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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-05-07 18:59:53 -0600 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-05-07 18:59:53 -0600 |
commit | 6eae419512f72e42309e541b45fac7294bedcfaf (patch) | |
tree | 1bdeecaf002667a3ae9093fa9c2a48881b50a296 /crawl-ref/docs/changelog.txt | |
parent | 3d343ae86a1994b1d54c641a7464b11a01033b65 (diff) | |
download | crawl-ref-6eae419512f72e42309e541b45fac7294bedcfaf.tar.gz crawl-ref-6eae419512f72e42309e541b45fac7294bedcfaf.zip |
Changelog through 0.15-a0-640-g3d343ae.
Diffstat (limited to 'crawl-ref/docs/changelog.txt')
-rw-r--r-- | crawl-ref/docs/changelog.txt | 51 |
1 files changed, 48 insertions, 3 deletions
diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt index 7694273e25..e91b87719c 100644 --- a/crawl-ref/docs/changelog.txt +++ b/crawl-ref/docs/changelog.txt @@ -1,5 +1,6 @@ -Stone Soup 0.15 (up to 0.15-a0-402-g0f93d02) +Stone Soup 0.15 (up to 0.15-a0-640-g3d343ae) -------------------------------------------- +* Two new gods: Gozag Ym Sagoz the Greedy and Qazlal Stormbringer. * Ranged combat has been rewritten from the ground up. Branches, environment @@ -8,6 +9,7 @@ Branches, environment * Some areas of the Tomb layout can now vary. * Mechanical traps no longer drop ammo. * Troves asking for items require that item to be unequipped. +* The Abyss no longer sometimes blocks blinking. Character --------- @@ -16,6 +18,8 @@ Character * All non-undead forms can eat and drink normally. * All forms can butcher. * Wisp form can read scrolls and cannot blink on demand. +* Wanderers have tweaked starting kits with generally better items. +* Teleportitis cannot be controlled. Monsters -------- @@ -25,8 +29,13 @@ Monsters * Manticores now move as fast as the player. * Komodo dragons now bite harder but don't sicken the player. * Deep dwarf death knights are now just death knights. +* Manticores have an unlimited number of spike volleys. +* Base draconians can become nonbase draconians with experience. +* Undead and nonliving enemies regenerate as fast as other enemies. +* Ghouls and necrophages can no longer equip weapons or armour. +* Monster melee attacks can no longer destroy items. * Removed enemies: vapours, thorn lotuses, giant goldfish, silver stars, - flaming corpses, grizzly bears, phoenixes. + flaming corpses, grizzly bears, spriggan enchanters, phoenixes. Spells ------ @@ -35,8 +44,10 @@ Spells in the book of Burglary. * Casting Ozocubu's Refrigeration now prevents the player from using potions for several turns instead of destroying potions. +* Death Channel lasts twice as long. * The Book of War Chants is no more. -* Removed spells: Fire Brand, Freezing Aura, Lethal Infusion, Poison Weapon. +* Removed spells: Fire Brand, Freezing Aura, Lethal Infusion, Poison Weapon, + Summon Elemental. Items ----- @@ -44,6 +55,8 @@ Items has more of an impact, attack delay is more predictable, and Throwing should be more viable as a ranged option as compared to bows and crossbows, among other changes. +* The blowgun of the Assassin returns; it has a chance to affect the target + more than normal blowguns. * Cleaving hits the full eight squares around a player. * Jewellery automatically identifies on equipping it. * Damage from the electrocution brand has been reduced slightly. @@ -53,15 +66,47 @@ Items * Amulets of inaccuracy are always cursed. * New rings of stealth and loudness, which positively/negatively adjust a player's stealth. +* Gloves of archery no longer penalise melee. +* (Plain) bows have been renamed to shortbows. +* Identify scrolls now always identify a single item. * Removed items: rings of hunger and sustenance. Gods ---- +* Two new gods: Gozag Ym Sagoz the Greedy and Qazlal Stormbringer. Both are + temple gods with an altar either in Temple or on D:2-9. + - Gozag + - Charges a service fee for joining, dependent on the amount of gold that + has been generated in the game. + - Does not have piety. + - Defeated enemies turn to gold; these gold piles distract nearby + creatures, causing them to sometimes not act. + - Potion Petition: purchase one set of potion effects. + - Call Merchant: fund a merchant to set up shop somewhere near to areas + of the dungeon you have explored. + - Bribe Branch: send money to the inhabitants of a branch to turn them + temporarily neutral or incite them to join you. + - Duplication: one non-artefact item can be duplicated at an altar. + - Qazlal + - Piety on kills. + - All followers are immune from their own clouds. + - 1*: Storm Shield: you passively generate elemental clouds around you and + gain bonus SH, and gain RMsl at 3*; you also generate a lot of + noise. + - 2*: Upheaval: blast a small nearby area with elemental forces. + - 3*: Elemental Force: turn nearby clouds into elementals. + - 4*: Elemental Adaptation: taking elemental or physical damage sometimes + temporarily grants you resistance against that element. + - 5*: Disaster Area: blast the entire area around you with elemental + forces. + - 6*: at an altar, gain a permanent elemental resistance of your choice + for as long as you worship Qazlal. * Followers of good gods no longer get a chance to turn holy enemies neutral. Interface --------- * There are status lights for Might, Agility, and Brilliance. +* Monsters with special attack flavours have this noted in their descriptions. Stone Soup 0.14.1 (20140428) ---------------------------- |