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authorAdam Borowski <kilobyte@angband.pl>2011-06-18 11:45:10 +0200
committerAdam Borowski <kilobyte@angband.pl>2011-06-18 11:45:10 +0200
commit4d701c92ff02d11882e032d48f5dcae6f4edfa06 (patch)
tree6befc6452d77456845465b8a51e9bcd2ba7fc03c /crawl-ref/INSTALL.txt
parent3302fe61d0a01d8bd4ecd3cf2e89e52d550ae352 (diff)
downloadcrawl-ref-4d701c92ff02d11882e032d48f5dcae6f4edfa06.tar.gz
crawl-ref-4d701c92ff02d11882e032d48f5dcae6f4edfa06.zip
Rename dat/clua to dat/dlua to avoid the clua/dlua confusion.
There might be places where dlua is referred to as clua internally, and in many places "clua" means "lua in general".
Diffstat (limited to 'crawl-ref/INSTALL.txt')
-rw-r--r--crawl-ref/INSTALL.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/INSTALL.txt b/crawl-ref/INSTALL.txt
index d515ff7291..a79c2a7896 100644
--- a/crawl-ref/INSTALL.txt
+++ b/crawl-ref/INSTALL.txt
@@ -312,7 +312,7 @@ Data files
Crawl looks for several data files when starting up. They include:
* Special level and vault layout (dat/*.des) files.
-* Core Lua code (dat/clua/*.lua).
+* Core Lua code (dat/dlua/*.lua).
* Descriptions for monsters and game features (dat/descript/*.txt).
* Definitions for monster dialogue and randart names (dat/database/*.txt).