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author | Adam Borowski <kilobyte@angband.pl> | 2011-06-18 11:45:10 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-06-18 11:45:10 +0200 |
commit | 4d701c92ff02d11882e032d48f5dcae6f4edfa06 (patch) | |
tree | 6befc6452d77456845465b8a51e9bcd2ba7fc03c /crawl-ref/INSTALL.txt | |
parent | 3302fe61d0a01d8bd4ecd3cf2e89e52d550ae352 (diff) | |
download | crawl-ref-4d701c92ff02d11882e032d48f5dcae6f4edfa06.tar.gz crawl-ref-4d701c92ff02d11882e032d48f5dcae6f4edfa06.zip |
Rename dat/clua to dat/dlua to avoid the clua/dlua confusion.
There might be places where dlua is referred to as clua internally,
and in many places "clua" means "lua in general".
Diffstat (limited to 'crawl-ref/INSTALL.txt')
-rw-r--r-- | crawl-ref/INSTALL.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/INSTALL.txt b/crawl-ref/INSTALL.txt index d515ff7291..a79c2a7896 100644 --- a/crawl-ref/INSTALL.txt +++ b/crawl-ref/INSTALL.txt @@ -312,7 +312,7 @@ Data files Crawl looks for several data files when starting up. They include: * Special level and vault layout (dat/*.des) files. -* Core Lua code (dat/clua/*.lua). +* Core Lua code (dat/dlua/*.lua). * Descriptions for monsters and game features (dat/descript/*.txt). * Definitions for monster dialogue and randart names (dat/database/*.txt). |