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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-10 03:52:19 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-10 03:52:19 +0000
commit145e46fadae9d99f1a002450fdf4fd9356bfced4 (patch)
tree39d738f59c58ee2764c4fe81749e4d47b4df4af2 /crawl-ref/settings
parent95a217139ca96e4b51cb6a9deed9807fe22fd0d9 (diff)
downloadcrawl-ref-145e46fadae9d99f1a002450fdf4fd9356bfced4.tar.gz
crawl-ref-145e46fadae9d99f1a002450fdf4fd9356bfced4.zip
Added some C lua functions to simplify pickup_butcher_tool.txt. Also,
pickup_butcher_tool.txt now takes claws mutation and whether or not your god likes butchery into account. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5692 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/settings')
-rw-r--r--crawl-ref/settings/pickup_butcher_tool.txt56
1 files changed, 21 insertions, 35 deletions
diff --git a/crawl-ref/settings/pickup_butcher_tool.txt b/crawl-ref/settings/pickup_butcher_tool.txt
index 3257d9967d..d6408811d1 100644
--- a/crawl-ref/settings/pickup_butcher_tool.txt
+++ b/crawl-ref/settings/pickup_butcher_tool.txt
@@ -1,47 +1,33 @@
# Pick up a butchering weapon if we don't already have one
-
< do
-local function can_butcher(it)
- if item.name(it):find("distort", 0, true) then
+local function can_butcher(it, name)
+ if not item.can_cut_meat(it) then
return false
end
- local skill = item.weap_skill(it)
- -- have to handle polearms separately, since only some of them can butcher
- if skill == "Polearms" or skill == "Staves" then
- local butcherable_polearms = {
- "scythe", "lajatang", "halberd", "bardiche", "glaive"
- }
- for _, weap in ipairs(butcherable_polearms) do
- if item.name(it):find(weap, 0, true) then return true end
- end
+ if item.cursed(it) then
+ return false
+ end
+ if name:find("distort", 0, true) then
return false
- else
- return skill:find("Blades", 0, true) or skill == "Axes"
end
+ return true
end
-function pickup_butcher(it)
- if item.class(it, true) == "weapon" then
- local need_blade = true
- -- Trolls and Ghouls don't need weapons to butcher things, and Mummies
- -- and Spriggans can't eat chunks. Ideally, we could detect a player
- -- with the claws mutation here too, but that's not currently possible
- if you.race() == "Troll" or
- you.race() == "Ghoul" or
- you.race() == "Mummy" or
- you.race() == "Spriggan" then
- need_blade = false
- else
- for _, inv_it in pairs(item.inventory()) do
- if item.class(inv_it, true) == "weapon" and
- can_butcher(inv_it) then
- need_blade = false
- end
- end
- end
- return need_blade and not item.cursed(it) and can_butcher(it)
- else
+function pickup_butcher(it, name)
+ if you.has_claws() > 0 then
+ return false
+ end
+ if not you.can_consume_corpses() and not you.god_likes_butchery() then
+ return false
+ end
+ if not can_butcher(it, name) then
return false
end
+ for _, inv_it in pairs(item.inventory()) do
+ if can_butcher(inv_it, item.name(inv_it)) then
+ return false
+ end
+ end
+ return true
end
add_autopickup_func(pickup_butcher)
end >