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author | infiniplex <infiniplex@hotmail.com> | 2014-06-19 17:03:55 -0600 |
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committer | reaverb <reaverb.Crawl@gmail.com> | 2014-06-22 19:46:08 -0400 |
commit | 3dc87739768dc6fa52fe3f348614188964a58dc6 (patch) | |
tree | 38a70b89bd569e298752422fe895f83576ae0d10 /crawl-ref/docs | |
parent | 2d46a37bf27507c147561c84962e2d9edf4b075c (diff) | |
download | crawl-ref-3dc87739768dc6fa52fe3f348614188964a58dc6.tar.gz crawl-ref-3dc87739768dc6fa52fe3f348614188964a58dc6.zip |
Better layout type names
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r-- | crawl-ref/docs/develop/levels/syntax.txt | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt index 2ac57b7724..245e99d3bd 100644 --- a/crawl-ref/docs/develop/levels/syntax.txt +++ b/crawl-ref/docs/develop/levels/syntax.txt @@ -415,11 +415,11 @@ TAGS: Tags go on a TAGS: line and are space-separated. You can have several the absence of this type of tags means it can go with any layout. Multiple layout_foo tags can be used if it can be used with multiple layouts. Current values for "foo" are: - * angular: Mostly 1-cell-wide corridors + * corridors: Mostly 1-cell-wide corridors * rooms: Corridors connecting rooms * passages: Mostly multi-cell corridors - * anastomotic: Corridor-like caves - * caves: Open caves + * narrow_caves: Corridor-like caves + * open_caves: Open caves * city: A large open room with "building" rooms in it * open: Layout is mostly open but not cavelike * divisions: Just ajoining rooms @@ -427,6 +427,9 @@ TAGS: Tags go on a TAGS: line and are space-separated. You can have several * shoals: Used in the Shoals branch * swamp: Used in the Swamp branch * forest: Was used in the now-defunct Forest branch + For more details on the layout types and the layouts that place + there, see Layout Types on the devwiki at + crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:layout_types * "no_species_xx": Disables the vault for a given player species (two-letter abbreviation). Note that the current design rules strictly disallow varying the map generation based on the |