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authorJude Brown <bookofjude@users.sourceforge.net>2010-01-17 21:32:46 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2010-01-17 21:32:46 +1000
commitd50b26f051e8bc6e4faeeb0b4f5e12a6998f2124 (patch)
tree3b80f32c5e3e6fc489e1f7d77606ba133a7abf62
parent550bd520c116960743687b2e02d83f6fa1ba8f7d (diff)
downloadcrawl-ref-d50b26f051e8bc6e4faeeb0b4f5e12a6998f2124.tar.gz
crawl-ref-d50b26f051e8bc6e4faeeb0b4f5e12a6998f2124.zip
Increase generation of giant leeches in Swamp.
Chances of generation were around a maximum of one per level; they are now around a maximum of four per level, which I think is reasonable. They were previously as ultra-rare as tentacled monstrosities and other unseen Swamp denizens.
-rw-r--r--crawl-ref/source/mon-pick.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-pick.cc b/crawl-ref/source/mon-pick.cc
index 86c1e50a38..bdffd7ab76 100644
--- a/crawl-ref/source/mon-pick.cc
+++ b/crawl-ref/source/mon-pick.cc
@@ -1558,6 +1558,7 @@ int mons_swamp_level(int mcls)
case MONS_SWAMP_DRAKE:
case MONS_WORM:
case MONS_SWAMP_WORM:
+ case MONS_GIANT_LEECH:
mlev++;
break;
@@ -1591,7 +1592,6 @@ int mons_swamp_level(int mcls)
case MONS_SLIME_CREATURE:
case MONS_VERY_UGLY_THING:
case MONS_VAPOUR:
- case MONS_GIANT_LEECH:
case MONS_TENTACLED_MONSTROSITY:
mlev += 4;
break;
@@ -1633,6 +1633,7 @@ int mons_swamp_rare(int mcls)
return 70;
case MONS_RAT:
+ case MONS_GIANT_LEECH:
return 61;
case MONS_SLIME_CREATURE:
@@ -1681,7 +1682,6 @@ int mons_swamp_rare(int mcls)
case MONS_GIANT_NEWT:
case MONS_GIANT_SLUG:
case MONS_GIANT_SNAIL:
- case MONS_GIANT_LEECH:
return 10;
case MONS_TENTACLED_MONSTROSITY: