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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-21 22:06:20 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-21 22:08:45 -0700 |
commit | 4ca748e7cfcc589820446e6a400b2c4d6709efb2 (patch) | |
tree | 65ad50ffadc5aabb7988000989d340cbd03d3df8 /crawl-ref/docs | |
parent | 98569aa5af126433695ce5eead41ccb956b60ffb (diff) | |
download | crawl-ref-4ca748e7cfcc589820446e6a400b2c4d6709efb2.tar.gz crawl-ref-4ca748e7cfcc589820446e6a400b2c4d6709efb2.zip |
Changelog through 0.15-a0-2194-g98569aa
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r-- | crawl-ref/docs/changelog.txt | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt index b8d79f9fe0..151a2193fd 100644 --- a/crawl-ref/docs/changelog.txt +++ b/crawl-ref/docs/changelog.txt @@ -56,9 +56,12 @@ Monsters * Many enemy glyphs have been adjusted. See 0.14_monster_glyphs.txt. * Monsters will no longer pick up items that the player has seen. Allies won't pick up items at all. -* Monsters no longer fall asleep after long periods of time. * Corrosion affects all of your equipment, but only temporarily, and the chance to corrode equipment does not consider item enchantment. +* Draining effects no longer permanently reduce monsters' stats ('hit dice'); + instead, they apply a temporary status which reduces hit dice for the + duration. +* Monsters no longer fall asleep after long periods of time. * New monster: ghost crabs, found in Crypt. They breathe ghostly flames that call dangerous specters into existence. * New monster: torpor snails, found in Lair and Spider. Their enemies are @@ -128,6 +131,7 @@ Items - Crossbows have been split into three types. The hand crossbow returns as a starting weapon; the basic crossbow has been renamed to an 'arbalest'; and a new, rare 'triple crossbow' type has been added. + - (Plain) bows have been renamed to shortbows. * Weapon enchantment & slaying bonsues have been merged into a single number, giving both +accuracy & +damage. Scrolls of enchant weapon I, II, and III have all been merged into a new "enchant weapon" scroll. The scrolls are @@ -167,6 +171,8 @@ Items - Rebranding a distortion weapon no longer causes a distortion effect. - Branded non-artefact weapons can now be given a temporary re-brand. - Damage from the electrocution brand has been reduced slightly. + - Draining now triggers somewhat less often, but will cause monsters to be + temporarily drained whenever it does fire. - The dragonslaying brand is no longer generated. (Wyrmbane still has it.) * Food changes: - Honeycombs have been renamed to royal jellies; they don't restore @@ -180,6 +186,9 @@ Items on the player. * Scrolls of vulnerability have been simplified; they now just halve MR for all creatures in LOS. +* Cancellation-type effects (from the potion, quicksilver dragons, etc) now + reduce transformation durations to one turn, rather than cancelling them + immediately. * Identify scrolls now always identify a single item. * Jewellery automatically identifies once equipped. * Amulets of inaccuracy are always cursed. @@ -190,8 +199,8 @@ Items them randomly around the area. * Cleaving hits the full eight squares around a player, when not blocked by walls. +* Putting on or taking off armour now always takes five turns. * Gloves of archery no longer penalise melee. -* (Plain) bows have been renamed to shortbows. * Sustain abilities effects no longer stack. * Staves of air now activate extra melee damage as often as other elemental staves. * Flying creatures no longer have a 2/3rds chance of dodging thrown nets. @@ -272,9 +281,11 @@ Interface --------- * Monsters with special melee attacks (e.g. poison, fire) have this noted in their descriptions. -* Ctrl-T now displays the weapons that enemies are carrying, in console. * Unique enemies are now announced by their proper titles when first appearing. -* Ability icons have been reworked. +* Ctrl-T now displays the weapons that enemies are carrying, in console. +* New tile_show_player_species option; when enabled, uses the monster tile + instead of the player race one. +* Ability and spell icons have been reworked. * There are status lights for Might, Agility, and Brilliance. Stone Soup 0.14.1 (20140428) |