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author | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2011-01-03 16:40:32 +0100 |
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committer | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2011-01-03 16:40:32 +0100 |
commit | 90aec3c2775412cd8994db7bed86643aff9605df (patch) | |
tree | d6a6db3bed9b481f1e37cb1b21273c04758bd868 /crawl-ref/docs/tiles_help.txt | |
parent | 39ba49c404d9df9abdacaa7ae4114ef48f883cdb (diff) | |
download | crawl-ref-90aec3c2775412cd8994db7bed86643aff9605df.tar.gz crawl-ref-90aec3c2775412cd8994db7bed86643aff9605df.zip |
Add temporary option tile_force_regenerate_levels.
Set this to true to continue your saved Tiles games that got
corrupted when switching to one of the recent development builds.
Diffstat (limited to 'crawl-ref/docs/tiles_help.txt')
-rw-r--r-- | crawl-ref/docs/tiles_help.txt | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/crawl-ref/docs/tiles_help.txt b/crawl-ref/docs/tiles_help.txt index ccfcbb3734..295ac2ed12 100644 --- a/crawl-ref/docs/tiles_help.txt +++ b/crawl-ref/docs/tiles_help.txt @@ -1,3 +1,24 @@ + !!!IMPORTANT!!! + +If you keep experiencing crashes in the 0.8 development version, you can set +some options to make Crawl more stable: + +tile_force_regenerate_levels = true + +If you're getting inexplicable crashes when loading a recent save file, try +setting this option to true. It will cause the tiles information of existing +levels to be regenerated, dumping the corrupt level information that's +causing the crashes and enabling you to continue your game. + + +tile_allow_detached_montab = false + +If you keep getting crashes while the monster tab is open, try setting this +option to false. + + +-------------------------------------------------- + Tiles suggestions Crawl renders its graphics using OpenGL and SDL. However, it needs hardware |