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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-14 11:02:13 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-14 11:02:13 +0000
commit676dc0d1108ddbf60d3f7988be0be93e808d0f9a (patch)
tree5345783873578a5a43dbdcba994b877b9b9369f9 /crawl-ref/docs/options_guide.txt
parentb5e038ca7cc358785ad7ca0a9160bffd8a1c2df7 (diff)
downloadcrawl-ref-676dc0d1108ddbf60d3f7988be0be93e808d0f9a.tar.gz
crawl-ref-676dc0d1108ddbf60d3f7988be0be93e808d0f9a.zip
* Make the key press delay in tiles optional (and shorter, by default).
* Fix font name options being lowercased and thus not found. * Add missing tile options to options_guide.txt. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9976 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/options_guide.txt')
-rw-r--r--crawl-ref/docs/options_guide.txt63
1 files changed, 43 insertions, 20 deletions
diff --git a/crawl-ref/docs/options_guide.txt b/crawl-ref/docs/options_guide.txt
index bb358d9e54..f65f6f6bbd 100644
--- a/crawl-ref/docs/options_guide.txt
+++ b/crawl-ref/docs/options_guide.txt
@@ -1640,35 +1640,58 @@ the dungeon level.
tile_floor_col and tile_item_col, only)
tile_window_col - colour of the rectangular view window
-tile_key_repeat = true
- Whether or not to repeat key presses when they are held down.
- By default, keys will repeat.
+tile_key_repeat_delay = 200
+ If you hold down a key, there's a delay until the presses key will
+ take action. This option controls this delay, in milliseconds. If it
+ is set to 0 key presses will never repeat.
tile_tooltip_ms = 500
- The number of milliseconds before a tooltip appears when hovering the
- mouse over part of the screen. Setting this option to 0 will
- deactivate the tooltips entirely.
+ The number of milliseconds before a tooltip appears when hovering the
+ mouse over part of the screen. Setting this option to 0 will
+ deactivate the tooltips entirely.
+
+tile_tag_pref = (none| named | enemy | tutorial )
+ This option defaults to "enemy" normally and "tutorial" in tutorial
+ modes. This setting determines which monsters receive text tag
+ none - turns off all tags.
+ named - shows names of all named monsters, ally or enemy
+ enemy - shows names of named enemy monsters
+ tutorial - shows names of all monsters not yet killed this game
+ and of named enemy monsters
+ Examples for named monsters are uniques and ghosts.
tile_window_width = 0
tile_window_height = 0
- The width and height of the window, in pixels. If set to zero, it
- will auto-size the window.
+ The width and height of the window, in pixels. If set to zero, it
+ will auto-size the window.
tile_map_pixels = 4
- The number of pixels each minimap square should take up.
+ The number of pixels each minimap square should take up.
tile_full_screen = false
- Setting this option to true will start Crawl in full screen mode.
-
-tile_tag_pref = (none | tutorial | named | enemy)
- This option defaults to "enemy" normally and "tutorial" in tutorial
- modes. This settings determines which monsters receive text tag
- labels above them, describing what kind of monster they are.
- The "none" option turns off all tags. The "tutorial" option
- shows the name of all monsters that the player has only killed
- a few times. The "named" options shows the names for all monsters
- with names, friendly and enemy. The "enemy" option only shows the
- name of enemy monsters with names (such as uniques and ghosts.)
+ Setting this option to true will start Crawl in full screen mode.
+
+tile_font_crt_file = VeraMono.ttf
+tile_font_stat_file = VeraMono.ttf
+tile_font_msg_file = VeraMono.ttf
+tile_font_tip_file = VeraMono.ttf
+tile_font_lbl_file = Vera.ttf
+ Fonts used in various sections of the screen. If you want to use
+ another font, you'll have to place the corresponding *.ttf file into
+ the dat/tiles/ folder.
+ Screen regions are as follows:
+ crt - non-map screens (menus, message history, etc.)
+ stat - stat area (hit points, AC, etc.)
+ msg - message area
+ tip - tooltips (mouseover information)
+ lbl - item/monster names in inventory/main map
+
+tile_font_crt_size = 15
+tile_font_stat_size = 16
+tile_font_msg_size = 14
+tile_font_tip_size = 15
+tile_font_lbl_size = 14
+ Font size for the screen regions listed above.
5- Character Dump.
===================