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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-25 08:39:26 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-25 08:39:26 +0000 |
commit | 77a90402d1f3d508eb018140c1ee696aa370941a (patch) | |
tree | 9de399d464c19baa44fbb195357450ce94e9d36d /crawl-ref/docs/arena.txt | |
parent | 6336c1634c0ae822f5096c33c92caa2219c1a7de (diff) | |
download | crawl-ref-77a90402d1f3d508eb018140c1ee696aa370941a.tar.gz crawl-ref-77a90402d1f3d508eb018140c1ee696aa370941a.zip |
Improve the documentation a bit.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10037 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/arena.txt')
-rw-r--r-- | crawl-ref/docs/arena.txt | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/crawl-ref/docs/arena.txt b/crawl-ref/docs/arena.txt index 5fbd93d078..3a1cbee8ee 100644 --- a/crawl-ref/docs/arena.txt +++ b/crawl-ref/docs/arena.txt @@ -5,7 +5,7 @@ entertainment. It can be invoked on the command line like this: crawl -arena "kobold v goblin" Which will cause one kobold to fight one goblin, with crawl shutting down once -one of them has won. To be considered valid, a monster's name has to fully +one of them has won. To be considered valid, a monster's name has to fully match its definition, e.g. "Blork the orc" rather than simply "Blork". To make them fight for three rounds you can do: @@ -25,7 +25,7 @@ will give team A a rat and a cockroach and team B a kobold and a goblin; a victory is declared when all of one team is dead and at lest one member of the other team is still alive. -Some monsters have a band (that is, a group of monsters) that will be +Some monsters have a band (that is, a group of monsters) that will be generated with them during normal play. You can use the suffix "band" to make a monster appear with its band (if one exists). For example: @@ -49,6 +49,9 @@ For example: will choose two random monsters from the 10th level of the Lair and pit them against three random monsters from the 7th level of the Vaults. +The branches need to use the official abbreviations also used e.g. in the +overmap (Ctrl-O): D, Temple, Orc, Elf, Lair, Swamp, Shoal, Slime, Snake, Hive, +Vault, Blade, Crypt, Tomb, Hell, Dis, Geh, Coc, Tar, Zot. To let the game pick monsters completely at random, use "random" as a monster name. If you use the tag random_uniques all monsters thus chosen @@ -146,11 +149,11 @@ The parameters include: Creatures spell (including test spawners) then arena cycles through the list of valid monsters, rather than taking rarity into account. -* random_uniques: If the team is made up of random monsters - (e.g. "random v random") the chosen monsters will be uniques. Also, +* random_uniques: If the team is made up of random monsters + (e.g. "random v random") the chosen monsters will be uniques. Also, any monster using Shadow Creatures will summon uniques. -* "ban_gylphs:ABC" prevents monsters with the listed ASCII glyphs from +* "ban_glyphs:ABC" prevents monsters with the listed ASCII glyphs from being placed in the arena. For instance, "ban_glyphs:&C" prevents demon lords and giants/cyclopses/titans/etc from being placed. |