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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-08 20:03:41 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-08 20:03:41 +0000 |
commit | 379b2efa74ffc7c09d42d1544d911f1e769ceb10 (patch) | |
tree | 472f4abfe948732ff205eba94b57f3fd33d2371a /crawl-ref/docs/034_changes.txt | |
parent | a1dd025c4efbc80f6e56d03b66fabe005f87751f (diff) | |
download | crawl-ref-379b2efa74ffc7c09d42d1544d911f1e769ceb10.tar.gz crawl-ref-379b2efa74ffc7c09d42d1544d911f1e769ceb10.zip |
More documentation updates for trunk.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6459 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/034_changes.txt')
-rw-r--r-- | crawl-ref/docs/034_changes.txt | 166 |
1 files changed, 89 insertions, 77 deletions
diff --git a/crawl-ref/docs/034_changes.txt b/crawl-ref/docs/034_changes.txt index 2fc88b6405..a6c2521d34 100644 --- a/crawl-ref/docs/034_changes.txt +++ b/crawl-ref/docs/034_changes.txt @@ -1,77 +1,89 @@ -Information for players of versions 0.3.4 or earlier ----------------------------------------------------- - -There have been many changes to the interface in the new version. Among -them: - -* Swapped some command keys around: - G auto-travel (was Ctrl-G) - z cast spell (was Z) - Z zap wand (was z) - o auto-explore (was Ctrl-O) - Ctrl-O dungeon overview (was O) - O open door (was o) - C close door (was c) - c chop up (was D, dissect) - E show experience (was C) - v evoke (was E) - f, F fire/throw (was t) - t tell/yell (was !) - Ctrl-V Tiles settings (was Ctrl-Q) - Ctrl-Q quit (was Q) - -* Added some new commands: - ` repeat previous command - 0 repeat next command # of times - ! annotate dungeon level - (If your annotation contains '!' you'll be prompted whenever - you attempt to enter the level.) - ( cycle the quiver to the next appropriate item - Ctrl-D define macros (synonym to '~') - Ctrl-G verbose list of monsters in sight - Ctrl-T change your allies' pickup behaviour - (only available to some characters) - Q quiver an item for firing - - There is a file called "key_changes.pdf" in the /docs directory that - lists all of these command changes on a printable reference sheet. - -* Removed the v command (view item in inventory). Its functionality is - provided by pressing i (showing the inventory) and the letter for the - item, at the same number of key presses. - -* The chop up (formerly dissect) interface is modified: there is no - prompt anymore for single corpses. In case of several corpses on the - square, you may use 'c' as a synonym for yes, and 'a' will answer yes - to this and all further corpses. In particular, all corpses in a square - can be sacrificed with 'pca'. - -* The colours of many monsters have been changed. Most notably, there are - no darkgrey monsters anymore. In case darkgrey is actually better - visible than blue on your system, you can swap these colours using - colour: darkblue = darkgrey - in init.txt. - Apart from that, more dangerous monsters are now generally displayed in - lighter colours. - -We are content that all of these changes are genuine improvements. Should -your brain be hardwired to the old settings, you can effectively enforce -the 0.3.4 state by using the following options: - include = 034_monster_glyphs.txt - additional_macro_file = 034_command_keys.txt - always_confirm_butcher = true - -Note that the header of init.txt contains these lines. (It contains some -more options for using other old settings.) The options are commented out, -so you just need to remove the # in front in order to activate them. You -can choose to use only part of these options. In case you decide to use -the old keyset, be aware that D is also a synonym for 'yes' in the -butcher interface. - -If you choose to go with the new keyset or the new butcher interface and -you intend to use your old macros, you'll need to look through your -macro.txt file. - -There are a number of new options, some of them outsourced into various -files in the /settings folder, so if you intend to use your old init file, -you may still want to at least look through the new one. +Information for players of versions 0.3.4 or earlier
+----------------------------------------------------
+
+There have been many changes to the interface in the new version. Among
+them:
+
+* Swapped some command keys around:
+ G auto-travel (was Ctrl-G)
+ z cast spell (was Z)
+ Z zap wand (was z)
+ o auto-explore (was Ctrl-O)
+ Ctrl-O dungeon overview (was O)
+ O open door (was o)
+ C close door (was c)
+ c chop up (was D, dissect)
+ E show experience (was C)
+ v evoke (was E)
+ f, F fire/throw (was t)
+ t tell/yell (was !)
+ Ctrl-V Tiles settings (was Ctrl-Q)
+ Ctrl-Q quit (was Q)
+
+* Added some new commands:
+ ! annotate dungeon level
+ (If your annotation contains '!' you'll be prompted whenever
+ you attempt to enter the level.)
+ ( cycle the quiver to the next appropriate item
+ Q quiver an item for firing
+ ` repeat previous command
+ 0 repeat next command # of times
+ Ctrl-D define macros (synonym to '~')
+ Ctrl-G verbose list of monsters in sight
+ Ctrl-T change your allies' pickup behaviour
+ (only available to some characters)
+
+
+ There is a file called "key_changes.pdf" in the /docs directory that
+ lists all of these command changes on a printable reference sheet.
+
+* Removed the 'v' command (view item in inventory). Its functionality is
+ provided by pressing 'i' (showing the inventory) and the letter for the
+ item, at the same number of key presses.
+
+* The chop up (formerly dissect) interface is modified: there is no
+ prompt anymore for single corpses. In case of several corpses on the
+ square, you may use 'c' as a synonym for yes, and 'a' will answer yes
+ to this and all further corpses. In particular, all corpses in a square
+ can be sacrificed with 'pca'.
+
+* When targeting, the functions of '!' and '.' have been swapped. Thus
+ firing with '.' will now stop at the target, whereas '!' will shoot
+ further if the target was missed. Enter etc. still behave as in 0.3.4.
+ You can now target using the monster list; Cltr-L toggles this option.
+ You can quiver an item, meaning that you will preferably fire this
+ ammunition (and keep doing so even if you run out of it temporarily).
+ Quivering is done via 'Q' (quiver the currently fired item) or 'fi'
+ (choose an item for firing and quiver it) or also by using '(' which
+ cycles appropriate ammunition. 'F' lets you select an item to be thrown
+ without affecting the quiver.
+
+* The colours of many monsters have been changed. Most notably, there are
+ no darkgrey monsters anymore. In case darkgrey is actually better
+ visible than blue on your system, you can swap these colours using
+ colour: darkblue = darkgrey
+ in init.txt.
+ Apart from that, more dangerous monsters are now generally displayed in
+ lighter colours.
+
+We are content that all of these changes are genuine improvements. Should
+your brain be hardwired to the old settings, you can effectively enforce
+the 0.3.4 state by using the following options:
+ include = 034_monster_glyphs.txt
+ additional_macro_file = 034_command_keys.txt
+ always_confirm_butcher = true
+
+Note that the header of init.txt contains these lines. (It contains some
+more options for using other old settings.) The options are commented out,
+so you just need to remove the # in front in order to activate them. You
+can choose to use only part of these options. In case you decide to use
+the old keyset, be aware that D is also a synonym for 'yes' in the
+butcher interface.
+
+If you choose to go with the new keyset or the new butcher interface and
+you intend to use your old macros, you'll need to look through your
+macro.txt file.
+
+There are a number of new options, some of them outsourced into various
+files in the /settings folder, so if you intend to use your old init file,
+you may still want to at least look through the new one.
|