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authorNeil Moore <neil@s-z.org>2014-07-08 00:45:33 -0400
committerNeil Moore <neil@s-z.org>2014-07-08 00:45:43 -0400
commitf284a85e45920ed6cea63672adb82cadb7436e10 (patch)
treef981d0267ffe0d5beefb6bbcc01e5d25923b7ee3 /crawl-ref/docs
parent2232fbc057487c4773e21bf4659712d58324fe2e (diff)
downloadcrawl-ref-f284a85e45920ed6cea63672adb82cadb7436e10.tar.gz
crawl-ref-f284a85e45920ed6cea63672adb82cadb7436e10.zip
Remove race from vaultmaking docs (#8747)
Perhaps we should still mention the fact that boots can become bardings.
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/develop/levels/syntax.txt11
1 files changed, 0 insertions, 11 deletions
diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt
index 757c517688..be6ed27382 100644
--- a/crawl-ref/docs/develop/levels/syntax.txt
+++ b/crawl-ref/docs/develop/levels/syntax.txt
@@ -547,14 +547,6 @@ ITEM: (list of items, separated by comma)
carrion.
All of these are usable in map definitions, apart from "orb" and
"carrion".
- * "race:race_name", where "race_name" is "elven", "dwarven" or
- "orcish"; it can also be "none" or "no_race" to prevent the item
- from being randomly being made racial. Has no effect if the item
- can't take that kind of racial setting.
- NOTE: Can result in a non-racial item if used with "any" and the
- chosen item isn't compatible with the desired race. If race is not
- explicitly set, this can result in boots being replaced by a
- barding.
* "ego:ego_name", where "ego_name" is something like "running" or
"fire_resistance", and so on; "none" can be used to prevent the
item from getting an ego. The item must be fully specified, so
@@ -816,9 +808,6 @@ MONS: (list of monsters)
a monster to have no items whatsoever:
MONS: orc; nothing
- Items given to an orc, dwarf or elf will be made orcish, dwarven
- or elven unless the item's race type is explicitly set otherwise.
-
Limitations: If an item in the item list has alternatives,
there's no way to force all monsters derived from that monster
spec to choose the same alternative. If a monster is given