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authorreaverb <reaverb.Crawl@gmail.com>2014-05-29 04:39:32 -0400
committerreaverb <reaverb.Crawl@gmail.com>2014-05-29 05:27:11 -0400
commitbfbb4183b89b8aba743bea6fbfc87aac617bbe6e (patch)
tree21c9938050fa7ad320e0ea191dcd110c3a94ad5f /crawl-ref/docs/changelog.txt
parent4b0d1dea3b48f470b71c85b6272d899517393858 (diff)
downloadcrawl-ref-bfbb4183b89b8aba743bea6fbfc87aac617bbe6e.tar.gz
crawl-ref-bfbb4183b89b8aba743bea6fbfc87aac617bbe6e.zip
Changelog through 0.15-a0-1140-g4b0d1de
Diffstat (limited to 'crawl-ref/docs/changelog.txt')
-rw-r--r--crawl-ref/docs/changelog.txt47
1 files changed, 37 insertions, 10 deletions
diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt
index ff8d2f643a..7c825680c9 100644
--- a/crawl-ref/docs/changelog.txt
+++ b/crawl-ref/docs/changelog.txt
@@ -1,4 +1,4 @@
-Stone Soup 0.15 (up to 0.15-a0-1064-gdf5a4c5)
+Stone Soup 0.15 (up to 0.15-a0-1140-g4b0d1de)
--------------------------------------------
* Two new gods: Gozag Ym Sagoz the Greedy and Qazlal Stormbringer.
* Ranged combat has been rewritten from the ground up.
@@ -33,11 +33,17 @@ Character
- always get the full effect of all potions;
- can always mutate; and
- always get the full effect of all mutations.
+* Some Demonspawn mutations have been modified:
+ - The Foul Stench facet gives rot immunity earlier and separately instead of
+ saprovore.
+ - Facets which gave potion/scroll item conservation now give freezing/fire
+ cloud immunity earlier and separately.
Monsters
--------
* Many enemy glyphs have been adjusted. See 0.14_monster_glyphs.txt.
* Corrosion affects all of your equipment, but only temporarily.
+* The chance of corroding equipment no longer considers item enchantment.
* Enemies are more intelligent about using area-of-attack spells such as
Symbol of Torment and Chain Lightning when you are not in sight.
* Manticores now move as fast as the player.
@@ -47,7 +53,7 @@ Monsters
* Base draconians can become nonbase draconians with experience.
* Undead and nonliving enemies regenerate as fast as other enemies.
* Ghouls and necrophages can no longer equip weapons or armour.
-* Monster melee attacks can no longer destroy items.
+* Item destruction of scrolls and potions has been completely removed.
* Silver statues and orange crystal statues are immune to disintegration,
but have less health and AC and have their abilities converted to spells
such that they spam less; this implies OCS confusion can be resisted.
@@ -68,6 +74,8 @@ Spells
for several turns instead of destroying potions.
* Spider Form now moves at normal speed.
* Death Channel lasts twice as long.
+* Tukima's Dance now animates weapons held by monsters. The weapons will fight
+ against their former owners. It is also now level 3.
* The Book of War Chants is no more.
* Removed spells: Fire Brand, Freezing Aura, Lethal Infusion, Poison Weapon,
Summon Elemental.
@@ -82,7 +90,7 @@ Items
more than normal blowguns.
* New unrand: the +8 orange crystal plate armour {Archmagi, Int+3 Clar
SustAb}.
-* New fixedart: the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6}. A quarterstaff
+* New unrand: the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6}. A quarterstaff
that takes HP every time you cast a spell.
* The dagger of Chilly Death now sometimes flash-freezes enemies, slowing their
movement, and the scimitar of Flaming Death now sometimes applies sticky
@@ -112,15 +120,26 @@ Items
Cards
-----
-* Decks of wonders now contain Dowsing, Battlelust, Helm, and Shadow instead
- of Experience, Helix, Sage, and Trowel
-* Decks of dungeon are no more.
-* The Potion card has a new list of effects: power 0 is decay/curing/agility/
- might/brilliance; 1 has a chance of resistance/haste; 2 has a chance of
- magic/heal wounds.
+* New cards.
+ - Fortitude, which gives Damage Shaving and a bonus to strength.
+ - Storm, which can make shallow water, a tornado, or cause swiftness.
+ - Degeneration, which polymorphs nearby monsters into weaker ones.
+ - Shaft, which creates a shaft under the player. This is an old effect of the
+ Flight card.
+ - Illusion, which summons an illusion of the player.
+* Revamped cards.
+ - Flame card now spawns flame clouds around the user and on hostiles rather
+ than dealing damage.
+ - Velocity card now hastes the slow and slows hasty rather than simply
+ speeding up the player.
+ - Potion card has a new list of effects.
* The Mercenary card can generate base demonspawn instead of spriggan riders.
+* Decks of war now contain the Drowsing and Potion cards.
+* Decks of wonders now contain Mercenary, Battlelust, Helm, and Shadow instead
+ of Experience, Helix, Sage, and Trowel.
+* Decks of dungeon are no more.
* Removed cards: Experience, Sage, Water, Vitrification, Trowel, Minefield,
- and Shuffle.
+ Shuffle, Warp, Portal, Hammer, Spark, Flight, and Genie.
Gods
----
@@ -152,6 +171,14 @@ Gods
forces.
- 6*: at an altar, gain a permanent elemental resistance of your choice
for as long as you worship Qazlal.
+* Nemelex has been revamped.
+ - Nemelex only gives piety for exploration rather than item sacrifices or
+ deck usage.
+ - Peek at Two now reveals the top cards of a deck but cannot be used with
+ other Nemelex abilities.
+ - Nemelex now only gifts decks of war and escape.
+ - Various cards have been changed, added, or removed. See the Cards section
+ for details.
* Followers of good gods no longer get a chance to turn holy enemies neutral.
* Zin's Recite no longer prompts for a book, instead affecting all monsters
in sight with the strongest effects that would impact them.