diff options
author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-02-24 15:07:10 +0000 |
---|---|---|
committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-02-24 15:07:10 +0000 |
commit | a37d65daf3c8eb782523ab198cba2ee8892e0d0f (patch) | |
tree | 8aa3ca384cd7bab84ee3d23b928dab880a074344 /crawl-ref/docs | |
parent | c5f83d2896c317b5dc34e010f4e3fcea3dd195b5 (diff) | |
download | crawl-ref-a37d65daf3c8eb782523ab198cba2ee8892e0d0f.tar.gz crawl-ref-a37d65daf3c8eb782523ab198cba2ee8892e0d0f.zip |
Preliminary changelog update for 0.2.
Return gourmand charge ramp-up to 400 turns.
Fixed dodging/armour exercise checks.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@961 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r-- | crawl-ref/docs/changes.stone_soup | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup index 71854a5c50..894a4adb58 100644 --- a/crawl-ref/docs/changes.stone_soup +++ b/crawl-ref/docs/changes.stone_soup @@ -1,3 +1,84 @@ +Stone Soup 0.2 +-------------- +* Save and bones files formats changed, incompatible with 0.1.x. +* Added a game tutorial. +* New entry level designs. +* New special levels (Elf:7, Coc:7). +* Targeting interface keymaps changed. +* -macro option now specifies a directory, not the macro file. +* Item colours changed. +* Rods of striking now also get magic reservoirs. +* Removed unpoisoned needles and blowguns of venom. +* Stash search also finds altars and portals. +* Some mutations cleanup. +* Fixed Pandemonium demons getting only magic dart. +* Character names can now includes spaces, dashes and periods. +* Adjusted beam to-hit calculation. +* Weapons animated by Tukima's Dance are now considered thrown for autopickup + purposes. +* Crawl now tries to show error messages after curses cleanup, or before + initialisation so that the user can see the error. :-) +* Reduced orange statue attack speed. +* Windows builds no longer use SHORT_FILE_NAMES. +* In-game help browser. +* Greedy explore now works in Pandemonium. +* Stash tracker now also tracks item inscriptions. +* Many item stacking bugs fixed. +* Artifacts are described as such when (v)iewed. +* The Hat of the Alchemist is now a real wizard hat, not a helmet. +* Fixed identify not clearing empty inscription. +* Fixed broken fear behaviour for monsters. +* Shop purchase now asks for confirmation. +* Minor tweaks to some unrand artifacts. +* Gourmand contaminated -> clean effect is also gradual now. +* Searching is more effective. +* Abyssal god. +* Armour training tweaks. +* Full herbivorousness now happens only at level 3 of the mutation. +* Incremental butchering works now. +* Poisoned arrows are more likely to give snakes than before with + sticks-to-snakes. +* Cannot shop while berserk. +* Fixed some monster movement bugs. +* Spriggans now start with slow metabolism and extra food, but are herbivores. +* Assassins have a chance of starting with a few curare-tipped needles. +* Rods are more common. +* stop_travel messages can also stop run/rest, if the message interrupt is + disabled for run/rest. +* Better handling of monster-comes-into-view messages. +* Zin will reliably feed you if you have sufficient piety and are starving. +* Travel is no longer interrupted by submerged monsters. +* Travel is no longer interrupted by an invisible monster missing you. +* Blinking/teleporting monsters can no longer land on the player's square. +* Fix Abyss banishment crash. +* Monster resists were not taking randarts into account in some cases. +* Better handling for travel_delay = -1. +* Monsters using draining or hellfire are M_EVIL and take damage from cleansing + flame. +* Show monster paralysis status when examined. +* Carrying capacity shown in inventory menus is now maximum unburdened carrying + capacity, not absolute maximum. +* Flying monsters no longer avoid mechanical traps. +* Items dropped onto an altar while praying will be sacrificed. +* Jellies can no longer eat artifacts. +* Enabling delay_message_clear uses a scrolling message window. +* Fixed bug where statues could move around. +* Added temporary pain-brand spell "Excruciating Wounds". +* Fixed duplicated scroll labels. +* Friendly monsters should not flee from the player. +* Fixed detect creatures revealing monster identities in notes. +* no_dark_brand defaults to true. +* Summon horrible things now produces temporary summons. +* Monster abjuration is weaker. +* Unseen horrors no longer resist electricity. +* Greedy explore now tries to handle mimics like the items they imitate. +* Dungeon builder guarantees that at least one downstair is reachable + from the upstair on D:1. +* Hydras get their full attack round vs other monsters. +* Monsters fighting hydras can chop off heads if using suitable weapons/claws. +* Interlevel travel handles branch entries and exits more intelligently. +* Added wizmode &~ to instant travel to any level to test special levels. + Stone Soup 0.1.7 (20061231) --------------------------- * Fixed missing cursor in controlled-teleport screen. @@ -7,6 +88,7 @@ Stone Soup 0.1.7 (20061231) * Fixed friendlies being angered by bolts that they are immune to. * Fixed notes not noting zombies correctly. * Backported greedy explore from 0.2. +* New Temple levels. Stone Soup 0.1.6 (20061219) --------------------------- |