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author | Matthew Cline <zelgadis@sourceforge.net> | 2009-10-31 17:47:47 -0700 |
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committer | Matthew Cline <zelgadis@sourceforge.net> | 2009-10-31 17:47:47 -0700 |
commit | ada7f5b32b5b783b272e744082865f6f506b5bd2 (patch) | |
tree | be9fca02dee00d2fa459a5e3540a9b0a990afa6d /crawl-ref/docs | |
parent | 123f12ca47130299fef9306c6b035c86d4232ecb (diff) | |
download | crawl-ref-ada7f5b32b5b783b272e744082865f6f506b5bd2.tar.gz crawl-ref-ada7f5b32b5b783b272e744082865f6f506b5bd2.zip |
level_design.txt: n-headed hydras and large slimes
Document usage of "n-headaed hydra" and "large/enourmous/etc slime
creature".
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r-- | crawl-ref/docs/develop/level_design.txt | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/crawl-ref/docs/develop/level_design.txt b/crawl-ref/docs/develop/level_design.txt index 06ce154b6d..65864c9f66 100644 --- a/crawl-ref/docs/develop/level_design.txt +++ b/crawl-ref/docs/develop/level_design.txt @@ -628,6 +628,14 @@ MONS: (list of monsters) in sight of the hero are removed. This does not hold for plants. You can use weights as for ITEM: lines. + A hydra can be given a specific number of heads by calling it + an "n-headed hydra" (with a maximum of 20 heads): + MONS: four-headed hydra + + A slime creature's size can be set to other than normal using + the prefixes "large", "very large", "enourmous" or "titanic": + MONS: very large slime creature + Individual monsters may be prefixed with the "generate_awake" (without the quotes). Use this sparingly: MONS: generate_awake giant beetle @@ -691,6 +699,12 @@ MONS: (list of monsters) Items given to an orc or an elf will be made orcish or elven unless the item's race type is explicitly set otherwise. + Limitations: If an item in the item list has alternatives, + there's no way to force all monsters dervied from that monster + spec to choose the same alternative. If a monster is given + a random launcher, there is no way to force the ammo type to + match the launcher type. + Individual monsters can be given names as follows: MONS: kobold name:Durwent @@ -706,12 +720,6 @@ MONS: (list of monsters) Monster names should be used very, very, very sparingly. - Limitations: If an item in the item list has alternatives, - there's no way to force all monsters dervied from that monster - spec to choose the same alternative. If a monster is given - a random launcher, there is no way to force the ammo type to - match the launcher type. - COLOUR: . = green / blue:5 / red / none COLOUR: allows you to attach explicit colours to any feature. Explicit colours will override the default colour for that |