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authorSteve Melenchuk <smelenchuk@gmail.com>2014-05-07 18:59:53 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-07 18:59:53 -0600
commit6eae419512f72e42309e541b45fac7294bedcfaf (patch)
tree1bdeecaf002667a3ae9093fa9c2a48881b50a296 /crawl-ref/docs/changelog.txt
parent3d343ae86a1994b1d54c641a7464b11a01033b65 (diff)
downloadcrawl-ref-6eae419512f72e42309e541b45fac7294bedcfaf.tar.gz
crawl-ref-6eae419512f72e42309e541b45fac7294bedcfaf.zip
Changelog through 0.15-a0-640-g3d343ae.
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1 files changed, 48 insertions, 3 deletions
diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt
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+++ b/crawl-ref/docs/changelog.txt
@@ -1,5 +1,6 @@
-Stone Soup 0.15 (up to 0.15-a0-402-g0f93d02)
+Stone Soup 0.15 (up to 0.15-a0-640-g3d343ae)
--------------------------------------------
+* Two new gods: Gozag Ym Sagoz the Greedy and Qazlal Stormbringer.
* Ranged combat has been rewritten from the ground up.
Branches, environment
@@ -8,6 +9,7 @@ Branches, environment
* Some areas of the Tomb layout can now vary.
* Mechanical traps no longer drop ammo.
* Troves asking for items require that item to be unequipped.
+* The Abyss no longer sometimes blocks blinking.
Character
---------
@@ -16,6 +18,8 @@ Character
* All non-undead forms can eat and drink normally.
* All forms can butcher.
* Wisp form can read scrolls and cannot blink on demand.
+* Wanderers have tweaked starting kits with generally better items.
+* Teleportitis cannot be controlled.
Monsters
--------
@@ -25,8 +29,13 @@ Monsters
* Manticores now move as fast as the player.
* Komodo dragons now bite harder but don't sicken the player.
* Deep dwarf death knights are now just death knights.
+* Manticores have an unlimited number of spike volleys.
+* Base draconians can become nonbase draconians with experience.
+* Undead and nonliving enemies regenerate as fast as other enemies.
+* Ghouls and necrophages can no longer equip weapons or armour.
+* Monster melee attacks can no longer destroy items.
* Removed enemies: vapours, thorn lotuses, giant goldfish, silver stars,
- flaming corpses, grizzly bears, phoenixes.
+ flaming corpses, grizzly bears, spriggan enchanters, phoenixes.
Spells
------
@@ -35,8 +44,10 @@ Spells
in the book of Burglary.
* Casting Ozocubu's Refrigeration now prevents the player from using potions
for several turns instead of destroying potions.
+* Death Channel lasts twice as long.
* The Book of War Chants is no more.
-* Removed spells: Fire Brand, Freezing Aura, Lethal Infusion, Poison Weapon.
+* Removed spells: Fire Brand, Freezing Aura, Lethal Infusion, Poison Weapon,
+ Summon Elemental.
Items
-----
@@ -44,6 +55,8 @@ Items
has more of an impact, attack delay is more predictable, and Throwing
should be more viable as a ranged option as compared to bows and crossbows,
among other changes.
+* The blowgun of the Assassin returns; it has a chance to affect the target
+ more than normal blowguns.
* Cleaving hits the full eight squares around a player.
* Jewellery automatically identifies on equipping it.
* Damage from the electrocution brand has been reduced slightly.
@@ -53,15 +66,47 @@ Items
* Amulets of inaccuracy are always cursed.
* New rings of stealth and loudness, which positively/negatively adjust
a player's stealth.
+* Gloves of archery no longer penalise melee.
+* (Plain) bows have been renamed to shortbows.
+* Identify scrolls now always identify a single item.
* Removed items: rings of hunger and sustenance.
Gods
----
+* Two new gods: Gozag Ym Sagoz the Greedy and Qazlal Stormbringer. Both are
+ temple gods with an altar either in Temple or on D:2-9.
+ - Gozag
+ - Charges a service fee for joining, dependent on the amount of gold that
+ has been generated in the game.
+ - Does not have piety.
+ - Defeated enemies turn to gold; these gold piles distract nearby
+ creatures, causing them to sometimes not act.
+ - Potion Petition: purchase one set of potion effects.
+ - Call Merchant: fund a merchant to set up shop somewhere near to areas
+ of the dungeon you have explored.
+ - Bribe Branch: send money to the inhabitants of a branch to turn them
+ temporarily neutral or incite them to join you.
+ - Duplication: one non-artefact item can be duplicated at an altar.
+ - Qazlal
+ - Piety on kills.
+ - All followers are immune from their own clouds.
+ - 1*: Storm Shield: you passively generate elemental clouds around you and
+ gain bonus SH, and gain RMsl at 3*; you also generate a lot of
+ noise.
+ - 2*: Upheaval: blast a small nearby area with elemental forces.
+ - 3*: Elemental Force: turn nearby clouds into elementals.
+ - 4*: Elemental Adaptation: taking elemental or physical damage sometimes
+ temporarily grants you resistance against that element.
+ - 5*: Disaster Area: blast the entire area around you with elemental
+ forces.
+ - 6*: at an altar, gain a permanent elemental resistance of your choice
+ for as long as you worship Qazlal.
* Followers of good gods no longer get a chance to turn holy enemies neutral.
Interface
---------
* There are status lights for Might, Agility, and Brilliance.
+* Monsters with special attack flavours have this noted in their descriptions.
Stone Soup 0.14.1 (20140428)
----------------------------