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author | David Ploog <dploog@users.sourceforge.net> | 2009-10-19 05:58:41 +0200 |
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committer | David Ploog <dploog@users.sourceforge.net> | 2009-10-19 06:10:57 +0200 |
commit | 9ec4ec86a3fbd6067b41d82bf180a99c0a5b9529 (patch) | |
tree | 9fc1be6d85945acd304aa8bba5a818706e93817c /crawl-ref/docs | |
parent | 355302abda4509c6fde141c40f1b1277ca32a557 (diff) | |
download | crawl-ref-9ec4ec86a3fbd6067b41d82bf180a99c0a5b9529.tar.gz crawl-ref-9ec4ec86a3fbd6067b41d82bf180a99c0a5b9529.zip |
Naming monsters via MONS: rat name:Yves (Jude & Vsevolod).
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r-- | crawl-ref/docs/develop/level_design.txt | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/crawl-ref/docs/develop/level_design.txt b/crawl-ref/docs/develop/level_design.txt index 0788a355f7..9731563da1 100644 --- a/crawl-ref/docs/develop/level_design.txt +++ b/crawl-ref/docs/develop/level_design.txt @@ -683,6 +683,21 @@ MONS: (list of monsters) Items given to an orc or an elf will be made orcish or elven unless the item's race type is explicitly set otherwise. + Individual monsters can be given names as follows: + MONS: kobold name:Durwent + + This will cause the monster to appear as "Durwent the kobold". + Spaces can be placed in the name by substituting them with the _ + symbol. It is worth noting that "the <race>" will be appended + to all names, which should be considered when coming up with them. + + The name tag is also useable in KMONS. It should be used carefully + to avoid having multiple monsters named the same (ie, as above, + and then using the glyph '1' multiple times will result in multiple + "Durwent the Kobold"s). + + Monster names should be used very, very, very sparingly. + Limitations: If an item in the item list has alternatives, there's no way to force all monsters dervied from that monster spec to choose the same alternative. If a monster is given |