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authorinfiniplex <infiniplex@hotmail.com>2014-06-19 17:03:55 -0600
committerreaverb <reaverb.Crawl@gmail.com>2014-06-22 19:46:08 -0400
commit3dc87739768dc6fa52fe3f348614188964a58dc6 (patch)
tree38a70b89bd569e298752422fe895f83576ae0d10 /crawl-ref/docs
parent2d46a37bf27507c147561c84962e2d9edf4b075c (diff)
downloadcrawl-ref-3dc87739768dc6fa52fe3f348614188964a58dc6.tar.gz
crawl-ref-3dc87739768dc6fa52fe3f348614188964a58dc6.zip
Better layout type names
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/develop/levels/syntax.txt9
1 files changed, 6 insertions, 3 deletions
diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt
index 2ac57b7724..245e99d3bd 100644
--- a/crawl-ref/docs/develop/levels/syntax.txt
+++ b/crawl-ref/docs/develop/levels/syntax.txt
@@ -415,11 +415,11 @@ TAGS: Tags go on a TAGS: line and are space-separated. You can have several
the absence of this type of tags means it can go with any
layout. Multiple layout_foo tags can be used if it can be used
with multiple layouts. Current values for "foo" are:
- * angular: Mostly 1-cell-wide corridors
+ * corridors: Mostly 1-cell-wide corridors
* rooms: Corridors connecting rooms
* passages: Mostly multi-cell corridors
- * anastomotic: Corridor-like caves
- * caves: Open caves
+ * narrow_caves: Corridor-like caves
+ * open_caves: Open caves
* city: A large open room with "building" rooms in it
* open: Layout is mostly open but not cavelike
* divisions: Just ajoining rooms
@@ -427,6 +427,9 @@ TAGS: Tags go on a TAGS: line and are space-separated. You can have several
* shoals: Used in the Shoals branch
* swamp: Used in the Swamp branch
* forest: Was used in the now-defunct Forest branch
+ For more details on the layout types and the layouts that place
+ there, see Layout Types on the devwiki at
+ crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:layout_types
* "no_species_xx": Disables the vault for a given player species
(two-letter abbreviation). Note that the current design rules
strictly disallow varying the map generation based on the