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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-25 12:55:26 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-25 12:55:26 +0000
commit3970539e0caa99ad9b68d454cc46f713ac71bc73 (patch)
treedb9d7f8943f3e8adf036a7fec4f47d53d06521ec /crawl-ref/docs
parent6d3a9722a2da87fd55334a2484b2064e118f69f8 (diff)
downloadcrawl-ref-3970539e0caa99ad9b68d454cc46f713ac71bc73.tar.gz
crawl-ref-3970539e0caa99ad9b68d454cc46f713ac71bc73.zip
Improve targetting via monster list, add a new option to define the
toggle's initial setting, and update/correct the documentation a bit. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6135 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/034_changes.txt2
-rw-r--r--crawl-ref/docs/options_guide.txt56
2 files changed, 37 insertions, 21 deletions
diff --git a/crawl-ref/docs/034_changes.txt b/crawl-ref/docs/034_changes.txt
index 882d721a4e..04e26a2542 100644
--- a/crawl-ref/docs/034_changes.txt
+++ b/crawl-ref/docs/034_changes.txt
@@ -16,6 +16,8 @@ them:
E show experience (was C)
v evoke (was E)
t tell/yell (was !)
+ Ctrl-V Tiles settings (was Ctrl-Q)
+ Ctrl-Q quit (was Q)
There is a file called "keys.pdf" in the /docs directory. It should be
printable and contains a reference sheet for all keys used in Crawl.
diff --git a/crawl-ref/docs/options_guide.txt b/crawl-ref/docs/options_guide.txt
index 62e735f26a..0fcf3da3fa 100644
--- a/crawl-ref/docs/options_guide.txt
+++ b/crawl-ref/docs/options_guide.txt
@@ -66,7 +66,8 @@ The contents of this text are:
status_caption_colour, delay_message_clear,
message_colour, show_inventory_weights, show_gold_turns,
show_beam, item_stack_summary_minimum, list_rotten,
- mlist_min_height, msg_max_height, classic_hud,
+ mlist_min_height, msg_max_height,
+ mlist_allow_alternate_layout, mlist_targetting, classic_hud,
menu_colour, menu_colour_prefix_id, menu_colour_prefix_class,
message_colour, force_more_message,
msg_condense_repeats
@@ -302,7 +303,7 @@ sound = <regex>:<path to sound file>
Lua files are scripts which can provide existing commands with a new
meaning or create new commands (to be used in macros). To use Lua
files, Crawl needs to be compiled with support for user Lua scripts.
-You can if your Crawl has Lua support by hitting V in-game. The list
+You can if your Crawl has Lua support by hitting ?V in-game. The list
of features Crawl displays should include "Lua user scripts".
Lua files are included using the lua_file option (one file per line):
@@ -1183,12 +1184,24 @@ mlist_min_height = 5
If there is extra space available for the message area and
monster list, the monster list will expand to this height
before letting the message area get more.
+ (Note that the monster list is only available for ASCII.)
msg_max_height = 10
If there is extra space available after the monster list has
expanded, the message area will expand up to this height.
The monster list will get the rest.
+mlist_allow_alternate_layout = false
+ Display the monster list wherever Crawl may find space on
+ your console display, usually to the left of the map, rather
+ than using the fixed position below the stat area.
+
+mlist_targetting = false
+ Using the monster list you can directly target monsters in
+ targetting mode. There's a toggle that allows you to turn this
+ feature on and off. This option controls the initial setting
+ at game start or reload.
+
classic_hud = false
Remove the Health and Magic bars and the monster list, for a
more 0.3-like HUD display.
@@ -1231,7 +1244,9 @@ menu_colour = <match>:<colour>:<regex>
useless_item (This item is of no use to you.)
evil_eating (Eating this item is punished by the good gods.)
- inedible (You cannot eat this or get no nutrition from it.)
+ inedible (You cannot eat this, or get no nutrition from it.)
+ preferred (The food type your character prefers, for example
+ for herbivores/carnivores.)
poisonous (Chunks/corpses that are poisonous)
mutagenic (Chunks/corpses that are mutagenic)
contaminated (Chunks/corpses that may cause sickness, but
@@ -1244,7 +1259,7 @@ menu_colour = <match>:<colour>:<regex>
When looking for menu_colour matches, these prefixes are prepended to
the actual item name, e.g. in the form of
identified, evil_item wand of draining (4)
- unidentified, equipped, artefact sparkling ring
+ unidentified, equipped, artefact sparkling ring (left hand)
The same prefixes can also be used for highlighting prompts pertaining
to items matching the description, or to define autopickup_exceptions.
