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author | Shmuale Mark <shm.mark@gmail.com> | 2014-06-27 10:37:41 -0400 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-06-27 10:46:05 -0400 |
commit | a13f14e4cf0c08a88c5606d30172d9a4fac625cf (patch) | |
tree | 3826e68c07958201a8eaf97ba510b86498795173 /crawl-ref/docs | |
parent | 7e837e586be8647c7da60b32d6144b700bec2f7c (diff) | |
download | crawl-ref-a13f14e4cf0c08a88c5606d30172d9a4fac625cf.tar.gz crawl-ref-a13f14e4cf0c08a88c5606d30172d9a4fac625cf.zip |
Changelog tweaks.
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r-- | crawl-ref/docs/changelog.txt | 27 |
1 files changed, 15 insertions, 12 deletions
diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt index 933cc742b6..b8edd0af7f 100644 --- a/crawl-ref/docs/changelog.txt +++ b/crawl-ref/docs/changelog.txt @@ -1,8 +1,11 @@ Stone Soup 0.15 (up to 0.15-a0-1526-g60de0e4) -------------------------------------------- * Two new gods: Gozag Ym Sagoz the Greedy and Qazlal Stormbringer. +* Nemelex Xobeh and decks in general have had many changes. * Ranged combat has been rewritten from the ground up. -* Inventory weight limits and item destruction have been removed. +* Inventory weight limits have been removed. +* Item destruction is no more, and corrosion has a more severe but + temporary effect. Branches, environment --------------------- @@ -52,14 +55,14 @@ Monsters * Monsters will no longer pick up items that the player has seen. Allies won't pick up items at all. * Monsters no longer fall asleep after long periods of time. -* Corrosion affects all of your equipment, but only temporarily. -* The chance of corroding equipment no longer considers item enchantment. +* Corrosion affects all of your equipment, but only temporarily, and the chance + to corrode equipment does not consider item enchantment. * New monster: ghost crabs, found in Crypt. They breathe ghostly flames that call dangerous specters into existence. * New monster: torpor snails, found in Lair and Spider. Their enemies are slowed on sight, somewhat like ancient zymes. * Enemies are more intelligent about using area-of-attack spells such as - Symbol of Torment and Chain Lightning when you are not in sight. + Symbol of Torment and Chain Lightning even when you are not in sight. * Komodo dragons now bite harder but don't sicken the player. * Purple ugly things deal extra damage in lieu of a sickness attack. * Deep dwarf death knights are now just death knights. @@ -77,7 +80,8 @@ Monsters * Cherub's hymns can buff any allies, not just those with higher HDs. * Killing holy monsters no longer invokes cleansing flame on the perpetrator. * Ghouls and necrophages can no longer equip weapons or armour. -* Boris can use weapons. +* Each unique now has a special title, shown when you first see them or in the + description screen. * Removed enemies: vapours, thorn lotuses, giant goldfish, silver stars, flaming corpses, grizzly bears, spriggan enchanters, phoenixes, shedu, plague shamblers, giant slugs, elephant slugs, giant fireflies, brown oozes, @@ -116,7 +120,8 @@ Items among other changes. * Weapon enchantment & slaying bonsues have been merged into a single number, giving both +accuracy & +damage. Scrolls of enchant weapon I, II, and III - have all been merged into a new "enchant weapon" scroll. + have all been merged into a new "enchant weapon" scroll. The scrolls are + rarer, but always succeed. * Shields have been rebalanced. All non-shield-enchantment sources of SH have been halved, and the effectiveness of SH at blocking attacks has been doubled, to make the utility of a point of SH roughly equivalent to a point @@ -158,22 +163,20 @@ Items - All types of fruit have been merged together into one gooey, messy item type. - Cheese, sausages, and ambrosia are no more. -* Scrolls of enchant weapon are rarer, and always succeed. * Identify scrolls now always identify a single item. * Jewellery automatically identifies once equipped. * Amulets of inaccuracy are always cursed. * New rings of stealth and loudness, which positively/negatively adjust a player's stealth. -* The amulet of rage no longer has a tiny chance of extending berserk duration. -* The Sack of Spiders now places webs directly onto enemies, rather than - spreading them randomly around the area. +* Amulets of rage no longer have a tiny chance of extending berserk duration. +* Sacks of spiders now place webs directly onto enemies, rather than spreading + them randomly around the area. * Cleaving hits the full eight squares around a player, when not blocked by walls. * Gloves of archery no longer penalise melee. * (Plain) bows have been renamed to shortbows. * Sustain abilities effects no longer stack. -* The Staff of Air now activates its extra melee damage as often as other - elemental staves. +* Staves of air now activate extra melee damage as often as other elemental staves. * Weapons and armour which aren't visibly enchanted no longer have enchantments higher than +0. * Corpses and skeletons are stationary, and can't be picked up nor apported. |