(coord_def(cx, cy)))
continue;
const dungeon_feature_type grid = grd[cx][cy];
diff --git a/crawl-ref/source/state.cc b/crawl-ref/source/state.cc
index 59a3061920..066b5e0dbb 100644
--- a/crawl-ref/source/state.cc
+++ b/crawl-ref/source/state.cc
@@ -227,7 +227,7 @@ bool interrupt_cmd_repeat( activity_interrupt_type ai,
fs.add_glyph( mon );
fs.cprintf(") in view: (%d,%d), see_cell: %s",
mon->pos().x, mon->pos().y,
- see_cell(mon->pos())? "yes" : "no");
+ observe_cell(mon->pos())? "yes" : "no");
formatted_mpr(fs, MSGCH_WARN);
#endif
diff --git a/crawl-ref/source/teleport.cc b/crawl-ref/source/teleport.cc
index c2c1829d4a..cae5bfa1d2 100644
--- a/crawl-ref/source/teleport.cc
+++ b/crawl-ref/source/teleport.cc
@@ -58,7 +58,7 @@ bool random_near_space(const coord_def& origin, coord_def& target,
continue;
if (!in_bounds(target)
- || restrict_los && !see_cell(target)
+ || restrict_los && !you.see_cell(target)
|| grd(target) < DNGN_SHALLOW_WATER
|| actor_at(target)
|| !allow_adjacent && distance(origin, target) <= 2
@@ -92,7 +92,7 @@ bool random_near_space(const coord_def& origin, coord_def& target,
// away from the player, since in the absence of translucent
// walls monsters can blink to places which are not in either
// the monster's nor the player's LOS.
- if (!origin_is_player && !see_cell(target))
+ if (!origin_is_player && !you.see_cell(target))
return (true);
// Player can't randomly pass through translucent walls.
diff --git a/crawl-ref/source/terrain.cc b/crawl-ref/source/terrain.cc
index 75b60c41c0..a094d03537 100644
--- a/crawl-ref/source/terrain.cc
+++ b/crawl-ref/source/terrain.cc
@@ -722,7 +722,7 @@ void dungeon_terrain_changed(const coord_def &pos,
unnotice_feature(level_pos(level_id::current(), pos));
grd(pos) = nfeat;
env.grid_colours(pos) = BLACK;
- if (is_notable_terrain(nfeat) && see_cell(pos))
+ if (is_notable_terrain(nfeat) && observe_cell(pos))
seen_notable_thing(nfeat, pos);
// Don't destroy a trap which was just placed.
@@ -745,7 +745,7 @@ static void _announce_swap_real(coord_def orig_pos, coord_def dest_pos)
const std::string orig_name =
feature_description(dest_pos, false,
- see_cell(orig_pos) ? DESC_CAP_THE : DESC_CAP_A,
+ observe_cell(orig_pos) ? DESC_CAP_THE : DESC_CAP_A,
false);
std::string prep = feat_preposition(orig_feat, false);
@@ -769,13 +769,13 @@ static void _announce_swap_real(coord_def orig_pos, coord_def dest_pos)
std::ostringstream str;
str << orig_name << " ";
- if (see_cell(orig_pos) && !see_cell(dest_pos))
+ if (observe_cell(orig_pos) && !observe_cell(dest_pos))
{
str << "suddenly disappears";
if (!orig_actor.empty())
str << " from " << prep << " " << orig_actor;
}
- else if (!see_cell(orig_pos) && see_cell(dest_pos))
+ else if (!observe_cell(orig_pos) && observe_cell(dest_pos))
{
str << "suddenly appears";
if (!dest_actor.empty())
@@ -795,7 +795,7 @@ static void _announce_swap_real(coord_def orig_pos, coord_def dest_pos)
static void _announce_swap(coord_def pos1, coord_def pos2)
{
- if (!see_cell(pos1) && !see_cell(pos2))
+ if (!observe_cell(pos1) && !observe_cell(pos2))
return;
const dungeon_feature_type feat1 = grd(pos1);
@@ -804,8 +804,8 @@ static void _announce_swap(coord_def pos1, coord_def pos2)
if (feat1 == feat2)
return;
- const bool notable_seen1 = is_notable_terrain(feat1) && see_cell(pos1);
- const bool notable_seen2 = is_notable_terrain(feat2) && see_cell(pos2);
