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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-25 08:39:26 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-25 08:39:26 +0000 |
commit | 77a90402d1f3d508eb018140c1ee696aa370941a (patch) | |
tree | 9de399d464c19baa44fbb195357450ce94e9d36d /crawl-ref/docs | |
parent | 6336c1634c0ae822f5096c33c92caa2219c1a7de (diff) | |
download | crawl-ref-77a90402d1f3d508eb018140c1ee696aa370941a.tar.gz crawl-ref-77a90402d1f3d508eb018140c1ee696aa370941a.zip |
Improve the documentation a bit.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10037 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r-- | crawl-ref/docs/arena.txt | 13 | ||||
-rw-r--r-- | crawl-ref/docs/changes.stone_soup | 5 | ||||
-rw-r--r-- | crawl-ref/docs/level_design.txt | 3 |
3 files changed, 15 insertions, 6 deletions
diff --git a/crawl-ref/docs/arena.txt b/crawl-ref/docs/arena.txt index 5fbd93d078..3a1cbee8ee 100644 --- a/crawl-ref/docs/arena.txt +++ b/crawl-ref/docs/arena.txt @@ -5,7 +5,7 @@ entertainment. It can be invoked on the command line like this: crawl -arena "kobold v goblin" Which will cause one kobold to fight one goblin, with crawl shutting down once -one of them has won. To be considered valid, a monster's name has to fully +one of them has won. To be considered valid, a monster's name has to fully match its definition, e.g. "Blork the orc" rather than simply "Blork". To make them fight for three rounds you can do: @@ -25,7 +25,7 @@ will give team A a rat and a cockroach and team B a kobold and a goblin; a victory is declared when all of one team is dead and at lest one member of the other team is still alive. -Some monsters have a band (that is, a group of monsters) that will be +Some monsters have a band (that is, a group of monsters) that will be generated with them during normal play. You can use the suffix "band" to make a monster appear with its band (if one exists). For example: @@ -49,6 +49,9 @@ For example: will choose two random monsters from the 10th level of the Lair and pit them against three random monsters from the 7th level of the Vaults. +The branches need to use the official abbreviations also used e.g. in the +overmap (Ctrl-O): D, Temple, Orc, Elf, Lair, Swamp, Shoal, Slime, Snake, Hive, +Vault, Blade, Crypt, Tomb, Hell, Dis, Geh, Coc, Tar, Zot. To let the game pick monsters completely at random, use "random" as a monster name. If you use the tag random_uniques all monsters thus chosen @@ -146,11 +149,11 @@ The parameters include: Creatures spell (including test spawners) then arena cycles through the list of valid monsters, rather than taking rarity into account. -* random_uniques: If the team is made up of random monsters - (e.g. "random v random") the chosen monsters will be uniques. Also, +* random_uniques: If the team is made up of random monsters + (e.g. "random v random") the chosen monsters will be uniques. Also, any monster using Shadow Creatures will summon uniques. -* "ban_gylphs:ABC" prevents monsters with the listed ASCII glyphs from +* "ban_glyphs:ABC" prevents monsters with the listed ASCII glyphs from being placed in the arena. For instance, "ban_glyphs:&C" prevents demon lords and giants/cyclopses/titans/etc from being placed. diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup index 9986f75c3e..64f2dbcac2 100644 --- a/crawl-ref/docs/changes.stone_soup +++ b/crawl-ref/docs/changes.stone_soup @@ -1,12 +1,15 @@ Stone Soup 0.5.1 (2009????) --------------------------- +Disclaimer: These are merely the highlights, not an exhaustive list of changes. + +* Speed-up for the Tiles version. * Fix crashes related to giant spores. * Fix erroneous "blocked line of fire" warnings. * Fix missing items in Tiles inventory. +* Really allow uniques to retain their spells when polymorphed. * Tiles: Allow selection of player dolls. * Add missing tiles options to the options guide (docs/, '?&' command). -* Speed-up for the Tiles version. Stone Soup 0.5.0 (20090612) --------------------------- diff --git a/crawl-ref/docs/level_design.txt b/crawl-ref/docs/level_design.txt index 8f6255d8c3..a20d4e747a 100644 --- a/crawl-ref/docs/level_design.txt +++ b/crawl-ref/docs/level_design.txt @@ -394,6 +394,9 @@ WEIGHT: (number with 10 being default) PLACE: Used to specify certain special levels. Existing special levels include most branch ends. + The branches need to use the official abbreviations also used e.g. in + the overmap (Ctrl-O): D, Temple, Orc, Elf, Lair, Swamp, Shoal, Slime, + Snake, Hive, Vault, Blade, Crypt, Tomb, Hell, Dis, Geh, Coc, Tar, Zot. PLACE can also be used to specify arbitrary places, like D:3, which will force the map (or one of the maps with PLACE: D:3) to be picked |