summaryrefslogtreecommitdiffstats
path: root/crawl-ref/docs/level_design.txt
diff options
context:
space:
mode:
authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-29 00:54:15 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-29 00:54:15 +0000
commit86bae0c1a3a28bc81c0fb66576e63c0a965c292c (patch)
tree360f93338d3a9978c03842451c494765f221d471 /crawl-ref/docs/level_design.txt
parent4df1ff7d51ee4c57b53af69e9f5e7db3ee72ab1a (diff)
downloadcrawl-ref-86bae0c1a3a28bc81c0fb66576e63c0a965c292c.tar.gz
crawl-ref-86bae0c1a3a28bc81c0fb66576e63c0a965c292c.zip
Prevent shafts from being created in corridors, at least until
around dungeon level 7. Rename ROCK_STAIRS to ESCAPE_HATCH, as well as the corresponding function, since I think that the escape hatches are such a cool concept that we won't be going back, and the current coding name is a bit confusing. Clean up dungeon.cc. I'll probably have to add stuff into our new conventions file as I've been making up a lot of new rules in trying to make the code more readable. (Rules concerning nested brackets, and function indentation, etc.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3927 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/level_design.txt')
-rw-r--r--crawl-ref/docs/level_design.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/docs/level_design.txt b/crawl-ref/docs/level_design.txt
index de3cc9298b..6cce7c471e 100644
--- a/crawl-ref/docs/level_design.txt
+++ b/crawl-ref/docs/level_design.txt
@@ -1283,8 +1283,8 @@ statue_reserved_1, statue_reserved_2, lava, deep_water, shallow_water,
water_stuck, floor, exit_hell, enter_hell, open_door, trap_mechanical,
trap_magical, trap_iii, undiscovered_trap, enter_shop,
enter_labyrinth, stone_stairs_down_i, stone_stairs_down_ii,
-stone_stairs_down_iii, rock_stairs_down, stone_stairs_up_i,
-stone_stairs_up_ii, stone_stairs_up_iii, rock_stairs_up, enter_dis,
+stone_stairs_down_iii, escape_hatch_down, stone_stairs_up_i,
+stone_stairs_up_ii, stone_stairs_up_iii, escape_hatch_up, enter_dis,
enter_gehenna, enter_cocytus, enter_tartarus, enter_abyss, exit_abyss,
stone_arch, enter_pandemonium, exit_pandemonium, transit_pandemonium,
builder_special_wall, builder_special_floor, enter_orcish_mines,