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authorNicholas Feinberg <pleasingfung@gmail.com>2014-06-26 19:02:08 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-06-26 19:55:45 -0700
commit933cb4062d48c9c5a39a99b0703d00598fc46dc7 (patch)
tree2c31bf9eb49c3b8c099ee23a42323ccb47970df2 /crawl-ref/docs
parentafe582e62d68a8b0c5c4abb511448f797a77d67d (diff)
downloadcrawl-ref-933cb4062d48c9c5a39a99b0703d00598fc46dc7.tar.gz
crawl-ref-933cb4062d48c9c5a39a99b0703d00598fc46dc7.zip
Changelog through 0.15-a0-1733-gc591b79
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/changelog.txt31
1 files changed, 23 insertions, 8 deletions
diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt
index 4c4c6c24ad..933cc742b6 100644
--- a/crawl-ref/docs/changelog.txt
+++ b/crawl-ref/docs/changelog.txt
@@ -10,6 +10,7 @@ Branches, environment
* Crypt is now three levels (was five).
* Some areas of the Tomb layout can now vary.
* Mechanical traps no longer drop ammo.
+* Most randomly-placed teleport traps now disappear after one use.
* Troves asking for items require that item to be unequipped.
* The Abyss no longer sometimes blocks blinking.
* Mutagenic fog now causes large amounts of glow instead of mutating directly.
@@ -55,6 +56,8 @@ Monsters
* The chance of corroding equipment no longer considers item enchantment.
* New monster: ghost crabs, found in Crypt. They breathe ghostly flames that
call dangerous specters into existence.
+* New monster: torpor snails, found in Lair and Spider. Their enemies are
+ slowed on sight, somewhat like ancient zymes.
* Enemies are more intelligent about using area-of-attack spells such as
Symbol of Torment and Chain Lightning when you are not in sight.
* Komodo dragons now bite harder but don't sicken the player.
@@ -69,14 +72,16 @@ Monsters
such that they spam less; this implies OCS confusion can be resisted.
* Bog bodies no longer randomly rot.
* Curse skulls are now immobile, again.
+* Lost souls now make enemies into ghosts instead of specters.
* Spriggan riders now ride wasps.
* Cherub's hymns can buff any allies, not just those with higher HDs.
* Killing holy monsters no longer invokes cleansing flame on the perpetrator.
* Ghouls and necrophages can no longer equip weapons or armour.
* Boris can use weapons.
* Removed enemies: vapours, thorn lotuses, giant goldfish, silver stars,
- flaming corpses, grizzly bears, spriggan enchanters, phoenixes,
- shedu, plague shamblers, giant slugs, elephant slugs, giant fireflies.
+ flaming corpses, grizzly bears, spriggan enchanters, phoenixes, shedu,
+ plague shamblers, giant slugs, elephant slugs, giant fireflies, brown oozes,
+ pulsating lumps.
Spells
------
@@ -127,9 +132,14 @@ Items
- The dagger of Chilly Death now sometimes flash-freezes enemies, slowing
their movement, and the scimitar of Flaming Death now sometimes applies
sticky flame to its victims.
- - Maxwell's Patent Armour now gives rF+ rC+ instead of Conservation.
- - Leech is now +8, with -2 to all stats (instead of -1).
+ - Leech is now +8, with -2 to all stats (instead of -1), and -2 to both AC
+ and EV.
+ - Skullcrusher is now +3 with +7 strength.
+ - The Trident of the Octopus King now starts at +8 and gets an additional +
+ for each Ring of the Octopus King worn. If anyone reads this & gets it to
+ +10 or higher in an actual game, send screenshots!
- Many other weapon artefacts have had their enchantments tweaked.
+ - Maxwell's Patent Armour now gives rF+ rC+ instead of Conservation.
- The Shield of Resistance, Shield of the Gong, and Large Shield of Ignorance
have had their enchantment levels adjusted.
- Removed unrands: the boots of the Spider.
@@ -140,6 +150,7 @@ Items
- Rebranding a distortion weapon no longer causes a distortion effect.
- Branded non-artefact weapons can now be given a temporary re-brand.
- Damage from the electrocution brand has been reduced slightly.
+ - The dragonslaying brand is no longer generated. (Wyrmbane still has it.)
* Food changes:
- Honeycombs have been renamed to royal jellies; they don't restore
abilities.
@@ -147,6 +158,7 @@ Items
- All types of fruit have been merged together into one gooey, messy item
type.
- Cheese, sausages, and ambrosia are no more.
+* Scrolls of enchant weapon are rarer, and always succeed.
* Identify scrolls now always identify a single item.
* Jewellery automatically identifies once equipped.
* Amulets of inaccuracy are always cursed.
@@ -160,6 +172,10 @@ Items
* Gloves of archery no longer penalise melee.
* (Plain) bows have been renamed to shortbows.
* Sustain abilities effects no longer stack.
+* The Staff of Air now activates its extra melee damage as often as other
+ elemental staves.
+* Weapons and armour which aren't visibly enchanted no longer have enchantments
+ higher than +0.
* Corpses and skeletons are stationary, and can't be picked up nor apported.
* Other removed items: darts, rings of hunger and sustenance, amulet of
conservation, cloak of preservation.
@@ -180,11 +196,9 @@ Cards
- Potion card has a new list of effects.
* The Mercenary card can generate base demonspawn instead of spriggan riders.
* Decks of war now contain the Drowsing and Potion cards.
-* Decks of wonders now contain Mercenary, Battlelust, Helm, and Shadow instead
- of Experience, Helix, Sage, and Trowel.
* Decks of dungeon are no more.
* Removed cards: Experience, Sage, Water, Vitrification, Trowel, Minefield,
- Shuffle, Warp, Portal, Frost, Flame, Spark, Flight, and Genie.
+ Shuffle, Warp, Portal, Frost, Flame, Spark, Flight, Battlelust, and Genie.
Gods
----
@@ -225,7 +239,8 @@ Gods
- Various cards have been changed, added, or removed. See the Cards section
for details.
* Beoghites can now gift items directly to their followers at high piety.
-* Beogh will now improve allies' equipment.
+* Beogh will now improve allies' equipment, and outright gift weapons, armour,
+ and ammo to orcs who lack them.
* Followers of good gods no longer get a chance to turn holy enemies neutral.
* Zin's Recite no longer prompts for a book, instead affecting all monsters
in sight with the strongest effects that would impact them.