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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-21 22:06:20 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-21 22:08:45 -0700
commit4ca748e7cfcc589820446e6a400b2c4d6709efb2 (patch)
tree65ad50ffadc5aabb7988000989d340cbd03d3df8 /crawl-ref/docs
parent98569aa5af126433695ce5eead41ccb956b60ffb (diff)
downloadcrawl-ref-4ca748e7cfcc589820446e6a400b2c4d6709efb2.tar.gz
crawl-ref-4ca748e7cfcc589820446e6a400b2c4d6709efb2.zip
Changelog through 0.15-a0-2194-g98569aa
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/changelog.txt19
1 files changed, 15 insertions, 4 deletions
diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt
index b8d79f9fe0..151a2193fd 100644
--- a/crawl-ref/docs/changelog.txt
+++ b/crawl-ref/docs/changelog.txt
@@ -56,9 +56,12 @@ Monsters
* Many enemy glyphs have been adjusted. See 0.14_monster_glyphs.txt.
* Monsters will no longer pick up items that the player has seen. Allies won't
pick up items at all.
-* Monsters no longer fall asleep after long periods of time.
* Corrosion affects all of your equipment, but only temporarily, and the chance
to corrode equipment does not consider item enchantment.
+* Draining effects no longer permanently reduce monsters' stats ('hit dice');
+ instead, they apply a temporary status which reduces hit dice for the
+ duration.
+* Monsters no longer fall asleep after long periods of time.
* New monster: ghost crabs, found in Crypt. They breathe ghostly flames that
call dangerous specters into existence.
* New monster: torpor snails, found in Lair and Spider. Their enemies are
@@ -128,6 +131,7 @@ Items
- Crossbows have been split into three types. The hand crossbow returns as
a starting weapon; the basic crossbow has been renamed to an 'arbalest';
and a new, rare 'triple crossbow' type has been added.
+ - (Plain) bows have been renamed to shortbows.
* Weapon enchantment & slaying bonsues have been merged into a single number,
giving both +accuracy & +damage. Scrolls of enchant weapon I, II, and III
have all been merged into a new "enchant weapon" scroll. The scrolls are
@@ -167,6 +171,8 @@ Items
- Rebranding a distortion weapon no longer causes a distortion effect.
- Branded non-artefact weapons can now be given a temporary re-brand.
- Damage from the electrocution brand has been reduced slightly.
+ - Draining now triggers somewhat less often, but will cause monsters to be
+ temporarily drained whenever it does fire.
- The dragonslaying brand is no longer generated. (Wyrmbane still has it.)
* Food changes:
- Honeycombs have been renamed to royal jellies; they don't restore
@@ -180,6 +186,9 @@ Items
on the player.
* Scrolls of vulnerability have been simplified; they now just halve MR for all
creatures in LOS.
+* Cancellation-type effects (from the potion, quicksilver dragons, etc) now
+ reduce transformation durations to one turn, rather than cancelling them
+ immediately.
* Identify scrolls now always identify a single item.
* Jewellery automatically identifies once equipped.
* Amulets of inaccuracy are always cursed.
@@ -190,8 +199,8 @@ Items
them randomly around the area.
* Cleaving hits the full eight squares around a player, when not blocked by
walls.
+* Putting on or taking off armour now always takes five turns.
* Gloves of archery no longer penalise melee.
-* (Plain) bows have been renamed to shortbows.
* Sustain abilities effects no longer stack.
* Staves of air now activate extra melee damage as often as other elemental staves.
* Flying creatures no longer have a 2/3rds chance of dodging thrown nets.
@@ -272,9 +281,11 @@ Interface
---------
* Monsters with special melee attacks (e.g. poison, fire) have this noted in
their descriptions.
-* Ctrl-T now displays the weapons that enemies are carrying, in console.
* Unique enemies are now announced by their proper titles when first appearing.
-* Ability icons have been reworked.
+* Ctrl-T now displays the weapons that enemies are carrying, in console.
+* New tile_show_player_species option; when enabled, uses the monster tile
+ instead of the player race one.
+* Ability and spell icons have been reworked.
* There are status lights for Might, Agility, and Brilliance.
Stone Soup 0.14.1 (20140428)