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authorDavid Ploog <dploog@users.sourceforge.net>2009-10-19 05:58:41 +0200
committerDavid Ploog <dploog@users.sourceforge.net>2009-10-19 06:10:57 +0200
commit9ec4ec86a3fbd6067b41d82bf180a99c0a5b9529 (patch)
tree9fc1be6d85945acd304aa8bba5a818706e93817c /crawl-ref/docs
parent355302abda4509c6fde141c40f1b1277ca32a557 (diff)
downloadcrawl-ref-9ec4ec86a3fbd6067b41d82bf180a99c0a5b9529.tar.gz
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Naming monsters via MONS: rat name:Yves (Jude & Vsevolod).
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-rw-r--r--crawl-ref/docs/develop/level_design.txt15
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diff --git a/crawl-ref/docs/develop/level_design.txt b/crawl-ref/docs/develop/level_design.txt
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+++ b/crawl-ref/docs/develop/level_design.txt
@@ -683,6 +683,21 @@ MONS: (list of monsters)
Items given to an orc or an elf will be made orcish or elven
unless the item's race type is explicitly set otherwise.
+ Individual monsters can be given names as follows:
+ MONS: kobold name:Durwent
+
+ This will cause the monster to appear as "Durwent the kobold".
+ Spaces can be placed in the name by substituting them with the _
+ symbol. It is worth noting that "the <race>" will be appended
+ to all names, which should be considered when coming up with them.
+
+ The name tag is also useable in KMONS. It should be used carefully
+ to avoid having multiple monsters named the same (ie, as above,
+ and then using the glyph '1' multiple times will result in multiple
+ "Durwent the Kobold"s).
+
+ Monster names should be used very, very, very sparingly.
+
Limitations: If an item in the item list has alternatives,
there's no way to force all monsters dervied from that monster
spec to choose the same alternative. If a monster is given