+ const bool notable_seen1 = is_notable_terrain(feat1) && observe_cell(pos1);
+ const bool notable_seen2 = is_notable_terrain(feat2) && observe_cell(pos2);
coord_def orig_pos, dest_pos;
if (notable_seen1 && notable_seen2)
@@ -817,7 +817,7 @@ static void _announce_swap(coord_def pos1, coord_def pos2)
_announce_swap_real(pos2, pos1);
else if (notable_seen2)
_announce_swap_real(pos1, pos2);
- else if (see_cell(pos2))
+ else if (observe_cell(pos2))
_announce_swap_real(pos1, pos2);
else
_announce_swap_real(pos2, pos1);
@@ -835,13 +835,13 @@ bool swap_features(const coord_def &pos1, const coord_def &pos2,
const dungeon_feature_type feat1 = grd(pos1);
const dungeon_feature_type feat2 = grd(pos2);
- if (is_notable_terrain(feat1) && !see_cell(pos1)
+ if (is_notable_terrain(feat1) && !observe_cell(pos1)
&& is_terrain_known(pos1))
{
return (false);
}
- if (is_notable_terrain(feat2) && !see_cell(pos2)
+ if (is_notable_terrain(feat2) && !observe_cell(pos2)
&& is_terrain_known(pos2))
{
return (false);
diff --git a/crawl-ref/source/tilepick.cc b/crawl-ref/source/tilepick.cc
index 54677b59de..a2517e8cd6 100644
--- a/crawl-ref/source/tilepick.cc
+++ b/crawl-ref/source/tilepick.cc
@@ -2995,7 +2995,7 @@ static inline void _finalise_tile(unsigned int *tile,
else if (orig < TILE_DNGN_MAX)
{
// Some tiles may change from turn to turn, but only if in view.
- if (orig >= TILE_DNGN_LAVA && orig < TILE_BLOOD && see_cell(gc))
+ if (orig >= TILE_DNGN_LAVA && orig < TILE_BLOOD && observe_cell(gc))
env.tile_flv(gc).special = random2(256);
(*tile) = orig + (special_flv % tile_dngn_count(orig));
@@ -4766,7 +4766,7 @@ void tile_finish_dngn(unsigned int *tileb, int cx, int cy)
if (inside_halo(gc))
{
monsters *mon = monster_at(gc);
- if (see_cell(gc) && mon)
+ if (observe_cell(gc) && mon)
{
if (!mons_class_flag(mon->type, M_NO_EXP_GAIN)
&& (!mons_is_mimic(mon->type)
diff --git a/crawl-ref/source/tilereg.cc b/crawl-ref/source/tilereg.cc
index c4c0801739..e6559e97b5 100644
--- a/crawl-ref/source/tilereg.cc
+++ b/crawl-ref/source/tilereg.cc
@@ -970,8 +970,8 @@ void DungeonRegion::pack_buffers()
}
pack_cursor(CURSOR_TUTORIAL, TILE_TUTORIAL_CURSOR);
- pack_cursor(CURSOR_MOUSE, see_cell(m_cursor[CURSOR_MOUSE]) ? TILE_CURSOR
- : TILE_CURSOR2);
+ pack_cursor(CURSOR_MOUSE, observe_cell(m_cursor[CURSOR_MOUSE]) ? TILE_CURSOR
+ : TILE_CURSOR2);
if (m_cursor[CURSOR_TUTORIAL] != NO_CURSOR
&& on_screen(m_cursor[CURSOR_TUTORIAL]))
@@ -1496,7 +1496,7 @@ bool DungeonRegion::update_alt_text(std::string &alt)
return (false);
describe_info inf;
- if (see_cell(gc))
+ if (observe_cell(gc))
get_square_desc(gc, inf, true);
else if (grd(gc) != DNGN_FLOOR)
get_feature_desc(gc, inf);
diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc
index 25a56cfa3e..b8230dfdff 100644
--- a/crawl-ref/source/traps.cc
+++ b/crawl-ref/source/traps.cc
@@ -311,7 +311,7 @@ void check_net_will_hold_monster(monsters *mons)
if (net != NON_ITEM)
destroy_item(net);
- if (see_cell(mons->pos()))
+ if (observe_cell(mons->pos()))
{
if (mons->visible_to(&you))
{
@@ -351,7 +351,7 @@ void trap_def::trigger(actor& triggerer, bool flat_footed)
const bool trig_knows = !flat_footed && this->is_known(&triggerer);
const bool you_trigger = (triggerer.atype() == ACT_PLAYER);
- const bool in_sight = see_cell(this->pos);
+ const bool in_sight = observe_cell(this->pos);
// If set, the trap will be removed at the end of the
// triggering process.