@@ -1270,7 +1285,7 @@ menu_colour = <match>:<colour>:<regex>
To quickly check what potions were trashed by a mummy curse, use
menu_colour = inventory:lightred:potions? of (degeneration|decay)
- If you'd like to see rotten chunks and corpses at a glance, use
+ If you'd like to see rotting chunks and corpses at a glance, use
menu_colour = inventory:red: rotting
menu_colour can also be applied to colour the in-game notes (to
@@ -1305,7 +1320,7 @@ force_more_message = <list of regexes>
The syntax is identical to that of travel_stop_message (4-g).
msg_condense_repeats = true
- If the same message is repeated multiple times without repition,
+ If the same message is repeated multiple times without repetition,
then the Show Previous Message command (Ctrl-P) will condense them
into one line indicating how many times it was repeated. For
example:
@@ -1319,7 +1334,7 @@ fire_items_start = a
Sets the first inventory item to consider when selecting
missiles to fire. The default is a.
-fire_order = inscribed, launcher, return
+fire_order = launcher, return
fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger
fire_order += inscribed
Controls the order of items autoselected for firing. Items
@@ -1332,18 +1347,16 @@ fire_order += inscribed
in your inventory that fits one of these will be picked for
firing.
- 'inscribed' refers to any item with the "+f" inscription. See
- the "Inscriptions" section of the crawl manual for more information
- about inscriptions.
-
- the "Inscriptions"
-
'launcher' refers to firing the appropriate missile for the
- wielded weapon (ie crossbow, bow, sling, blowgun). You'll almost
+ wielded weapon (i.e. crossbow, bow, sling, blowgun). You'll almost
certainly want it first, as it'll be ignored when you're not
wielding a ranged weapon. 'return' refers to (identified)
weapons of returning.
+ 'inscribed' refers to any item with the "+f" inscription. See
+ the "Inscriptions" section of Crawl's manual for more information
+ about inscriptions.
+
(See also pickup_thrown in 4-a.)
4-l Message Channels.
@@ -1375,12 +1388,12 @@ CHANNEL_NAME can currently be one of these:
friend_enchant = as monster_enchant, but only for friendly monsters
monster_damage = messages telling how damaged a monster is
rotten_meat = messages about chunks/corpses becoming rotten
- equipment = messages inidcating worn/wielded equipment
+ equipment = messages indicating worn/wielded equipment
floor = messages when looking at or walking over a floor
item
multiturn = indicates long actions (wearing armour, dissecting
etc.)
- examine = messages from examine your surroundings
+ examine = messages from examining your surroundings
examine_filter = boring messages from examining your surroundings
diagnostics = debugging messages
error = error messages
@@ -1404,7 +1417,7 @@ to mute.
Note that the template init.txt sets
channel.multiturn = on
in order to help new players. You may want to comment out this option,
-if the messages are too verbose.
+if you feel the messages are too verbose.
4-m Inscriptions.
---------------------
@@ -1453,7 +1466,7 @@ In non-tile games the tile options are ignored.
tile_show_items = <glyphs>
This option controls the order and presence of items in the tiles
- inventory. By default, its value is !?/%=([)X}+\_. The underscore
+ inventory. By default, its value is !?/%=([)x}+\_. The underscore
represents empty slots, the dot items on the floor.
title_screen = true
@@ -1481,7 +1494,7 @@ tile_excluded_col = darkcyan
tile_excl_centre_col = darkblue
These options allow configuring the colours used for the minimap of
-the dungeon level.
+the dungeon level.
tile_player_col - colour of player position, as well as of
map centre during level map mode ('X')
tile_monster_col - colour of hostile monsters
@@ -1624,7 +1637,8 @@ rare_interesting = 9
noted. Increasing the number causes more common monsters to
be noted, while decreasing it causes only the most rare of
monsters to be noted; setting it to 0 will turn noting of rare
- monsters off.
+ monsters off. Really wimpy monsters (such as rats or butterflies)
+ won't ever be noted.
note_hp_percent = 5
If your HP falls below a certain note_hp_percentage of your max
@@ -1715,7 +1729,7 @@ colour.OLDCOLOUR = NEWCOLOUR
especially when used with the background option on a terminal
with a non-black background.
Format is colour.OLDCOLOUR = NEWCOLOUR, later rules take
- preference and the NEWCOLOUR is always literal (ie. it won't
+ precedence and the NEWCOLOUR is always literal (ie. it won't
re-evaluate to a different colour).
The colours are:
black, blue, green, cyan, red, magenta, brown, lightgrey,