diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-28 14:09:26 +0000 |
---|---|---|
committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-28 14:09:26 +0000 |
commit | 90d0e8c3f9d3fdcd0aa0ef1a479ad178ca3ad7e2 (patch) | |
tree | 0b0c8adc8bd00bc67b00f9e76e5db073339792e0 /crawl-ref/docs/options_guide.txt | |
parent | 971e4ca792042d987cd898ae8144f849da188f2f (diff) | |
download | crawl-ref-90d0e8c3f9d3fdcd0aa0ef1a479ad178ca3ad7e2.tar.gz crawl-ref-90d0e8c3f9d3fdcd0aa0ef1a479ad178ca3ad7e2.zip |
Fix 2471146: equipment being melded due to mutations.
Fix 2426301: melding not working properly for Merfolk transformation.
Colour melded equipment darkgrey on the % screen.
Disallow Merfolk slipping out of their boots if doing so would kill the
player due to stat loss. (Falling into water when flying will still kill
them.) When this is the case, deep water is regarded as unsafe for
travel.
TODO: Ending a transformation should likewise be impossible if doing so
would cause stat loss due to unmelding of items.
Add a stat_colour option to highlight the stats when they're below a
given threshold. By default, lightred at 1, red at 2-3. You could argue
for setting the default to 7 but that would mean colouring almost all
stats for each beginning character. (FR 2022232)
Tidy up the stat colouring methods.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8004 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/options_guide.txt')
-rw-r--r-- | crawl-ref/docs/options_guide.txt | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/crawl-ref/docs/options_guide.txt b/crawl-ref/docs/options_guide.txt index 2896881009..30ee80e321 100644 --- a/crawl-ref/docs/options_guide.txt +++ b/crawl-ref/docs/options_guide.txt @@ -61,7 +61,7 @@ The contents of this text are: prompt_for_swap, easy_quit_item_prompts, easy_exit_menu, sort_menus 4-j Message and Display Improvements. - hp_warning, mp_warning, hp_colour, mp_colour, + hp_warning, mp_warning, hp_colour, mp_colour, stat_colour, status_caption_colour, delay_message_clear, message_colour, show_inventory_weights, show_gold_turns, show_beam, item_stack_summary_minimum, list_rotten, @@ -1152,6 +1152,13 @@ hp_colour = 50:yellow, 25:red mp_colour = 50:yellow, 25:red mp_colour does to Magic what hp_colour does to Health. +stat_colour = 1:lightred, 3:red + stat_colour colours your stats if they drop below a given value, + in the order of their definition. This check takes place before + the ones for e.g. Might or degeneration. + For normal grey colouring, set it to + stat_colour = 7 + status_caption_colour = brown Sets the colour that is used to display the captions in the status area (for instance the "Health:" in "Health: 10/10"). |