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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-23 12:03:41 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-23 12:03:41 +0000
commitd3e93c074746027e209a67a247c7a0be78c5f40e (patch)
treefdcb4fc3520eaebe070455e4a30c67e1cabfe777 /crawl-ref/docs
parent25178bf21218cca469f1b05c0634c8e0c2bc2a41 (diff)
downloadcrawl-ref-d3e93c074746027e209a67a247c7a0be78c5f40e.tar.gz
crawl-ref-d3e93c074746027e209a67a247c7a0be78c5f40e.zip
Backport r10380, and also backport flavour messages for entering Zot.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10381 c06c8d41-db1a-0410-9941-cceddc491573
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-rw-r--r--crawl-ref/docs/changelog.txt7
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diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt
index 0197381d2b..25f7a0268a 100644
--- a/crawl-ref/docs/changelog.txt
+++ b/crawl-ref/docs/changelog.txt
@@ -5,6 +5,7 @@ Disclaimer: These are merely the highlights, not an exhaustive list of changes.
* Improved performance for the Tiles version.
* Fixed crashes related to giant spores.
+* Fixed Summon Horrible Thing sometimes hanging or crashing.
* Fixed monsters refusing to enter or attack into grids on the map edge.
* Fixed minivaults not being placed.
* Fixed inconvenient electrical eels in entry vaults.
@@ -12,12 +13,17 @@ Disclaimer: These are merely the highlights, not an exhaustive list of changes.
* Fixed erroneous "blocked line of fire" warnings.
* Fixed missing items in Tiles inventory menus.
* Fixed Xom's repel stairs effect moving shops.
+* Fixed Xom gifts not being destroyed in deep water.
* Fixed magic mapping not showing altars/gates in the Tiles version.
* Fixed AltGr not being recognized in Windows Tiles version.
* Fixed misbehaviour for temporary weapon brands and throwing.
* Fixed Blade Hands not counting as slicing while wearing melded gloves.
* Fixed certain incorporeal monsters flying instead of levitating.
+* Staff of earth damage is reduced by AC.
+* The elemental staves' melee effects cost 2 mp again.
* Once entered, the gate to Zot remains open even without carrying runes.
+* Add some fancy messaging when opening the gate to Zot.
+* Prompt before moving when confused and next to lava or deep water.
* Check some abilities' requirements before rolling the success check.
* Consider armour properties in fatal stat loss check before transforming.
* Really allow uniques to retain their spells when polymorphed.
@@ -28,6 +34,7 @@ Disclaimer: These are merely the highlights, not an exhaustive list of changes.
* Prompt before allowing TSO/Lugonu to bless your weapon.
* Vampiric Draining/Drain Life deal damage to summons again, but don't heal.
* Wielding stones for Sandblast now guarantees a range of 2.
+* Change Portal Projectile range to full LOS.
* Turn autopickup back on if you gain see invisible, even temporarily.
* Polymorph other always polymorphs shapeshifters whose form isn't magic immune.
* Troll hide and armour count as light armour.