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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2011-01-03 16:40:32 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2011-01-03 16:40:32 +0100
commit90aec3c2775412cd8994db7bed86643aff9605df (patch)
treed6a6db3bed9b481f1e37cb1b21273c04758bd868 /crawl-ref/docs/tiles_help.txt
parent39ba49c404d9df9abdacaa7ae4114ef48f883cdb (diff)
downloadcrawl-ref-90aec3c2775412cd8994db7bed86643aff9605df.tar.gz
crawl-ref-90aec3c2775412cd8994db7bed86643aff9605df.zip
Add temporary option tile_force_regenerate_levels.
Set this to true to continue your saved Tiles games that got corrupted when switching to one of the recent development builds.
Diffstat (limited to 'crawl-ref/docs/tiles_help.txt')
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diff --git a/crawl-ref/docs/tiles_help.txt b/crawl-ref/docs/tiles_help.txt
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+++ b/crawl-ref/docs/tiles_help.txt
@@ -1,3 +1,24 @@
+ !!!IMPORTANT!!!
+
+If you keep experiencing crashes in the 0.8 development version, you can set
+some options to make Crawl more stable:
+
+tile_force_regenerate_levels = true
+
+If you're getting inexplicable crashes when loading a recent save file, try
+setting this option to true. It will cause the tiles information of existing
+levels to be regenerated, dumping the corrupt level information that's
+causing the crashes and enabling you to continue your game.
+
+
+tile_allow_detached_montab = false
+
+If you keep getting crashes while the monster tab is open, try setting this
+option to false.
+
+
+--------------------------------------------------
+
Tiles suggestions
Crawl renders its graphics using OpenGL and SDL. However, it needs hardware