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author | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2006-12-03 08:49:53 +0000 |
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committer | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2006-12-03 08:49:53 +0000 |
commit | f5b7f9f83ba80c0e512b886fca3821290a949f79 (patch) | |
tree | c9f0604369bcb6b7dcccf4d1edc394fd7f0b0af9 /crawl-ref/docs | |
parent | 00033a21e5e9bce12e82e37cbfccd78a58cd8b4e (diff) | |
download | crawl-ref-f5b7f9f83ba80c0e512b886fca3821290a949f79.tar.gz crawl-ref-f5b7f9f83ba80c0e512b886fca3821290a949f79.zip |
Added hp_colour and mp_colour per 1606160. Removed hp_attention.
hp_warning is still there for the * * * LOW HITPOINT WARNING * * * message.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@543 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r-- | crawl-ref/docs/crawl_options.txt | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/crawl-ref/docs/crawl_options.txt b/crawl-ref/docs/crawl_options.txt index 5b896f4edb..01130f918c 100644 --- a/crawl-ref/docs/crawl_options.txt +++ b/crawl-ref/docs/crawl_options.txt @@ -45,7 +45,7 @@ The contents of this text are: easy_unequip, easy_confirm, easy_quit_item_prompts, easy_exit_menu, default_autoprayer, sort_menus 4-i Message and Display Improvements. - hp_warning, hp_attention, always_greet, terse_hand, + hp_warning, hp_colour, mp_colour, always_greet, terse_hand, delay_message_clear, menu_colour, increasing_skill_progress 4-j Missiles. fire_items_start, fire_order @@ -649,9 +649,13 @@ hp_warning = 10 channel when the player takens damage and their hitpoints are less than this percentage of their maximum (use 0 to turn off these messages). -hp_attention = 25 - hp_attention gives a less alert warning than hp_warning (it appears in - yellow instead of red). +hp_colour = lightgrey, 50:yellow, 25:red + hp_colour colours your HP appropriately in the display. In the + default setting, your HP will appear in red if at less then 25%, + yellow if at less than 50%, and lightgrey otherwise. + +mp_colour = lightgrey, 50:yellow, 25:red + mp_colour does to MP what hp_colour does to HP. terse_hand = false Set this to false to have the "in hand" description on the main screen |