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authorNicholas Feinberg <pleasingfung@gmail.com>2014-06-15 12:54:01 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-06-15 12:54:01 -0700
commit1b4518714f79095c8943f50a379a18b54da676f0 (patch)
tree0080575686aae67f75a9051eacb9cb32f6ce59f3 /crawl-ref/docs
parent74c805e4aa8d84c2dd866645e75135d840910493 (diff)
downloadcrawl-ref-1b4518714f79095c8943f50a379a18b54da676f0.tar.gz
crawl-ref-1b4518714f79095c8943f50a379a18b54da676f0.zip
Various changelog fixes (|amethyst)
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/changelog.txt17
1 files changed, 11 insertions, 6 deletions
diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt
index 6fec9e0552..37cc056c2c 100644
--- a/crawl-ref/docs/changelog.txt
+++ b/crawl-ref/docs/changelog.txt
@@ -19,7 +19,7 @@ Character
* Inventory item weight and player burden states are no more.
* Cross-training now gives a direct bonus to cross-trained skills, rather than
decreasing the XP cost of learning them.
-* Anti-training (for opposite elemntal schools) has been removed.
+* Anti-training (for opposite elemental schools) has been removed.
* Formicids can no longer throw large rocks.
* Tengu now gain permaflight at XL14 (was 15).
* All non-undead forms can eat and drink normally.
@@ -48,7 +48,8 @@ Character
Monsters
--------
* Many enemy glyphs have been adjusted. See 0.14_monster_glyphs.txt.
-* Monsters will no longer pick up items that the player has seen.
+* Monsters will no longer pick up items that the player has seen. Allies won't
+ pick up items at all.
* Monsters no longer fall asleep after long periods of time.
* Corrosion affects all of your equipment, but only temporarily.
* The chance of corroding equipment no longer considers item enchantment.
@@ -73,7 +74,7 @@ Monsters
* Boris can use weapons.
* Removed enemies: vapours, thorn lotuses, giant goldfish, silver stars,
flaming corpses, grizzly bears, spriggan enchanters, phoenixes,
- shedu, plague shamblers, giant slug, elephant slug. giant firefly.
+ shedu, plague shamblers, giant slugs, elephant slugs, giant fireflies.
Spells
------
@@ -88,10 +89,12 @@ Spells
* Confusing Touch now has a short, non-stacking duration which discharges
entirely when it successfully confuses an enemy. While it's in effect, your
attacks do no damage. It's been moved to level 2.
-* Simulacrum now works on a single corpse at the caster's feet, creating
- several simulacrula from it.
* Sublimation of Blood no longer uses chunks; it now only draws from the
caster's HP.
+* Simulacrum now works on a single corpse at the caster's feet, creating
+ several simulacrula from it.
+* Monsters casting Simulacrum now affect all monsters in LOS, producing half as
+ many simulacrula as the player version of the spell.
* Death Channel lasts twice as long.
* The Book of War Chants is no more.
* Removed spells: Fire Brand, Freezing Aura, Lethal Infusion, Poison Weapon,
@@ -150,7 +153,8 @@ Items
* The amulet of rage no longer has a tiny chance of extending berserk duration.
* The Sack of Spiders now places webs directly onto enemies, rather than
spreading them randomly around the area.
-* Cleaving hits the full eight squares around a player.
+* Cleaving hits the full eight squares around a player, when not blocked by
+ walls.
* Gloves of archery no longer penalise melee.
* (Plain) bows have been renamed to shortbows.
* Sustain abilities effects no longer stack.
@@ -230,6 +234,7 @@ Interface
---------
* Monsters with special melee attacks (e.g. poison, fire) have this noted in
their descriptions.
+* Ctrl-T now displays the weapons that enemies are carrying, in console.
* Unique enemies are now announced by their proper titles when first appearing.
* Ability icons have been reworked.
* There are status lights for Might, Agility, and Brilliance.