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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-29 00:54:15 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-29 00:54:15 +0000 |
commit | 86bae0c1a3a28bc81c0fb66576e63c0a965c292c (patch) | |
tree | 360f93338d3a9978c03842451c494765f221d471 /crawl-ref/docs/level_design.txt | |
parent | 4df1ff7d51ee4c57b53af69e9f5e7db3ee72ab1a (diff) | |
download | crawl-ref-86bae0c1a3a28bc81c0fb66576e63c0a965c292c.tar.gz crawl-ref-86bae0c1a3a28bc81c0fb66576e63c0a965c292c.zip |
Prevent shafts from being created in corridors, at least until
around dungeon level 7.
Rename ROCK_STAIRS to ESCAPE_HATCH, as well as the corresponding
function, since I think that the escape hatches are such a cool
concept that we won't be going back, and the current coding name
is a bit confusing.
Clean up dungeon.cc. I'll probably have to add stuff into our
new conventions file as I've been making up a lot of new rules
in trying to make the code more readable. (Rules concerning
nested brackets, and function indentation, etc.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3927 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/level_design.txt')
-rw-r--r-- | crawl-ref/docs/level_design.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/docs/level_design.txt b/crawl-ref/docs/level_design.txt index de3cc9298b..6cce7c471e 100644 --- a/crawl-ref/docs/level_design.txt +++ b/crawl-ref/docs/level_design.txt @@ -1283,8 +1283,8 @@ statue_reserved_1, statue_reserved_2, lava, deep_water, shallow_water, water_stuck, floor, exit_hell, enter_hell, open_door, trap_mechanical, trap_magical, trap_iii, undiscovered_trap, enter_shop, enter_labyrinth, stone_stairs_down_i, stone_stairs_down_ii, -stone_stairs_down_iii, rock_stairs_down, stone_stairs_up_i, -stone_stairs_up_ii, stone_stairs_up_iii, rock_stairs_up, enter_dis, +stone_stairs_down_iii, escape_hatch_down, stone_stairs_up_i, +stone_stairs_up_ii, stone_stairs_up_iii, escape_hatch_up, enter_dis, enter_gehenna, enter_cocytus, enter_tartarus, enter_abyss, exit_abyss, stone_arch, enter_pandemonium, exit_pandemonium, transit_pandemonium, builder_special_wall, builder_special_floor, enter_orcish_mines, |