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authorNeil Moore <neil@s-z.org>2014-07-12 16:42:46 -0400
committerNeil Moore <neil@s-z.org>2014-07-12 16:49:35 -0400
commit5428f209668b9b34c3c44db69796f195e0918fa6 (patch)
tree06b5bc5eb17e8561cc521863d812fb7a6b25a355 /crawl-ref/docs
parentc79dab4f1f31310c8ecce6b25c825dd97a329a50 (diff)
downloadcrawl-ref-5428f209668b9b34c3c44db69796f195e0918fa6.tar.gz
crawl-ref-5428f209668b9b34c3c44db69796f195e0918fa6.zip
Remove darts and dart traps from documentation (#8783)
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/options_guide.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/docs/options_guide.txt b/crawl-ref/docs/options_guide.txt
index 2b19d46691..54378ef08b 100644
--- a/crawl-ref/docs/options_guide.txt
+++ b/crawl-ref/docs/options_guide.txt
@@ -903,10 +903,10 @@ trapwalk_safe_hp = <trap_name>:<minimum_hp>, ...
overrides any previous setting.
All the existing trap types can be used, but in practice only
- the mechanical traps (dart, bolt, arrow, needle, spear, blade)
+ the mechanical traps (bolt, arrow, needle, spear, blade)
make sense. Note that travel tries to avoid traps if this is
easily possible. Defaults to none. For example,
- trapwalk_safe_hp = dart:15, needle:25, spear:50
+ trapwalk_safe_hp = needle:25, spear:50
rest_wait_both = false
If rest_wait_both is set to true then resting will only stop
@@ -1500,7 +1500,7 @@ fire_items_start = a
missiles to fire. The default is a.
fire_order = launcher, return
-fire_order += javelin / tomahawk / dart / stone / rock / net
+fire_order += javelin / tomahawk / stone / rock / net
fire_order += inscribed
(Ordered list option)
Controls the order of items autoselected for firing. Items