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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-25 08:39:26 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-25 08:39:26 +0000
commit77a90402d1f3d508eb018140c1ee696aa370941a (patch)
tree9de399d464c19baa44fbb195357450ce94e9d36d /crawl-ref/docs
parent6336c1634c0ae822f5096c33c92caa2219c1a7de (diff)
downloadcrawl-ref-77a90402d1f3d508eb018140c1ee696aa370941a.tar.gz
crawl-ref-77a90402d1f3d508eb018140c1ee696aa370941a.zip
Improve the documentation a bit.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10037 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/arena.txt13
-rw-r--r--crawl-ref/docs/changes.stone_soup5
-rw-r--r--crawl-ref/docs/level_design.txt3
3 files changed, 15 insertions, 6 deletions
diff --git a/crawl-ref/docs/arena.txt b/crawl-ref/docs/arena.txt
index 5fbd93d078..3a1cbee8ee 100644
--- a/crawl-ref/docs/arena.txt
+++ b/crawl-ref/docs/arena.txt
@@ -5,7 +5,7 @@ entertainment. It can be invoked on the command line like this:
crawl -arena "kobold v goblin"
Which will cause one kobold to fight one goblin, with crawl shutting down once
-one of them has won. To be considered valid, a monster's name has to fully
+one of them has won. To be considered valid, a monster's name has to fully
match its definition, e.g. "Blork the orc" rather than simply "Blork".
To make them fight for three rounds you can do:
@@ -25,7 +25,7 @@ will give team A a rat and a cockroach and team B a kobold and a goblin; a
victory is declared when all of one team is dead and at lest one member of the
other team is still alive.
-Some monsters have a band (that is, a group of monsters) that will be
+Some monsters have a band (that is, a group of monsters) that will be
generated with them during normal play. You can use the suffix "band" to
make a monster appear with its band (if one exists). For example:
@@ -49,6 +49,9 @@ For example:
will choose two random monsters from the 10th level of the Lair and pit them
against three random monsters from the 7th level of the Vaults.
+The branches need to use the official abbreviations also used e.g. in the
+overmap (Ctrl-O): D, Temple, Orc, Elf, Lair, Swamp, Shoal, Slime, Snake, Hive,
+Vault, Blade, Crypt, Tomb, Hell, Dis, Geh, Coc, Tar, Zot.
To let the game pick monsters completely at random, use "random" as a
monster name. If you use the tag random_uniques all monsters thus chosen
@@ -146,11 +149,11 @@ The parameters include:
Creatures spell (including test spawners) then arena cycles through
the list of valid monsters, rather than taking rarity into account.
-* random_uniques: If the team is made up of random monsters
- (e.g. "random v random") the chosen monsters will be uniques. Also,
+* random_uniques: If the team is made up of random monsters
+ (e.g. "random v random") the chosen monsters will be uniques. Also,
any monster using Shadow Creatures will summon uniques.
-* "ban_gylphs:ABC" prevents monsters with the listed ASCII glyphs from
+* "ban_glyphs:ABC" prevents monsters with the listed ASCII glyphs from
being placed in the arena. For instance, "ban_glyphs:&C" prevents
demon lords and giants/cyclopses/titans/etc from being placed.
diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup
index 9986f75c3e..64f2dbcac2 100644
--- a/crawl-ref/docs/changes.stone_soup
+++ b/crawl-ref/docs/changes.stone_soup
@@ -1,12 +1,15 @@
Stone Soup 0.5.1 (2009????)
---------------------------
+Disclaimer: These are merely the highlights, not an exhaustive list of changes.
+
+* Speed-up for the Tiles version.
* Fix crashes related to giant spores.
* Fix erroneous "blocked line of fire" warnings.
* Fix missing items in Tiles inventory.
+* Really allow uniques to retain their spells when polymorphed.
* Tiles: Allow selection of player dolls.
* Add missing tiles options to the options guide (docs/, '?&' command).
-* Speed-up for the Tiles version.
Stone Soup 0.5.0 (20090612)
---------------------------
diff --git a/crawl-ref/docs/level_design.txt b/crawl-ref/docs/level_design.txt
index 8f6255d8c3..a20d4e747a 100644
--- a/crawl-ref/docs/level_design.txt
+++ b/crawl-ref/docs/level_design.txt
@@ -394,6 +394,9 @@ WEIGHT: (number with 10 being default)
PLACE: Used to specify certain special levels. Existing special levels
include most branch ends.
+ The branches need to use the official abbreviations also used e.g. in
+ the overmap (Ctrl-O): D, Temple, Orc, Elf, Lair, Swamp, Shoal, Slime,
+ Snake, Hive, Vault, Blade, Crypt, Tomb, Hell, Dis, Geh, Coc, Tar, Zot.
PLACE can also be used to specify arbitrary places, like D:3, which
will force the map (or one of the maps with PLACE: D:3) to be picked