@@ -1139,7 +1139,7 @@ void trap_def::shoot_ammo(actor& act, bool was_known)
{
if (was_known && act.atype() == ACT_PLAYER)
mpr("The trap is out of ammunition!");
- else if (player_can_hear(this->pos) && see_cell(this->pos))
+ else if (player_can_hear(this->pos) && observe_cell(this->pos))
mpr("You hear a soft click.");
this->disarm();
@@ -1228,7 +1228,7 @@ void trap_def::shoot_ammo(actor& act, bool was_known)
// Determine whether projectile hits.
bool hit = (trap_hit >= act.melee_evasion(NULL));
- if (see_cell(act.pos()))
+ if (observe_cell(act.pos()))
{
mprf("%s %s %s%s!",
shot.name(DESC_CAP_A).c_str(),
diff --git a/crawl-ref/source/travel.cc b/crawl-ref/source/travel.cc
index 8dfb9a2a96..191f7d480a 100644
--- a/crawl-ref/source/travel.cc
+++ b/crawl-ref/source/travel.cc
@@ -1658,7 +1658,7 @@ void find_travel_pos(const coord_def& youpos,
{
coord_def unseen = coord_def();
for (adjacent_iterator ai(dest); ai; ++ai)
- if (!see_cell(*ai)
+ if (!you.see_cell(*ai)
&& (!is_terrain_seen(*ai) || !feat_is_wall(grd(*ai))))
{
unseen = *ai;
diff --git a/crawl-ref/source/tutorial.cc b/crawl-ref/source/tutorial.cc
index c8d46ca4c3..c2bd7df2c7 100644
--- a/crawl-ref/source/tutorial.cc
+++ b/crawl-ref/source/tutorial.cc
@@ -4461,7 +4461,7 @@ static bool _water_is_disturbed(int x, int y)
const coord_def c(x,y);
const monsters *mon = monster_at(c);
- if (!mon || grd(c) != DNGN_SHALLOW_WATER || !see_cell(c))
+ if (!mon || grd(c) != DNGN_SHALLOW_WATER || !you.see_cell(c))
return (false);
return (!mon->visible_to(&you) && !mons_flies(mon));
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc
index 3fcf4a2a90..3ab8041efa 100644
--- a/crawl-ref/source/view.cc
+++ b/crawl-ref/source/view.cc
@@ -677,7 +677,7 @@ void blood_smell( int strength, const coord_def& where )
#endif
you.check_awaken(range - player_distance);
// Don't message if you can see the square.
- if (!see_cell(where))
+ if (!you.see_cell(where))
{
mprf("You smell fresh blood%s.",
_player_vampire_smells_blood(player_distance));
@@ -994,7 +994,7 @@ bool mons_near(const monsters *monster)
{
if (crawl_state.arena || crawl_state.arena_suspended)
return (true);
- return (see_cell(monster->pos()));
+ return (you.see_cell(monster->pos()));
}
bool mon_enemies_around(const monsters *monster)
@@ -1298,7 +1298,7 @@ void viewwindow(bool draw_it, bool do_updates)
const coord_def gc(view2grid(coord_def(count_x, count_y)));
const coord_def ep = view2show(grid2view(gc));
- if (in_bounds(gc) && see_cell(gc))
+ if (in_bounds(gc) && you.see_cell(gc))
maybe_remove_autoexclusion(gc);
// Print tutorial messages for features in LOS.
