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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-04 08:25:43 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-04 08:25:43 +0000
commitc959c13985e79932ed2eddae1197091c7f7f58c5 (patch)
tree98cf5cb4f98e29e6e1b0e6af296be1b35b032471 /crawl-ref/docs
parent2200f464de73650d60933522ff6630d0fd45472c (diff)
downloadcrawl-ref-c959c13985e79932ed2eddae1197091c7f7f58c5.tar.gz
crawl-ref-c959c13985e79932ed2eddae1197091c7f7f58c5.zip
Update mentions of classes' starting equipment.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6388 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/crawl_manual.txt18
1 files changed, 10 insertions, 8 deletions
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt
index 5fe1c26997..19c696fd45 100644
--- a/crawl-ref/docs/crawl_manual.txt
+++ b/crawl-ref/docs/crawl_manual.txt
@@ -1821,8 +1821,8 @@ some characters start with a different inventory.
Fighters:
---------
-Fighters start with a decent weapon, a suit of heavy armour, and a shield.
-They have a good general grounding in the arts of fighting.
+Fighters usually start with a decent weapon, a suit of heavy armour, and
+a shield. They have a good general grounding in the arts of fighting.
Gladiators:
-----------
@@ -1830,7 +1830,7 @@ The Gladiator has been trained to fight in the ring, and so is versed
in the art of fighting but is not so good at anything else. In fact,
Gladiators have never learned anything except bashing monsters with
heavy things. They start with a nasty weapon, a small shield, light
-armour, and some nets or stones.
+armour, a helmet or cap, and some nets or stones.
Monks:
------
@@ -1844,20 +1844,22 @@ Berserkers:
Berserkers are hardy warriors who worship Trog the Wrathful, from whom
they get the power to go berserk (as well as a number of other powers,
should they prove worthy), but who forbids the use of spell magic. They
-enter the dungeon with an axe and a set of leather armour.
+usually enter the dungeon with an axe and a set of leather armour or
+robes.
Paladins:
---------
The Paladin is a servant of the Shining One, and has many of the
abilities of the Fighter and the Priest. He or she enters the dungeon
-with a long sword, a shield, a robe, and a healing potion.
+with a long sword, a shield, a ring mail or robe, and a healing potion.
Priests:
--------
Priests serve either Zin, the ancient and revered God of Law, or
-Yredelemnul, the rather less pleasant God of Death. Hill Orcs may choose
-to follow the Orc god Beogh instead. Priests enter the dungeon with a
-traditional weapon, a priestly robe, and a few healing potions.
+Yredelemnul, the rather less pleasant God of Death. In addition, Hill
+Orcs may choose to follow the Orc god Beogh instead. Priests enter the
+dungeon with a traditional weapon, a priestly robe, and a few healing
+potions.
Chaos Knights:
--------------