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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-06-26 19:02:08 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-06-26 19:55:45 -0700 |
commit | 933cb4062d48c9c5a39a99b0703d00598fc46dc7 (patch) | |
tree | 2c31bf9eb49c3b8c099ee23a42323ccb47970df2 /crawl-ref/docs | |
parent | afe582e62d68a8b0c5c4abb511448f797a77d67d (diff) | |
download | crawl-ref-933cb4062d48c9c5a39a99b0703d00598fc46dc7.tar.gz crawl-ref-933cb4062d48c9c5a39a99b0703d00598fc46dc7.zip |
Changelog through 0.15-a0-1733-gc591b79
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r-- | crawl-ref/docs/changelog.txt | 31 |
1 files changed, 23 insertions, 8 deletions
diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt index 4c4c6c24ad..933cc742b6 100644 --- a/crawl-ref/docs/changelog.txt +++ b/crawl-ref/docs/changelog.txt @@ -10,6 +10,7 @@ Branches, environment * Crypt is now three levels (was five). * Some areas of the Tomb layout can now vary. * Mechanical traps no longer drop ammo. +* Most randomly-placed teleport traps now disappear after one use. * Troves asking for items require that item to be unequipped. * The Abyss no longer sometimes blocks blinking. * Mutagenic fog now causes large amounts of glow instead of mutating directly. @@ -55,6 +56,8 @@ Monsters * The chance of corroding equipment no longer considers item enchantment. * New monster: ghost crabs, found in Crypt. They breathe ghostly flames that call dangerous specters into existence. +* New monster: torpor snails, found in Lair and Spider. Their enemies are + slowed on sight, somewhat like ancient zymes. * Enemies are more intelligent about using area-of-attack spells such as Symbol of Torment and Chain Lightning when you are not in sight. * Komodo dragons now bite harder but don't sicken the player. @@ -69,14 +72,16 @@ Monsters such that they spam less; this implies OCS confusion can be resisted. * Bog bodies no longer randomly rot. * Curse skulls are now immobile, again. +* Lost souls now make enemies into ghosts instead of specters. * Spriggan riders now ride wasps. * Cherub's hymns can buff any allies, not just those with higher HDs. * Killing holy monsters no longer invokes cleansing flame on the perpetrator. * Ghouls and necrophages can no longer equip weapons or armour. * Boris can use weapons. * Removed enemies: vapours, thorn lotuses, giant goldfish, silver stars, - flaming corpses, grizzly bears, spriggan enchanters, phoenixes, - shedu, plague shamblers, giant slugs, elephant slugs, giant fireflies. + flaming corpses, grizzly bears, spriggan enchanters, phoenixes, shedu, + plague shamblers, giant slugs, elephant slugs, giant fireflies, brown oozes, + pulsating lumps. Spells ------ @@ -127,9 +132,14 @@ Items - The dagger of Chilly Death now sometimes flash-freezes enemies, slowing their movement, and the scimitar of Flaming Death now sometimes applies sticky flame to its victims. - - Maxwell's Patent Armour now gives rF+ rC+ instead of Conservation. - - Leech is now +8, with -2 to all stats (instead of -1). + - Leech is now +8, with -2 to all stats (instead of -1), and -2 to both AC + and EV. + - Skullcrusher is now +3 with +7 strength. + - The Trident of the Octopus King now starts at +8 and gets an additional + + for each Ring of the Octopus King worn. If anyone reads this & gets it to + +10 or higher in an actual game, send screenshots! - Many other weapon artefacts have had their enchantments tweaked. + - Maxwell's Patent Armour now gives rF+ rC+ instead of Conservation. - The Shield of Resistance, Shield of the Gong, and Large Shield of Ignorance have had their enchantment levels adjusted. - Removed unrands: the boots of the Spider. @@ -140,6 +150,7 @@ Items - Rebranding a distortion weapon no longer causes a distortion effect. - Branded non-artefact weapons can now be given a temporary re-brand. - Damage from the electrocution brand has been reduced slightly. + - The dragonslaying brand is no longer generated. (Wyrmbane still has it.) * Food changes: - Honeycombs have been renamed to royal jellies; they don't restore abilities. @@ -147,6 +158,7 @@ Items - All types of fruit have been merged together into one gooey, messy item type. - Cheese, sausages, and ambrosia are no more. +* Scrolls of enchant weapon are rarer, and always succeed. * Identify scrolls now always identify a single item. * Jewellery automatically identifies once equipped. * Amulets of inaccuracy are always cursed. @@ -160,6 +172,10 @@ Items * Gloves of archery no longer penalise melee. * (Plain) bows have been renamed to shortbows. * Sustain abilities effects no longer stack. +* The Staff of Air now activates its extra melee damage as often as other + elemental staves. +* Weapons and armour which aren't visibly enchanted no longer have enchantments + higher than +0. * Corpses and skeletons are stationary, and can't be picked up nor apported. * Other removed items: darts, rings of hunger and sustenance, amulet of conservation, cloak of preservation. @@ -180,11 +196,9 @@ Cards - Potion card has a new list of effects. * The Mercenary card can generate base demonspawn instead of spriggan riders. * Decks of war now contain the Drowsing and Potion cards. -* Decks of wonders now contain Mercenary, Battlelust, Helm, and Shadow instead - of Experience, Helix, Sage, and Trowel. * Decks of dungeon are no more. * Removed cards: Experience, Sage, Water, Vitrification, Trowel, Minefield, - Shuffle, Warp, Portal, Frost, Flame, Spark, Flight, and Genie. + Shuffle, Warp, Portal, Frost, Flame, Spark, Flight, Battlelust, and Genie. Gods ---- @@ -225,7 +239,8 @@ Gods - Various cards have been changed, added, or removed. See the Cards section for details. * Beoghites can now gift items directly to their followers at high piety. -* Beogh will now improve allies' equipment. +* Beogh will now improve allies' equipment, and outright gift weapons, armour, + and ammo to orcs who lack them. * Followers of good gods no longer get a chance to turn holy enemies neutral. * Zin's Recite no longer prompts for a book, instead affecting all monsters in sight with the strongest effects that would impact them. |