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authorJesse Luehrs <doy@tozt.net>2014-08-15 01:16:43 -0400
committerJesse Luehrs <doy@tozt.net>2014-08-15 01:16:43 -0400
commit0cd90c0d10aafaa61cd7db4ab638841cf47ae950 (patch)
treec78d1281350333a109905ddff73c56247ced90af
parentb7ef146212d22d91376d2d5b8ded64065d549780 (diff)
downloadcrawl-ref-0cd90c0d10aafaa61cd7db4ab638841cf47ae950.tar.gz
crawl-ref-0cd90c0d10aafaa61cd7db4ab638841cf47ae950.zip
remove some duplication
-rw-r--r--crawl-ref/source/player.cc42
1 files changed, 24 insertions, 18 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index d3f6ec1da9..66eda8addb 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -3940,6 +3940,21 @@ static void _output_expiring_message(duration_type dur, const char* msg)
}
}
+static void _display_char_status(int value, const char *fmt, ...)
+{
+ va_list argp;
+ va_start(argp, fmt);
+
+ string msg = vmake_stringf(fmt, argp);
+
+ if (you.wizard)
+ mprf("%s (%d).", msg.c_str(), value);
+ else
+ mprf("%s.", msg.c_str());
+
+ va_end(argp);
+}
+
static void _display_vampire_status()
{
string msg = "At your current hunger state you ";
@@ -4009,7 +4024,7 @@ static void _display_movement_speed()
const bool antiswift = (you.duration[DUR_SWIFTNESS] > 0
&& you.attribute[ATTR_SWIFTNESS] < 0);
- mprf("Your %s speed is %s%s%s.",
+ _display_char_status(move_cost, "Your %s speed is %s%s%s",
// order is important for these:
(swim) ? "swimming" :
(water) ? "wading" :
@@ -4082,10 +4097,8 @@ static void _display_attack_delay()
if (you.duration[DUR_FINESSE])
avg = max(20, avg / 2);
- if (you.wizard)
- mprf("Your attack speed is %s (%d).", _attack_delay_desc(avg), avg);
- else
- mprf("Your attack speed is %s.", _attack_delay_desc(avg));
+ _display_char_status(avg, "Your attack speed is %s",
+ _attack_delay_desc(avg));
}
// forward declaration
@@ -4138,21 +4151,14 @@ void display_char_status()
_display_attack_delay();
// magic resistance
- if (you.wizard)
- mprf("You are %s to hostile enchantments (%d).",
- magic_res_adjective(player_res_magic(false)).c_str(),
- you.res_magic());
- else
- mprf("You are %s to hostile enchantments.",
- magic_res_adjective(player_res_magic(false)).c_str());
+ _display_char_status(you.res_magic(),
+ "You are %s to hostile enchantments",
+ magic_res_adjective(player_res_magic(false)).c_str());
// character evaluates their ability to sneak around:
- if (you.wizard)
- mprf("You feel %s (%d).",
- stealth_desc(check_stealth()).c_str(),
- check_stealth());
- else
- mprf("You feel %s.", stealth_desc(check_stealth()).c_str());
+ _display_char_status(check_stealth(),
+ "You feel %s",
+ stealth_desc(check_stealth()).c_str());
}
bool player::clarity(bool calc_unid, bool items) const