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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-24 19:23:36 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-24 19:23:36 +0000
commit918389a0cf54b7b6adf6505a1321f8b414d0effe (patch)
tree5e6aa0bd6ad5cff3d4bbd71d42a38191a8c8e7ac /crawl-ref/docs/changes.stone_soup
parent779fa77b12bdb33d3be215297da1daabf96f5af7 (diff)
downloadcrawl-ref-918389a0cf54b7b6adf6505a1321f8b414d0effe.tar.gz
crawl-ref-918389a0cf54b7b6adf6505a1321f8b414d0effe.zip
Update change log once again.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5216 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/changes.stone_soup')
-rw-r--r--crawl-ref/docs/changes.stone_soup21
1 files changed, 16 insertions, 5 deletions
diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup
index 573e34de2a..cc9e06eac8 100644
--- a/crawl-ref/docs/changes.stone_soup
+++ b/crawl-ref/docs/changes.stone_soup
@@ -17,23 +17,26 @@ Interface
* Added Ctrl-D as a synonym for '~' (defining macros).
* Added commands for repeating commands ('`' and '0').
* Added command to annotate level ('!' command).
-* Stepping into lava/deep water/zot traps requires typing "yes".
+* Stepping into lava/deep water is not possible anymore, unless confused.
* Ask for confirmation before stepping into dangerous clouds, or traps.
* Allow autotravel through clouds your character is immune to.
+* Prompt when firing through allies, or doing a ranged attack TSO would punish.
* (W)ear and (P)ut on menus allow removal of equipped items.
* easy_butcher won't switch away from distortion weapons.
+* Distortion effect now cancels butchering.
* Fixed weapon swap ignoring {!w}.
* Added inscriptions =p, !p for preventing autosaccing.
* Arriving via stairs calls autopickup and lists items on square.
* Output item slots for rotting meat message.
+* Refuse to eat rotten meat for non-saprovorous characters.
* Evaporate can now be cancelled during potion/direction choice.
* greedy_explore now defaults to true.
Gods
----
* Overhauled the good gods: Zin/TSO completely new, Elyvilon more interesting.
-* Improved Beogh and Nemelex.
-* Vehumet isn't considered evil anymore.
+* Greatly improved Beogh and Nemelex.
+* Vehumet isn't evil anymore, and all boosts apply without prayer.
* Removed option to stop prayer.
* Upon failed sacrifice hint on accepted item types.
* Divine summons will leave on penance, or turn hostile on abandonment.
@@ -44,7 +47,7 @@ Characters
* Removed Glamour.
* New order of species and classes on the character selection screen.
* Red/White Draconians gain heat/cold resistance at xl 14 (rather than 18).
-* Removed forgetfulnes; introduce fur, shouting, +mp/-mp mutations.
+* Mutations: Removed forgetfulnes; introduced fur, shouting, +mp/-mp.
* Added +1 damage bonus for orcs and dwarves throwing racial gear.
* Fixed undead being unable to smite.
* Necromutation now gives torment resistance again.
@@ -66,6 +69,7 @@ Items
* Scrolls of recharging and enchant armour now prompt for an item.
* Potions of restore ability also cancel breath delay.
* Staves and rods of the same type can now be recognized.
+* Staves will autoID if your skill in the appropriate school is 4 or higher.
* Manuals are now visibly different from spell books.
* Improved artefact autoinscriptions.
* Several new pre-defined (un)randarts.
@@ -75,6 +79,7 @@ Items
* Thrown potions of poison won't poison monsters anymore.
* Limit racial properties applying to only some fitting item types.
* Prompt when attempting to sacrifice important items.
+* Fix books in shops being noted as identifed over and over again.
Monsters
--------
@@ -85,6 +90,7 @@ Monsters
* Holy monsters may turn neutral if the player follows a good god.
* Unknown mimics are now consistently treated like items.
* Beefed up demon lords.
+* Mummy curses now only decay a random amount of a stack of potions.
* Began changing monster resists to have several levels, like the player's.
* Removed electricity resistance from several monsters.
* Daevas now resist negative energy.
@@ -94,12 +100,15 @@ Monsters
* Improved trap handling for intelligent monsters.
* Smarter pickup handling.
* Fixed friendlies accidentally shooting the player.
+* Fixed monsters firing/reaching through walls.
+* Fixed summoned monsters sharing a square with the player.
* Monsters won't enter miasma if it harms them.
* Implemented Dispel Undead for monsters.
* Fix nagas/centaurs never being generating with bardings.
* Monsters may use wands of disintegration and polymorph other (mutates).
* Give a message for kills out of LOS.
* No experience for killing summoned monsters.
+* Give half xp for enslaved monsters dying.
* Monster blink is now restricted to their LOS.
* Introduced fish zombies (vault defined only).
* Fixed several spell/invocation attacks not waking monsters.
@@ -113,6 +122,7 @@ Levels
* Slime Pits: Modify stone walls at royal jelly's death.
* Slime Pits are now on Lair:8-10.
* Several new vaults.
+* Fixed some levels having the wrong amount of stairs.
* Treat adjacent doors as one (large) gate, opening/closing together.
* Removed amnesia traps.
* Introduced shafts.
@@ -124,6 +134,7 @@ Tiles
* Merged Tiles into Crawl code.
* Save files between tile and non-tile games are compatible.
* Added lots of new tiles, and corrected misdisplayed ones.
+* wininit.txt is now autocreated, if missing.
* Tutorial improvement for tiles.
* Improved mouse-click inventory/dungeon interaction.
* Show travel exclusion in tile map and mini-map.
@@ -141,7 +152,7 @@ Miscellaneous
* New scoring system.
* Train Stealth by sneaking around sleeping monsters.
* Train Traps & Doors by setting off traps.
-* Distortion effect now cancels butchering.
+* Increase cost for self-banishment, and nerf Banishment spell.
* Better feedback on Detect Traps.
* Identify post-mortem inventory in morgue.txt.
* Dump command also dumps level map.