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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-24 20:56:43 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-24 20:56:43 +0000
commit40e79ae7123c6a9a05404b39c4aff301a99c8322 (patch)
treebc4ea1f338b7957505999bd0e3ab7783514d299e /crawl-ref/docs
parent75489b7445634aa45b83daff01972c92a1ca0530 (diff)
downloadcrawl-ref-40e79ae7123c6a9a05404b39c4aff301a99c8322.tar.gz
crawl-ref-40e79ae7123c6a9a05404b39c4aff301a99c8322.zip
* Mention some options useful against slowdown in the tiles help.
* Make uniques really retain their spells when polymorphed. Sigmund the hobgoblin will now be able to cast his own spells, albeit with only 50% chance. However, if he gets polymorphed into a swamp drake the drake's innate "spell" set will override Sigmund's, so that henceforth he won't remember his spells anymore. Sorry, but we can't have both. Besides, it should be rare that a unique gets poly'ed that often. At the same time, non-spellcasting uniques polymorphed into a boggart (pretty much the only polymorph target actually capable of casting spells) won't be able to do magic. This is, erm, a feature. Right. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10031 c06c8d41-db1a-0410-9941-cceddc491573
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+++ b/crawl-ref/docs/tiles_help.txt
@@ -9,6 +9,36 @@ It has been tested successfully with cards as old as the i865. Unfortunately,
it has been known to be slow on the i810 and there is little to be done in that
case but to run the console version instead or switch to a different machine.
+You can try tweaking a number of options to see whether performance improves:
+
+tile_title_screen = false
+ For weak drivers, the title screen can take a long time to load. If this
+ bothers you, you can easily deactivate it.
+
+travel_delay = -1
+ This setting suppresses redrawing until travelling is finished or
+ interrupted.
+
+tile_update_rate = 1000
+ By default, the screen gets redrawn at least every 1000 milliseconds,
+ more often if you take actions that change the display. You could try
+ cranking up this value, though this may lead to updating taking too long.
+
+tile_tooltip_ms = 0
+ Deactivating the tooltips means there's less stuff to draw every time.
+
+clear_map = false
+ Not having to redraw remembered monsters outside your line of sight
+ takes some load off the redrawing routines.
+
+tile_window_width = 1024
+tile_window_height = 768
+ The larger the map area the more cells there are to redraw each turn.
+ If you've got a large display showing way more than the necessary 17x17
+ grids of the map, you could try specifying a lower resolution.
+
+
+
Tiles mouseclick item interaction
If you're playing with Tiles compiled, you'll find several shortcuts to