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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-06-15 12:54:01 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-06-15 12:54:01 -0700 |
commit | 1b4518714f79095c8943f50a379a18b54da676f0 (patch) | |
tree | 0080575686aae67f75a9051eacb9cb32f6ce59f3 /crawl-ref/docs | |
parent | 74c805e4aa8d84c2dd866645e75135d840910493 (diff) | |
download | crawl-ref-1b4518714f79095c8943f50a379a18b54da676f0.tar.gz crawl-ref-1b4518714f79095c8943f50a379a18b54da676f0.zip |
Various changelog fixes (|amethyst)
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r-- | crawl-ref/docs/changelog.txt | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt index 6fec9e0552..37cc056c2c 100644 --- a/crawl-ref/docs/changelog.txt +++ b/crawl-ref/docs/changelog.txt @@ -19,7 +19,7 @@ Character * Inventory item weight and player burden states are no more. * Cross-training now gives a direct bonus to cross-trained skills, rather than decreasing the XP cost of learning them. -* Anti-training (for opposite elemntal schools) has been removed. +* Anti-training (for opposite elemental schools) has been removed. * Formicids can no longer throw large rocks. * Tengu now gain permaflight at XL14 (was 15). * All non-undead forms can eat and drink normally. @@ -48,7 +48,8 @@ Character Monsters -------- * Many enemy glyphs have been adjusted. See 0.14_monster_glyphs.txt. -* Monsters will no longer pick up items that the player has seen. +* Monsters will no longer pick up items that the player has seen. Allies won't + pick up items at all. * Monsters no longer fall asleep after long periods of time. * Corrosion affects all of your equipment, but only temporarily. * The chance of corroding equipment no longer considers item enchantment. @@ -73,7 +74,7 @@ Monsters * Boris can use weapons. * Removed enemies: vapours, thorn lotuses, giant goldfish, silver stars, flaming corpses, grizzly bears, spriggan enchanters, phoenixes, - shedu, plague shamblers, giant slug, elephant slug. giant firefly. + shedu, plague shamblers, giant slugs, elephant slugs, giant fireflies. Spells ------ @@ -88,10 +89,12 @@ Spells * Confusing Touch now has a short, non-stacking duration which discharges entirely when it successfully confuses an enemy. While it's in effect, your attacks do no damage. It's been moved to level 2. -* Simulacrum now works on a single corpse at the caster's feet, creating - several simulacrula from it. * Sublimation of Blood no longer uses chunks; it now only draws from the caster's HP. +* Simulacrum now works on a single corpse at the caster's feet, creating + several simulacrula from it. +* Monsters casting Simulacrum now affect all monsters in LOS, producing half as + many simulacrula as the player version of the spell. * Death Channel lasts twice as long. * The Book of War Chants is no more. * Removed spells: Fire Brand, Freezing Aura, Lethal Infusion, Poison Weapon, @@ -150,7 +153,8 @@ Items * The amulet of rage no longer has a tiny chance of extending berserk duration. * The Sack of Spiders now places webs directly onto enemies, rather than spreading them randomly around the area. -* Cleaving hits the full eight squares around a player. +* Cleaving hits the full eight squares around a player, when not blocked by + walls. * Gloves of archery no longer penalise melee. * (Plain) bows have been renamed to shortbows. * Sustain abilities effects no longer stack. @@ -230,6 +234,7 @@ Interface --------- * Monsters with special melee attacks (e.g. poison, fire) have this noted in their descriptions. +* Ctrl-T now displays the weapons that enemies are carrying, in console. * Unique enemies are now announced by their proper titles when first appearing. * Ability icons have been reworked. * There are status lights for Might, Agility, and Brilliance. |