@@ -1497,16 +1497,16 @@ void viewwindow(bool draw_it, bool do_updates)
if (flash_colour && buffy[bufcount])
{
buffy[bufcount + 1] =
- see_cell(gc) ? real_colour(flash_colour)
- : DARKGREY;
+ observe_cell(gc) ? real_colour(flash_colour)
+ : DARKGREY;
}
else if (Options.target_range > 0 && buffy[bufcount]
&& (grid_distance(you.pos(), gc) > Options.target_range
- || !see_cell(gc)))
+ || !observe_cell(gc)))
{
buffy[bufcount + 1] = DARKGREY;
#ifdef USE_TILE
- if (see_cell(gc))
+ if (observe_cell(gc))
tileb[bufcount + 1] |= TILE_FLAG_OOR;
#endif
}
diff --git a/crawl-ref/source/viewmap.cc b/crawl-ref/source/viewmap.cc
index 33a2e92a2b..2ceb2a1a76 100644
--- a/crawl-ref/source/viewmap.cc
+++ b/crawl-ref/source/viewmap.cc
@@ -49,7 +49,7 @@ unsigned get_magicmap_char(dungeon_feature_type feat)
// 5. Anything else will look for the exact same character in the level map.
bool is_feature(int feature, const coord_def& where)
{
- if (!env.map(where).object && !see_cell(where))
+ if (!env.map(where).object && !observe_cell(where))
return (false);
dungeon_feature_type grid = grd(where);
@@ -1106,7 +1106,7 @@ screen_buffer_t colour_code_map(const coord_def& p, bool item_colour,
#endif
dungeon_feature_type feat_value = grd(p);
- if (!see_cell(p))
+ if (!observe_cell(p))
{
const show_type remembered = get_envmap_obj(p);
if (remembered.cls == SH_FEATURE)
diff --git a/crawl-ref/source/xom.cc b/crawl-ref/source/xom.cc
index 3298631d85..4f2fadc827 100644
--- a/crawl-ref/source/xom.cc
+++ b/crawl-ref/source/xom.cc
@@ -1548,7 +1548,7 @@ static int _xom_swap_weapons(bool debug = false)
if (!m->alive())
continue;
- if (!see_cell(m->pos()))
+ if (!you.see_cell(m->pos()))
continue;
if (!wpn || mons_wont_attack(m) || mons_is_summoned(m)
@@ -1684,7 +1684,7 @@ static int _xom_rearrange_pieces(int sever, bool debug = false)
if (!m->alive())
continue;
- if (!see_cell(m->pos()))
+ if (!you.see_cell(m->pos()))
continue;
mons.push_back(m);
@@ -1748,7 +1748,7 @@ static int _xom_animate_monster_weapon(int sever, bool debug = false)
if (!m->alive())
continue;
- if (!see_cell(m->pos()))
+ if (!you.see_cell(m->pos()))
continue;
if (mons_wont_attack(m) || mons_is_summoned(m)
@@ -1993,7 +1993,7 @@ static int _xom_change_scenery(bool debug = false)
std::vector<coord_def> candidates;
for (radius_iterator ri(you.pos(), LOS_RADIUS, false, true); ri; ++ri)
{
- if (!in_bounds(*ri) || !see_cell(*ri))
+ if (!in_bounds(*ri) || !you.see_cell(*ri))
continue;
dungeon_feature_type feat = grd(*ri);
@@ -2021,7 +2021,7 @@ static int _xom_change_scenery(bool debug = false)
{
if ((random_near_space(you.pos(), place)
|| random_near_space(you.pos(), place, true))
- && grd(place) == DNGN_FLOOR && see_cell(place))
+ && grd(place) == DNGN_FLOOR && you.see_cell(place))
{
if (debug)
return (XOM_GOOD_SCENERY);
@@ -2959,7 +2959,7 @@ bool move_stair(coord_def stair_pos, bool away, bool allow_under)
bool found_stairs = false;
int past_stairs = 0;
- while (in_bounds(ray.pos()) && see_cell(ray.pos())
+ while (in_bounds(ray.pos()) && you.see_cell(ray.pos())
&& !cell_is_solid(ray.pos()) && ray.pos() != you.pos())
{
if (ray.pos() == stair_pos)
@@ -2996,7 +2996,7 @@ bool move_stair(coord_def stair_pos, bool away, bool allow_under)
if (!in_bounds(ray.pos()) || ray.pos() == you.pos())
ray.regress();
- while (!see_cell(ray.pos()) || grd(ray.pos()) != DNGN_FLOOR)
+ while (!you.see_cell(ray.pos()) || grd(ray.pos()) != DNGN_FLOOR)
{
ray.regress();
if (!in_bounds(ray.pos()) || ray.pos() == you.pos()