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authorShmuale Mark <shm.mark@gmail.com>2014-06-27 10:37:41 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-06-27 10:46:05 -0400
commita13f14e4cf0c08a88c5606d30172d9a4fac625cf (patch)
tree3826e68c07958201a8eaf97ba510b86498795173 /crawl-ref/docs
parent7e837e586be8647c7da60b32d6144b700bec2f7c (diff)
downloadcrawl-ref-a13f14e4cf0c08a88c5606d30172d9a4fac625cf.tar.gz
crawl-ref-a13f14e4cf0c08a88c5606d30172d9a4fac625cf.zip
Changelog tweaks.
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/changelog.txt27
1 files changed, 15 insertions, 12 deletions
diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt
index 933cc742b6..b8edd0af7f 100644
--- a/crawl-ref/docs/changelog.txt
+++ b/crawl-ref/docs/changelog.txt
@@ -1,8 +1,11 @@
Stone Soup 0.15 (up to 0.15-a0-1526-g60de0e4)
--------------------------------------------
* Two new gods: Gozag Ym Sagoz the Greedy and Qazlal Stormbringer.
+* Nemelex Xobeh and decks in general have had many changes.
* Ranged combat has been rewritten from the ground up.
-* Inventory weight limits and item destruction have been removed.
+* Inventory weight limits have been removed.
+* Item destruction is no more, and corrosion has a more severe but
+ temporary effect.
Branches, environment
---------------------
@@ -52,14 +55,14 @@ Monsters
* Monsters will no longer pick up items that the player has seen. Allies won't
pick up items at all.
* Monsters no longer fall asleep after long periods of time.
-* Corrosion affects all of your equipment, but only temporarily.
-* The chance of corroding equipment no longer considers item enchantment.
+* Corrosion affects all of your equipment, but only temporarily, and the chance
+ to corrode equipment does not consider item enchantment.
* New monster: ghost crabs, found in Crypt. They breathe ghostly flames that
call dangerous specters into existence.
* New monster: torpor snails, found in Lair and Spider. Their enemies are
slowed on sight, somewhat like ancient zymes.
* Enemies are more intelligent about using area-of-attack spells such as
- Symbol of Torment and Chain Lightning when you are not in sight.
+ Symbol of Torment and Chain Lightning even when you are not in sight.
* Komodo dragons now bite harder but don't sicken the player.
* Purple ugly things deal extra damage in lieu of a sickness attack.
* Deep dwarf death knights are now just death knights.
@@ -77,7 +80,8 @@ Monsters
* Cherub's hymns can buff any allies, not just those with higher HDs.
* Killing holy monsters no longer invokes cleansing flame on the perpetrator.
* Ghouls and necrophages can no longer equip weapons or armour.
-* Boris can use weapons.
+* Each unique now has a special title, shown when you first see them or in the
+ description screen.
* Removed enemies: vapours, thorn lotuses, giant goldfish, silver stars,
flaming corpses, grizzly bears, spriggan enchanters, phoenixes, shedu,
plague shamblers, giant slugs, elephant slugs, giant fireflies, brown oozes,
@@ -116,7 +120,8 @@ Items
among other changes.
* Weapon enchantment & slaying bonsues have been merged into a single number,
giving both +accuracy & +damage. Scrolls of enchant weapon I, II, and III
- have all been merged into a new "enchant weapon" scroll.
+ have all been merged into a new "enchant weapon" scroll. The scrolls are
+ rarer, but always succeed.
* Shields have been rebalanced. All non-shield-enchantment sources of SH have
been halved, and the effectiveness of SH at blocking attacks has been
doubled, to make the utility of a point of SH roughly equivalent to a point
@@ -158,22 +163,20 @@ Items
- All types of fruit have been merged together into one gooey, messy item
type.
- Cheese, sausages, and ambrosia are no more.
-* Scrolls of enchant weapon are rarer, and always succeed.
* Identify scrolls now always identify a single item.
* Jewellery automatically identifies once equipped.
* Amulets of inaccuracy are always cursed.
* New rings of stealth and loudness, which positively/negatively adjust
a player's stealth.
-* The amulet of rage no longer has a tiny chance of extending berserk duration.
-* The Sack of Spiders now places webs directly onto enemies, rather than
- spreading them randomly around the area.
+* Amulets of rage no longer have a tiny chance of extending berserk duration.
+* Sacks of spiders now place webs directly onto enemies, rather than spreading
+ them randomly around the area.
* Cleaving hits the full eight squares around a player, when not blocked by
walls.
* Gloves of archery no longer penalise melee.
* (Plain) bows have been renamed to shortbows.
* Sustain abilities effects no longer stack.
-* The Staff of Air now activates its extra melee damage as often as other
- elemental staves.
+* Staves of air now activate extra melee damage as often as other elemental staves.
* Weapons and armour which aren't visibly enchanted no longer have enchantments
higher than +0.
* Corpses and skeletons are stationary, and can't be picked up nor apported.