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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-11 06:57:43 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-11 06:57:43 +0000
commite65d4ee999e6673244c26ae7278665d6fe241a5e (patch)
tree55fd8f976876d95a8de5fb4fae73f311a96a5284 /crawl-ref/docs/changes.stone_soup
parent46ed610698d1401308402dfc9e00331c4d1b088a (diff)
downloadcrawl-ref-e65d4ee999e6673244c26ae7278665d6fe241a5e.tar.gz
crawl-ref-e65d4ee999e6673244c26ae7278665d6fe241a5e.zip
Remove #define SHUT_LABYRINTH because I don't think it's needed anymore.
Add more information to the version command. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5729 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/changes.stone_soup')
-rw-r--r--crawl-ref/docs/changes.stone_soup12
1 files changed, 11 insertions, 1 deletions
diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup
index 16d29dcc7c..260c3b1705 100644
--- a/crawl-ref/docs/changes.stone_soup
+++ b/crawl-ref/docs/changes.stone_soup
@@ -5,6 +5,16 @@ Disclaimer: These are merely the highlights, not an exhaustive list of changes.
Breaks saves and bones compatibility.
+
+Highlights
+----------
+* Many interface improvements.
+* Greatly improved Tiles.
+* Added Vampire species.
+* Overhaul of the good gods.
+* Smarter monsters.
+
+
Interface
---------
* Overhauled key settings of a number of commands.
@@ -45,7 +55,6 @@ Characters
----------
* Added Vampire species.
* Removed Glamour.
-* New order of species and classes on the character selection screen.
* Red/White Draconians gain heat/cold resistance at xl 14 (rather than 18).
* Mutations: Removed forgetfulness; introduced fur, shouting, +mp/-mp.
* Added +1 damage bonus for orcs and dwarves throwing racial gear.
@@ -100,6 +109,7 @@ Monsters
* Improved trap handling for intelligent monsters.
* Improved control over friendly monsters.
* Smarter pickup handling.
+* Implemented patrolling and monster pathfinding.
* Fixed friendlies accidentally shooting the player.
* Fixed monsters firing/reaching through walls.
* Fixed summoned monsters sharing a square with the player.