diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-25 12:55:26 +0000 |
---|---|---|
committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-25 12:55:26 +0000 |
commit | 3970539e0caa99ad9b68d454cc46f713ac71bc73 (patch) | |
tree | db9d7f8943f3e8adf036a7fec4f47d53d06521ec /crawl-ref/docs | |
parent | 6d3a9722a2da87fd55334a2484b2064e118f69f8 (diff) | |
download | crawl-ref-3970539e0caa99ad9b68d454cc46f713ac71bc73.tar.gz crawl-ref-3970539e0caa99ad9b68d454cc46f713ac71bc73.zip |
Improve targetting via monster list, add a new option to define the
toggle's initial setting, and update/correct the documentation a bit.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6135 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r-- | crawl-ref/docs/034_changes.txt | 2 | ||||
-rw-r--r-- | crawl-ref/docs/options_guide.txt | 56 |
2 files changed, 37 insertions, 21 deletions
diff --git a/crawl-ref/docs/034_changes.txt b/crawl-ref/docs/034_changes.txt index 882d721a4e..04e26a2542 100644 --- a/crawl-ref/docs/034_changes.txt +++ b/crawl-ref/docs/034_changes.txt @@ -16,6 +16,8 @@ them: E show experience (was C) v evoke (was E) t tell/yell (was !) + Ctrl-V Tiles settings (was Ctrl-Q) + Ctrl-Q quit (was Q) There is a file called "keys.pdf" in the /docs directory. It should be printable and contains a reference sheet for all keys used in Crawl. diff --git a/crawl-ref/docs/options_guide.txt b/crawl-ref/docs/options_guide.txt index 62e735f26a..0fcf3da3fa 100644 --- a/crawl-ref/docs/options_guide.txt +++ b/crawl-ref/docs/options_guide.txt @@ -66,7 +66,8 @@ The contents of this text are: status_caption_colour, delay_message_clear, message_colour, show_inventory_weights, show_gold_turns, show_beam, item_stack_summary_minimum, list_rotten, - mlist_min_height, msg_max_height, classic_hud, + mlist_min_height, msg_max_height, + mlist_allow_alternate_layout, mlist_targetting, classic_hud, menu_colour, menu_colour_prefix_id, menu_colour_prefix_class, message_colour, force_more_message, msg_condense_repeats @@ -302,7 +303,7 @@ sound = <regex>:<path to sound file> Lua files are scripts which can provide existing commands with a new meaning or create new commands (to be used in macros). To use Lua files, Crawl needs to be compiled with support for user Lua scripts. -You can if your Crawl has Lua support by hitting V in-game. The list +You can if your Crawl has Lua support by hitting ?V in-game. The list of features Crawl displays should include "Lua user scripts". Lua files are included using the lua_file option (one file per line): @@ -1183,12 +1184,24 @@ mlist_min_height = 5 If there is extra space available for the message area and monster list, the monster list will expand to this height before letting the message area get more. + (Note that the monster list is only available for ASCII.) msg_max_height = 10 If there is extra space available after the monster list has expanded, the message area will expand up to this height. The monster list will get the rest. +mlist_allow_alternate_layout = false + Display the monster list wherever Crawl may find space on + your console display, usually to the left of the map, rather + than using the fixed position below the stat area. + +mlist_targetting = false + Using the monster list you can directly target monsters in + targetting mode. There's a toggle that allows you to turn this + feature on and off. This option controls the initial setting + at game start or reload. + classic_hud = false Remove the Health and Magic bars and the monster list, for a more 0.3-like HUD display. @@ -1231,7 +1244,9 @@ menu_colour = <match>:<colour>:<regex> useless_item (This item is of no use to you.) evil_eating (Eating this item is punished by the good gods.) - inedible (You cannot eat this or get no nutrition from it.) + inedible (You cannot eat this, or get no nutrition from it.) + preferred (The food type your character prefers, for example + for herbivores/carnivores.) poisonous (Chunks/corpses that are poisonous) mutagenic (Chunks/corpses that are mutagenic) contaminated (Chunks/corpses that may cause sickness, but @@ -1244,7 +1259,7 @@ menu_colour = <match>:<colour>:<regex> When looking for menu_colour matches, these prefixes are prepended to the actual item name, e.g. in the form of identified, evil_item wand of draining (4) - unidentified, equipped, artefact sparkling ring + unidentified, equipped, artefact sparkling ring (left hand) The same prefixes can also be used for highlighting prompts pertaining to items matching the description, or to define autopickup_exceptions. @@ -1270,7 +1285,7 @@ menu_colour = <match>:<colour>:<regex> To quickly check what potions were trashed by a mummy curse, use menu_colour = inventory:lightred:potions? of (degeneration|decay) - If you'd like to see rotten chunks and corpses at a glance, use + If you'd like to see rotting chunks and corpses at a glance, use menu_colour = inventory:red: rotting menu_colour can also be applied to colour the in-game notes (to @@ -1305,7 +1320,7 @@ force_more_message = <list of regexes> The syntax is identical to that of travel_stop_message (4-g). msg_condense_repeats = true - If the same message is repeated multiple times without repition, + If the same message is repeated multiple times without repetition, then the Show Previous Message command (Ctrl-P) will condense them into one line indicating how many times it was repeated. For example: @@ -1319,7 +1334,7 @@ fire_items_start = a Sets the first inventory item to consider when selecting missiles to fire. The default is a. -fire_order = inscribed, launcher, return +fire_order = launcher, return fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger fire_order += inscribed Controls the order of items autoselected for firing. Items @@ -1332,18 +1347,16 @@ fire_order += inscribed in your inventory that fits one of these will be picked for firing. - 'inscribed' refers to any item with the "+f" inscription. See - the "Inscriptions" section of the crawl manual for more information - about inscriptions. - - the "Inscriptions" - 'launcher' refers to firing the appropriate missile for the - wielded weapon (ie crossbow, bow, sling, blowgun). You'll almost + wielded weapon (i.e. crossbow, bow, sling, blowgun). You'll almost certainly want it first, as it'll be ignored when you're not wielding a ranged weapon. 'return' refers to (identified) weapons of returning. + 'inscribed' refers to any item with the "+f" inscription. See + the "Inscriptions" section of Crawl's manual for more information + about inscriptions. + (See also pickup_thrown in 4-a.) 4-l Message Channels. @@ -1375,12 +1388,12 @@ CHANNEL_NAME can currently be one of these: friend_enchant = as monster_enchant, but only for friendly monsters monster_damage = messages telling how damaged a monster is rotten_meat = messages about chunks/corpses becoming rotten - equipment = messages inidcating worn/wielded equipment + equipment = messages indicating worn/wielded equipment floor = messages when looking at or walking over a floor item multiturn = indicates long actions (wearing armour, dissecting etc.) - examine = messages from examine your surroundings + examine = messages from examining your surroundings examine_filter = boring messages from examining your surroundings diagnostics = debugging messages error = error messages @@ -1404,7 +1417,7 @@ to mute. Note that the template init.txt sets channel.multiturn = on in order to help new players. You may want to comment out this option, -if the messages are too verbose. +if you feel the messages are too verbose. 4-m Inscriptions. --------------------- @@ -1453,7 +1466,7 @@ In non-tile games the tile options are ignored. tile_show_items = <glyphs> This option controls the order and presence of items in the tiles - inventory. By default, its value is !?/%=([)X}+\_. The underscore + inventory. By default, its value is !?/%=([)x}+\_. The underscore represents empty slots, the dot items on the floor. title_screen = true @@ -1481,7 +1494,7 @@ tile_excluded_col = darkcyan tile_excl_centre_col = darkblue These options allow configuring the colours used for the minimap of -the dungeon level. +the dungeon level. tile_player_col - colour of player position, as well as of map centre during level map mode ('X') tile_monster_col - colour of hostile monsters @@ -1624,7 +1637,8 @@ rare_interesting = 9 noted. Increasing the number causes more common monsters to be noted, while decreasing it causes only the most rare of monsters to be noted; setting it to 0 will turn noting of rare - monsters off. + monsters off. Really wimpy monsters (such as rats or butterflies) + won't ever be noted. note_hp_percent = 5 If your HP falls below a certain note_hp_percentage of your max @@ -1715,7 +1729,7 @@ colour.OLDCOLOUR = NEWCOLOUR especially when used with the background option on a terminal with a non-black background. Format is colour.OLDCOLOUR = NEWCOLOUR, later rules take - preference and the NEWCOLOUR is always literal (ie. it won't + precedence and the NEWCOLOUR is always literal (ie. it won't re-evaluate to a different colour). The colours are: black, blue, green, cyan, red, magenta, brown, lightgrey, |